changeset 5:93bdb789e60d

remove unused file.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Tue, 07 Dec 2010 18:48:25 +0900
parents bb2fbe78c7cd
children 446447936e9f
files src/Enemy.cc src/Enemy.h src/Makefile.def src/atari.cc src/atari.h src/back.cc src/back.h
diffstat 7 files changed, 1 insertions(+), 441 deletions(-) [+]
line wrap: on
line diff
--- a/src/Enemy.cc	Tue Dec 07 18:37:43 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-l#include "Enemy.h"
-#include"syokika.h"
-
-int filpcount = 0;
-int stage = 0;
-
-teki enemy[300];
-teki *e;
-BOOL tf = FALSE;
-
-#define ENEMY_STATUS(id,charno,score,hardness) {charno,score,hardness}
-const state enemystate[] = ENEMY_STATUS_TABLE;
-
-void TFon()
-{
-    tf = TRUE;
-}
-
-void TFoff()
-{
-    tf = FALSE;
-}
-
-void Putenemy(int charno, float x, float y, float sx, float sy, int move)
-{
-    int ii = 0;
-    e = &enemy[0];
-    while ((e->f) == TRUE) {
-	ii++;
-	if (ii == 100)
-	    return;
-	e++;
-    }
-    e->x = x;
-    e->y = y;
-    e->sx = sx;
-    e->sy = sy;
-    e->charno = enemystate[charno].charno;
-    e->f = TRUE;
-    e->p = enemystate[charno].p;
-    e->move = move;
-    e->sc = enemystate[charno].sc;
-    e->dt1 = e->dt2 = 0;
-    e->tama = tf;
-}
-
-void
-Putenemyb(int b, int charno, float x, float y, float sx, float sy,
-	  int move)
-{
-    //int ii=0;
-    e = &enemy[b];
-    e->x = x;
-    e->y = y;
-    e->sx = sx;
-    e->sy = sy;
-    e->charno = enemystate[charno].charno;
-    e->f = TRUE;
-    e->p = enemystate[charno].p;
-    e->move = move;
-    e->sc = enemystate[charno].sc;
-    e->dt1 = e->dt2 = 0;
-    e->tama = tf;
-}
--- a/src/Enemy.h	Tue Dec 07 18:37:43 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,106 +0,0 @@
-#include "bool.h"
-
-#ifndef _ENEMY_H_
-#define _ENEMY_H_
-
-typedef struct enemy_status {
-    int charno;			// sprite image number
-    int sc;			// score
-    int p;			// hardness
-} state;
-
-typedef struct teki {
-    float x;
-    float y;
-    float sx;
-    float sy;
-    int charno;
-    BOOL tama;			/*たま */
-    BOOL f;			/*表示フラグ */
-    int p;			/*かたさです */
-    int move;
-    int sc;			/*スコア */
-    int dt1;
-    int dt2;
-  float s;
-} teki;
-
-
-// prote type 
-extern void Puttama(int type, float x, float y);
-extern void Defenemy(int no, int charno, int sc, int p);
-extern void TFon();
-extern void TFoff();
-extern void Putenemy(int charno, float x, float y, float sx, float sy,
-		     int move);
-extern void Putenemyb(int b, int charno, float x, float y, float sx,
-		      float sy, int move);
-extern void En0();
-
-
-extern int filpcount;
-extern int stage;
-extern teki enemy[300];
-extern const state enemystate[50];
-
-/**
- * enemyの種類一覧
- */
-#define ENEMY_STATUS_TABLE {\
-      ENEMY_STATUS(UNUSED0,			0, 0, 0),\
-      ENEMY_STATUS(ID_GREENCRAB,		ENEMY_GREENCRAB,	330, 98),\
-      ENEMY_STATUS(ID_PLANE,			ENEMY_PLANE,		470, 37),\
-      ENEMY_STATUS(ID_REDBULLET,		ENEMY_REDBULLET,	30, 16),\
-      ENEMY_STATUS(ID_BOSS1ORGAN,		BOSS1_ORGAN,		25000, 10000),\
-      ENEMY_STATUS(ID_BOSS1SIDEPARTS,		BOSS1_ORGAN,		10000, 10000),\
-      ENEMY_STATUS(ID_BLUEBULLET,		ENEMY_BLUEBULLET,	40, 39),\
-      ENEMY_STATUS(ID_LASER,			ENEMY_LASER,		100, 100000),\
