Mercurial > hg > Game > WebGL
diff dandy/resources/const.js @ 1:54589bb5e57d
add dandy
author | Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 23 Feb 2012 14:51:33 +0900 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dandy/resources/const.js Thu Feb 23 14:51:33 2012 +0900 @@ -0,0 +1,110 @@ +const PLAYER_LEFTMOVE = 1; +const PLAYER_TURNTOLEFT = 2; +const PLAYER_IDLE = 3; +const PLAYER_TURNTORIGHT = 4; +const PLAYER_RIGHTMOVE = 5; +const BLUEBULLET_LEFT = 6; +const BLUEBULLET_RIGHT = 7; +const REDBULLET = 8; +const LONGLASER = 9; +const GAUGE_PANEL = 10; +const OFFENSIVEPOWER_GAUGE = 11; +const BURNER = 12; +const LOCKON_SIGHT = 13; +const SPECIAL_LASERGAUGE = 14; +const DIFFENSIVEPOWER_GAUGE = 15; +const GREENBULLET = 16; +const BULEBARRIER = 17; +const FONT_PLAYER_1 = 18; +const FONT_GAMEOVER = 19; +const FONT_0 = 20; +const FONT_1 = 21; +const FONT_2 = 22; +const FONT_3 = 23; +const FONT_4 = 24; +const FONT_5 = 25; +const FONT_6 = 26; +const FONT_7 = 27; +const FONT_8 = 28; +const FONT_9 = 29; +const REDBOMB_ANIM_0 = 30; +const REDBOMB_ANIM_1 = 31; +const REDBOMB_ANIM_2 = 32; +const REDBOMB_ANIM_3 = 33; +const REDBOMB_ANIM_4 = 34; +const REDBOMB_ANIM_5 = 35; +const REDBOMB_ANIM_6 = 36; +const REDBOMB_ANIM_7 = 37; +const FONT_HIGE = 38; +const GREENBOMB_ANIM_0 = 40; +const GREENBOMB_ANIM_1 = 41; +const GREENBOMB_ANIM_2 = 42; +const GREENBOMB_ANIM_3 = 43; +const GREENBOMB_ANIM_4 = 44; +const GREENBOMB_ANIM_5 = 45; +const GREENBOMB_ANIM_6 = 46; +const GREENBOMB_ANIM_7 = 47; +const INFLATION_GAUGE = 48; +const INFLATION_METER = 49; +const ENEMY_GREENCRAB = 50; +const ENEMY_PLANE = 51; +const ENEMY_REDBULLET = 52; +const FONT_PUSHSTART = 53; +const BOSS1_ORGAN = 54; +const ENEMY_LASER = 55; +const ENEMY_BLUEBULLET = 56; +const ENEMY_LIGHTNING = 57; +const ENEMY_LASERSPLOSH_0 = 58; +const ENEMY_LASERSPLOSH_1 = 59; +const ENEMY_LASERSPLOSH_2 = 60; +const ENEMY_LASERSPLOSH_3 = 61; +const ASTEROID = 62; +const ORBITMACHINE = 63; +const BOSS2_BODY = 64; +const BOSS2_RIGHTSHOULDER = 65; +const BOSS2_LEFTSHOULDER = 66; +const BOSS2_RIGHTARM = 67; +const BOSS2_LEFTARM = 68; +const BOSS2_BATTERY = 69; +const BOSS2_OPENBATTERY = 70; +const BOSS2_BROKENHATCH = 71; +const BOSS2_DUMMY = 72; +const BOSS2_RIGHTSHOULDERUP = 73; +const BOSS2_LEFTSHOULDERUP = 74; +const BOSS2_LEFTSHOULDERGIRD = 75; +const BOSS2_RIGHTARMBATTERY = 76; +const BOSS2_LEFTARMBATTERY = 77; +const BOSS2_RIGHTHAND = 78; +const BOSS2_RIGHTPALM = 79; +const BOSS2_LEFTHAND = 80; +const BOSS2_LEFTPALM = 81; +const PLAYER_LASERSPLOSH_0 = 90; +const PLAYER_LASERSPLOSH_1 = 91; +const PLAYER_LASERSPLOSH_2 = 92; +const PLAYER_LASERSPLOSH_3 = 93; +const BOSS_POWERGAUGE = 94; +const BLACKHOLE = 100; +const FONT_DOYOUCONTINUE = 110; +const FONT_ALLSTAGECLEAR = 111; +const FONT_REST = 112; +const FONT_STAGE = 113; +const FONT_LINEOFZERO_000000 = 114; +const FONT_LINEOFZERO_0000000 = 115; +const FONT_THANKYOU = 116; +const FONT_NYSOFT = 117; +const FONT_1997YGGDRASIL = 118; +const FONT_SUPERDANDY = 119; +const FONT_1997YAS_K = 120; +const GUNBATTERY = 180; +const PURPLECORE = 181; +const SPACEFISH = 182; +const MISSILE = 183; +const BOSS3_BODY = 184; +const BODD4_BODY = 185; +const TITLEFONT_SUPER = 190; +const TITLEFONT_BATTLE = 191; +const TITLEFONT_EMPEROR = 192; +const GREENBARRIER = 193; +const REMAINDER = 194; +const EARTH = 195; +const BOSS_CORPSE = 196;