Mercurial > hg > Game > WebGL
diff dandy/resources/sound.js @ 1:54589bb5e57d
add dandy
author | Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp> |
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date | Thu, 23 Feb 2012 14:51:33 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dandy/resources/sound.js Thu Feb 23 14:51:33 2012 +0900 @@ -0,0 +1,30 @@ +var audio = window.Audio && new Audio("sound/sample.wav"); +var audioShootA = window.Audio && new Audio("sound/shota.wav"); +var audioShootB = window.Audio && new Audio("sound/shotb.wav"); +var audioShootC = window.Audio && new Audio("sound/shotc.wav"); +var audioShootR = window.Audio && new Audio("sound/ring.wav"); +var audioOut = window.Audio && new Audio("sound/jikiout.wav"); + +function SoundPlay(n) +{ + if(n == 0) audio && audio.play(); + if(n == 1) audioShootA && audioShootA.play(); + if(n == 2) audioShootB && audioShootB.play(); + if(n == 3) audioShootC && audioShootC.play(); + if(n == 4) audioShootR && audioShootR.play(); + if(n == 5) audioOut && audioOut.play(); + + + +} + +function SoundStop(n) +{ + if(n == 0) audio.stop(); + if(n == 1) audioShootA && audioShootA.stop(); + if(n == 2) audioShootB && audioShootB.stop(); + if(n == 3) audioShootC && audioShootC.stop(); + if(n == 4) audioShootR && audioShootR.stop(); + if(n == 5) audioOut && audioOut.stop(); + +} \ No newline at end of file