-      ENEMY_STATUS(ID_LIGHTNING,		ENEMY_LIGHTNING,	100, 100000),\
-      ENEMY_STATUS(ID_ASTEROID,			ASTEROID,		170, 500),\
-      ENEMY_STATUS(ID_ASTEROIDID_BOSS2BODY,	BOSS2_BODY,		100, 500),\
-      ENEMY_STATUS(ID_BOSS2LEFTSHOULDER,	BOSS2_LEFTSHOULDER,	10000, 12000),\
-      ENEMY_STATUS(ID_BOSS2RIGHTSHOULDER,	BOSS2_RIGHTSHOULDER,	10000, 12000),\
-      ENEMY_STATUS(ID_BOSS2RIGHTARM,		BOSS2_RIGHTARM,		5000, 15000),\
-      ENEMY_STATUS(ID_BOSS2LEFTARM,		BOSS2_LEFTARM,		5000, 15000),\
-      ENEMY_STATUS(ID_BOSS2BATTERY,		BOSS2_BATTERY,		10000, 5000),\
-      ENEMY_STATUS(ID_BOSS2OPENBATTERY,		BOSS2_OPENBATTERY,	10000, 5000),\
-      ENEMY_STATUS(ID_BOSS2BROKENHATCH,		BOSS2_BROKENHATCH,	100, 500),\
-      ENEMY_STATUS(ID_BOSS2DUMMY,		BOSS2_DUMMY,		50000, 15000),\
-      ENEMY_STATUS(ID_BOSS2RIGHTSHOULDERUP,	BOSS2_RIGHTSHOULDERUP,	10000, 20000),\
-      ENEMY_STATUS(ID_BOSS2LEFTSHOULDERUP,	BOSS2_LEFTSHOULDERUP,	10000, 15000),\
-      ENEMY_STATUS(ID_BOSS2LEFTSHOULDERGIRD,	BOSS2_LEFTSHOULDERGIRD,	100, 20000),\
-      ENEMY_STATUS(ID_BOSS2RIGHTARMBATTERY,	BOSS2_RIGHTARMBATTERY,	100, 500),\
-      ENEMY_STATUS(ID_BOSS2LEFTARMBATTERY,	BOSS2_LEFTARMBATTERY,	100, 500),\
-      ENEMY_STATUS(ID_ORBIT,			ORBITMACHINE,		20, 1000000),\
-      ENEMY_STATUS(UNUSED1,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED2,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED3,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED4,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED5,			0, 0, 0),\
-      ENEMY_STATUS(ID_BLACK_HOLE,		BLACKHOLE,		200000, 30000),\
-      ENEMY_STATUS(UNUSED6,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED7,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED8,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED9,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED10,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED11,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED12,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED13,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED14,			0, 0, 0),\
-      ENEMY_STATUS(ID_GUN_BATTERY,		GUNBATTERY,		540, 137),\
-      ENEMY_STATUS(ID_PURPLE_CORE,		PURPLECORE,		840, 287),\
-      ENEMY_STATUS(ID_SPACE_FISH,		SPACEFISH,		370, 137),\
-      ENEMY_STATUS(ID_AUTOMISSILE,		MISSILE,		210, 24),\
-      ENEMY_STATUS(ID_BOSS3,			BOSS3_BODY,		100000, 9600),\
-      ENEMY_STATUS(UNUSED15,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED16,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED17,			0, 0, 0),\
-      ENEMY_STATUS(UNUSED18,			0, 0, 0),\
-      ENEMY_STATUS(ID_BOSS4,			BODD4_BODY,		300000, 20400)\
-}
-
-#define ENEMY_STATUS(id,charno,score,hardness) id
-typedef enum ENEMY_STATUS EnemyId;
-#undef ENEMY_STATUS
-
-#endif				// _ENEMY_H_
--- a/src/Makefile.def	Tue Dec 07 18:37:43 2010 +0900
+++ b/src/Makefile.def	Tue Dec 07 18:48:25 2010 +0900
@@ -1,6 +1,6 @@
 TARGET = s_dandy
 
-CERIUM = ../../Cerium
+CERIUM = ../../../HG/Cerium
 
 ABIBIT = 32
 ABI =  -m$(ABIBIT)
--- a/src/atari.cc	Tue Dec 07 18:37:43 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,205 +0,0 @@
-#include <SDL.h>
-#include "atari.h"
-#include "bom.h"
-#include "count2.h"
-#include "sound.h"
