Mercurial > hg > Game > WebGL
comparison dandy/resources/sound.js @ 1:54589bb5e57d
add dandy
author | Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp> |
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date | Thu, 23 Feb 2012 14:51:33 +0900 |
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0:718974a1a32b | 1:54589bb5e57d |
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1 var audio = window.Audio && new Audio("sound/sample.wav"); | |
2 var audioShootA = window.Audio && new Audio("sound/shota.wav"); | |
3 var audioShootB = window.Audio && new Audio("sound/shotb.wav"); | |
4 var audioShootC = window.Audio && new Audio("sound/shotc.wav"); | |
5 var audioShootR = window.Audio && new Audio("sound/ring.wav"); | |
6 var audioOut = window.Audio && new Audio("sound/jikiout.wav"); | |
7 | |
8 function SoundPlay(n) | |
9 { | |
10 if(n == 0) audio && audio.play(); | |
11 if(n == 1) audioShootA && audioShootA.play(); | |
12 if(n == 2) audioShootB && audioShootB.play(); | |
13 if(n == 3) audioShootC && audioShootC.play(); | |
14 if(n == 4) audioShootR && audioShootR.play(); | |
15 if(n == 5) audioOut && audioOut.play(); | |
16 | |
17 | |
18 | |
19 } | |
20 | |
21 function SoundStop(n) | |
22 { | |
23 if(n == 0) audio.stop(); | |
24 if(n == 1) audioShootA && audioShootA.stop(); | |
25 if(n == 2) audioShootB && audioShootB.stop(); | |
26 if(n == 3) audioShootC && audioShootC.stop(); | |
27 if(n == 4) audioShootR && audioShootR.stop(); | |
28 if(n == 5) audioOut && audioOut.stop(); | |
29 | |
30 } |