comparison dandy/resources/boss.js @ 1:54589bb5e57d

add dandy
author Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
date Thu, 23 Feb 2012 14:51:33 +0900
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0:718974a1a32b 1:54589bb5e57d
1 function PutBoss(charano, x, y, vx, vy, chara_state)
2 {
3 var p = new Character();
4
5 p.collision = atari;
6 p.x = x * d_x;
7 p.y = y * d_y;
8 p.vx = vx * d_x;
9 p.vy = vy * d_y;
10 p.d1 = 0;
11 p.s = 0.125;
12 p.charano = charano;
13 // p.tama = tf;
14 // p.vit = bossstate[charano].p;
15 p.vit = 60000;
16 // p.score = bossstate[charano].sc;
17 // p.s = 0;
18 p.flag = true;
19 p.state = chara_state;
20
21
22 loadBossImage(charano, p);//image の登録
23
24 active_chara_list.enemy.push(p);
25
26 }
27 function loadBossImage(charano, p)
28 {
29 p.vertexObject = boss[charano].vertexObject;
30 p.normalObject = boss[charano].normalObject;
31 p.texCoordObject = boss[charano].texCoordObject;
32 p.indexObject = boss[charano].indexObject;
33 p.numIndices = boss[charano].numIndices
34 p.texture = boss[charano].texture;
35 p.w = boss[charano].w;
36 p.h = boss[charano].h;
37
38 }