-#include "Enemy.h"
-//#include "libps.h"
-
-//#include<libps.h>
-#include "SDL_image.h"
-//#include "libps2.h"
-#include "SDL_opengl.h"
-//#include "texture.h"
-#include "object.h"
-//#include "tree_controll.h"
-#include "sgoex.h"
-//#include "trace.h"
-//#include "syokika.h"
-//#include "LoadSprite.h"
-
-
-extern SpriteTable sptable[DEFOBJ];
-
-
-int atari(int playerno, int enemyno)
-{
-    int i1, i2, h, w, ex, ey, charno;
-    int n;
-    ex = enemy[enemyno].x;
-    ey = enemy[enemyno].y;
-    charno = enemy[enemyno].charno;
-    w = sptable[charno].w;
-    h = sptable[charno].h;
-    i2 = playerno;
-
-
-    //自機やられ
-#ifndef INVISIBLE_MODE
-    if ((ex < jiki.x + 128 / 2) && (ex + w > jiki.x + 128 / 2)
-	&& (ey < jiki.y + 128 / 2) && (ey + h > jiki.y + 128 / 2)
-	&& jiki.muteki == 0) {
-      //se_voice[0] = SsUtKeyOn(vab[JIKIOUT], 0, 0, 65, 0, 60, 60);
-	Bom(jiki.x + 16, jiki.y + 16);
-	jiki.bf = FALSE;
-	jiki.zanki--;
-	jiki.muteki = 120;
-
-	infg.stg = 0;
-	infg_level--;
-	if (infg_level < 0)
-	    infg_level = 0;
-
-	return (0);
-    }
-#endif
-
-    if (enemy[enemyno].tama == TRUE)
-	goto jumping;
-    for (i1 = 0; i1 < tama_lv1_end + 1; i1++) {
-
-	if ((tama_lv1[i1].x + 64 + 64 > ex)
-	    && (ex + w > tama_lv1[i1].x + 16)
-	    && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h)
-	    && (tama_lv1[i1].r != -1)) {
-	    tama_lv1[i1].r = -1;
-	    enemy[enemyno].p -= TAMALV1P;
-	    infg.stg++;
-	    if (enemy[enemyno].p <= 0) {
-		infg.stg += 4;
-		return 1;
-	    }
-	}
-	if ((tama_lv1[i1].x + 64 > ex) && (ex + w > tama_lv1[i1].x)
-	    && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h)
-	    && (tama_lv1[i1].l != -1)) {
-	    tama_lv1[i1].l = -1;
-	    enemy[enemyno].p -= TAMALV1P;
-	    infg.stg++;
-	    if (enemy[enemyno].p <= 0) {
-		infg.stg += 4;
-		return 1;
-	    }
-	}
-    }
-
-    for (i1 = 0; i1 < tama_lv2_end + 1; i1++) {
-	if ((tama_lv2[i1].x + 128 + 64 > ex)
-	    && (ex + w > tama_lv2[i1].x + 128)
-	    && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h)
-	    && (tama_lv2[i1].rr != -1)) {
-	    tama_lv2[i1].rr = -1;
-	    enemy[enemyno].p -= TAMALV2P;
-	    infg.stg++;
-	    if (enemy[enemyno].p <= 0) {
-		infg.stg += 4;
-		return 1;
-	    }
-	}
-
-	if ((tama_lv2[i1].x + 64 + 64 > ex)
-	    && (ex + w > tama_lv2[i1].x + 16)
-	    && (tama_lv2[i1].y - 32 + 192 > ey)
-	    && (tama_lv2[i1].y - 32 < ey + h)
-	    && (tama_lv2[i1].sr != -1)) {
-	    tama_lv2[i1].sr = -1;
-	    enemy[enemyno].p -= TAMALV2P;
-	    infg.stg++;
-	    if (enemy[enemyno].p <= 0) {
-		infg.stg += 4;
-		return 1;
-	    }
-	}
-	if ((tama_lv2[i1].x + 64 > ex) && (ex + w > tama_lv2[i1].x)
-	    && (tama_lv2[i1].y - 32 + 192 > ey)
-	    && (tama_lv2[i1].y - 32 < ey + h)
-	    && (tama_lv2[i1].sl != -1)) {
-	    tama_lv2[i1].sl = -1;
-	    enemy[enemyno].p -= TAMALV2P;
-	    infg.stg++;
-	    if (enemy[enemyno].p <= 0) {
-		infg.stg += 4;
-		return 1;
-	    }
-	}
-	if ((tama_lv2[i1].x - 64 + 64 > ex)
-	    && (ex + w > tama_lv2[i1].x - 64)
-	    && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h)
-	    && (tama_lv2[i1].ll != -1)) {
-	    tama_lv2[i1].ll = -1;
-	    enemy[enemyno].p -= TAMALV2P;
-	    infg.stg++;
-	    if (enemy[enemyno].p <= 0) {
