using UnityEngine; using UnityEngine.UI; using System.Collections; public class DatePickerHideVolume : MonoBehaviour { // Use this for initialization void Start () { } void OnTriggerEnter(Collider other) { Text text = other.GetComponentInChildren (); if (text == null) { return; } text.enabled = false; } void OnTriggerExit(Collider other) { Text text = other.GetComponentInChildren (); if (text == null) { return; } text.enabled = true; } // Update is called once per frame void Update () { } }