comparison dandy/resources/enemy.js @ 1:54589bb5e57d

add dandy
author Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
date Thu, 23 Feb 2012 14:51:33 +0900
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0:718974a1a32b 1:54589bb5e57d
1 //旧 dandy の画面との調整
2 //(1920,1080) を (200,140) として扱うため
3 d_x = 0.104;//200 / 1920
4 d_y = 0.129;//140 / 1080
5 tf = false;
6
7
8 function Putenemy(charano, x, y, vx, vy, chara_state)
9 {
10 var p = new Character();
11
12 p.collision = atari;
13 p.x = x * d_x; //旧 dandy に座標を合わせるため
14 p.y = y * d_y; //上に同じく
15 p.vx = vx * d_x;
16 p.vy = vy * d_y;
17 p.charano = charano;
18 p.tama = tf;
19 p.vit = enemystate[charano].p;
20 p.vit = 240;
21 // p.score = enemystate[charano].sc;
22 // p.s = 0;
23 p.flag = true;
24 p.state = chara_state;
25
26 loadEnemyImage(charano, p);//image の登録
27
28 active_chara_list.enemy.push(p);
29
30 }
31
32 function loadEnemyImage(charano, p)
33 {
34 p.vertexObject = enemy[charano].vertexObject;
35 p.normalObject = enemy[charano].normalObject;
36 p.texCoordObject = enemy[charano].texCoordObject;
37 p.indexObject = enemy[charano].indexObject;
38 p.numIndices = enemy[charano].numIndices
39 p.texture = enemy[charano].texture;
40 p.w = enemy[charano].w;
41 p.h = enemy[charano].h;
42 /*
43 p.image = enemystate[charano];
44 p.texture = enemy[charanostate].texture;
45 p.w = enemy[charanostate].w;
46 p.h = enemy[charanostate].h;
47 */
48 }
49
50