-		infg.stg += 4;
-		return 1;
-	    }
-	}
-    }
-    if ((tlv3[0].r > 0) && (jiki.x < ex + w) && (jiki.x + 128 > ex)
-	&& (jiki.y > ey + h)) {
-	enemy[enemyno].p -= TAMALV3P;
-	infg.stg++;
-	if (enemy[enemyno].p <= 0) {
-	    infg.stg += 4;
-	    return 1;
-	}
-    }
-  jumping:
-    if ((tlv3[0].r > 0) && (jiki.x < ex + w) && (jiki.x + 128 > ex)
-	&& (jiki.y + 128 > ey) && (jiki.y < ey + h)) {
-	enemy[enemyno].p -= TAMALV3P;
-	infg.stg++;
-	if (enemy[enemyno].p <= 0) {
-	    infg.stg += 4;
-	    return 1;
-	}
-    }
-    /*laser lv1 */
-    for (i1 = 0; i1 < laser_lv1_end + 1; i1++) {
-	n = laser_lv1[i1].r * 128 / 4096;
-
-	if ((laser_lv1[i1].x + n > ex) && (ex + w > laser_lv1[i1].x)
-	    && (laser_lv1[i1].y + n > ey) && (laser_lv1[i1].y < ey + h)
-	    && (laser_lv1[i1].r != -1)) {
-	    laser_lv1[i1].r = -1;
-	    laser_lv1[i1].y = -1;
-	    enemy[enemyno].p -= LASERLV1P;
-	    infg.stg++;
-	    if (enemy[enemyno].p <= 0) {
-		infg.stg += 4;
-		return 1;
-	    }
-	}
-    }
-    /*shield(laser lv2) */
-    if ((enemy[enemyno].tama == TRUE) && (lg.stg > 0) &&
-	(laser_lv2[0].x + 128 > ex) && (ex + w > laser_lv2[0].x - 128)
-	&& (laser_lv2[0].y + 128 > ey) && (laser_lv2[0].y - 128 < ey + h)
-	&& (laser_lv2[0].r != 0)) {
-	enemy[enemyno].p -= LASERLV2P;
-	lg.stg -= 26;
-	infg.stg++;
-	if (enemy[enemyno].p <= 0) {
-	    infg.stg += 4;
-	    return 1;
-	}
-    }
-    /*bomber(laser lv3) */
-    if (laser_lv3[0].r < 62) {
-	for (i1 = 1; i1 < 128; i1++) {
-	    if ((laser_lv3[i1].x + 128 > ex) && (ex + w > laser_lv3[i1].x)
-		&& (laser_lv3[i1].y + 128 > ey)
-		&& (laser_lv3[i1].y < ey + h)
-		&& (laser_lv3[i1].r > 0)) {
-		tama_lv2[i1].rr = -1;
-		enemy[enemyno].p -= LASERLV3P;
-		infg.stg++;
-		if (enemy[enemyno].p <= 0) {
-		    infg.stg += 4;
-		    return 1;
-		}
-	    }
-	}
-    }
-    return (0);
-}
--- a/src/atari.h	Tue Dec 07 18:37:43 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,12 +0,0 @@
-#include "Enemy.h"
-#ifndef _ATARI_H_
-#define _ATARI_H_
-
-
-extern int atari(int playerno, int enemyno);
-
-extern teki enemy[300];
-
-
-
-#endif				//_BOM_H_
--- a/src/back.cc	Tue Dec 07 18:37:43 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,35 +0,0 @@
-#include <stdlib.h>
-#include <SDL.h>
-//#include "libps.h"
-#include "back.h"
-#include "debug.h"
-
-//GsBOXF *boxs, box[BOX_NUM];
-
-//BOXDT boxdt[BOX_NUM];
-
-void Back(GsOT * j)
-{
-    int i1;
-
-    for (i1 = 0; i1 < BOX_NUM - 1; i1++) {
-	boxdt[i1].y += boxdt[i1].s;
-	if (boxdt[i1].y > 240) {
-	    boxdt[i1].x = rand() % 320;
-	    boxdt[i1].y = 0;
-	}
-    }
-
-    boxs = box;
-    for (i1 = 1; i1 < BOX_NUM - 1; i1++, boxs++) {
-	boxs->attribute = 0;
-	boxs->x = boxdt[i1].x;
-	boxs->y = boxdt[i1].y;
-	boxs->w = 1;
-	boxs->h = 1;
-	boxs->r = rand() % 256;
-	boxs->g = rand() % 256;
-	boxs->b = rand() % 256;
-	GsSortBoxFill(boxs, j, 0);
-    }
-}
--- a/src/back.h	Tue Dec 07 18:37:43 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,18 +0,0 @@
-#ifndef _BACK_H_
-#define _BACK_H_
-
-#define BOX_NUM 11
-
-//extern GsBOXF *boxs, box[BOX_NUM];
-
-typedef
-    struct boxdt {
-    int x;
-    int y;
-    int s;
-} BOXDT;
-
-//extern void Back(GsOT * j);
-extern BOXDT boxdt[BOX_NUM];
-
-#endif				// _BACK_H_