Mercurial > hg > Game > WebGL
comparison Walk/resources/SceneGraphRoot.js @ 0:718974a1a32b
Vacuum
author | <e085737> |
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date | Tue, 07 Dec 2010 17:31:15 +0900 |
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-1:000000000000 | 0:718974a1a32b |
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1 function SceneGraphRoot(w, h){ | |
2 sg_src = new Array() | |
3 sg_exec_tree = null | |
4 | |
5 //controller = create_controller() | |
6 | |
7 sg_draw_tree = new Array() | |
8 sg_available_list = null | |
9 sg_remove_list = new Array() | |
10 sgroot = this | |
11 | |
12 screen_w = w | |
13 screen_h = h | |
14 | |
15 position_xyz = new Array(0, 0, view_point) | |
16 aim_xyz = new Array(0 ,0, 0) | |
17 eye_xyz = new Array(0, 1, 0) | |
18 | |
19 angleRate_xyz = new Array(1, 0, 0) | |
20 | |
21 move_finish_flag = 0 | |
22 cnt = 0 | |
23 } | |
24 | |
25 | |
26 SceneGraphRoot.prototype.createFromXMLfile = function(gl, url){ | |
27 if(gl.obj == undefined) gl.obj = new Object(); | |
28 var xmlChara = new Object(); | |
29 xmlChara = parsePanel(url); | |
30 for (var name in xmlChara) | |
31 { | |
32 gl.obj[name] = makeXmlObj(gl, xmlChara[name]); | |
33 gl.obj[name].texture = loadImageTexture(gl, xmlChara[name].image); | |
34 gl.obj[name].name = name; | |
35 sg_src.push(gl.obj[name]) | |
36 } | |
37 } | |
38 | |
39 | |
40 SceneGraphRoot.prototype.createSceneGraph1 = function(id){ | |
41 if(id < 0){ | |
42 alert("error: createSceneGraph(id): id not found") | |
43 return null | |
44 } | |
45 | |
46 for(num in sg_src){ | |
47 if(id == sg_src[num].name){ | |
48 var src = new SceneGraph(id) | |
49 } | |
50 } | |
51 | |
52 if(sg_exec_tree != null){ | |
53 sg_exec_tree.addChild(src) | |
54 } | |
55 | |
56 SceneGraphRoot.prototype.addNext(src) | |
57 | |
58 return src | |
59 } | |
60 | |
61 | |
62 SceneGraphRoot.prototype.createSceneGraph2 = function(name){ | |
63 if(name < 0){ | |
64 alert("error: createSceneGraph(name): name object not found.") | |
65 return null | |
66 } | |
67 | |
68 for(num in sg_src){ | |
69 if(name == sg_src[num].name){ | |
70 var src = new SceneGraph(name) | |
71 } | |
72 } | |
73 | |
74 | |
75 //SceneGraphRoot.prototype.addNext(src) | |
76 | |
77 return src | |
78 } | |
79 | |
80 | |
81 SceneGraphRoot.prototype.createSceneGraph3 = function(){ | |
82 var p = new SceneGraph() | |
83 | |
84 p.sgroot = this | |
85 | |
86 SceneGraphRoot.prototype.addNext(p) | |
87 | |
88 p.flag_drawable = 0 | |
89 | |
90 return p | |
91 } | |
92 | |
93 | |
94 SceneGraphRoot.prototype.addNext = function(sg){ | |
95 sg_available_list = sg | |
96 /*last = sg_available_list | |
97 if(last == null){ | |
98 sg_available_list.push(sg) | |
99 }else{ | |
100 while(last.next){ | |
101 last = last.next | |
102 } | |
103 last.next = sg | |
104 sg.prev = last | |
105 }*/ | |
106 //cnt++ | |
107 } | |
108 | |
109 | |
110 /* 渡された引数をもとにイメージを検索する */ | |
111 SceneGraphRoot.prototype.getSgid = function(obj_name){ | |
112 for(var name in sg_src){ | |
113 if(obj_name == sg_src[name].name){ | |
114 return sg_src[name] | |
115 } | |
116 } | |
117 return -1 | |
118 } | |
119 | |
120 | |
121 SceneGraphRoot.prototype.getController = function(){ | |
122 var left_push = currentlyPressedKeys[37] /* ← */ | |
123 var down_push = currentlyPressedKeys[40] /* ↓ */ | |
124 var right_push = currentlyPressedKeys[39] /* → */ | |
125 var up_push = currentlyPressedKeys[38] /* ↑ */ | |
126 var cross_push = currentlyPressedKeys[90] /* Z */ | |
127 var circle_push = currentlyPressedKeys[88] /* X */ | |
128 var start_push = currentlyPressedKeys[13] /* Enter */ | |
129 var zoom_in_push = currentlyPressedKeys[75] /* K */ | |
130 var zoom_out_push = currentlyPressedKeys[76] /* L */ | |
131 var left_move = currentlyPressedKeys[65] /* A */ | |
132 var right_move = currentlyPressedKeys[68] /* D */ | |
133 var front_move = currentlyPressedKeys[87] /* W */ | |
134 var back_move = currentlyPressedKeys[83] /* S */ | |
135 var space_push = currentlyPressedKeys[32] /* SPACE */ | |
136 | |
137 | |
138 this.right_isHold = function(){ | |
139 return right_push | |
140 } | |
141 | |
142 this.right_isRelease = function(){ | |
143 return !right_push | |
144 } | |
145 | |
146 this.left_isHold = function(){ | |
147 return left_push | |
148 } | |
149 | |
150 this.left_isRelease = function(){ | |
151 return !left_push | |
152 } | |
153 | |
154 this.up_isHold = function(){ | |
155 return up_push | |
156 } | |
157 | |
158 this.up_isRelease = function(){ | |
159 return !up_push | |
160 } | |
161 | |
162 this.down_isHold = function(){ | |
163 return down_push | |
164 } | |
165 | |
166 this.down_isRelease = function(){ | |
167 return !down_push | |
168 } | |
169 | |
170 this.cross_isHold = function(){ | |
171 return cross_push | |
172 } | |
173 | |
174 this.cross_isRelease = function(){ | |
175 return !cross_push | |
176 } | |
177 | |
178 this.circle_isHold = function(){ | |
179 return circle_push | |
180 } | |
181 | |
182 this.circle_isRelease = function(){ | |
183 return !circle_push | |
184 } | |
185 | |
186 this.start_isHold = function(){ | |
187 return start_push | |
188 } | |
189 | |
190 this.start_isRelease = function(){ | |
191 return !start_push | |
192 } | |
193 | |
194 this.zoom_in_isHold = function(){ | |
195 return zoom_in_push | |
196 } | |
197 | |
198 this.zoom_out_isHold = function(){ | |
199 return zoom_out_push | |
200 } | |
201 | |
202 this.left_move_isHold = function(){ | |
203 return left_move | |
204 } | |
205 | |
206 this.right_move_isHold = function(){ | |
207 return right_move | |
208 } | |
209 | |
210 this.front_move_isHold = function(){ | |
211 return front_move | |
212 } | |
213 | |
214 this.back_move_isHold = function(){ | |
215 return back_move | |
216 } | |
217 | |
218 this.space_isHold = function(){ | |
219 return space_push | |
220 } | |
221 } | |
222 | |
223 | |
224 | |
225 /* rootになるnodeを設定する */ | |
226 SceneGraphRoot.prototype.setSceneData = function(sg){ | |
227 sg.parents = null | |
228 sg_exec_tree = sg | |
229 } | |
230 | |
231 |