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view dandy/resources/boss.js @ 1:54589bb5e57d
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author | Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp> |
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date | Thu, 23 Feb 2012 14:51:33 +0900 |
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function PutBoss(charano, x, y, vx, vy, chara_state) { var p = new Character(); p.collision = atari; p.x = x * d_x; p.y = y * d_y; p.vx = vx * d_x; p.vy = vy * d_y; p.d1 = 0; p.s = 0.125; p.charano = charano; // p.tama = tf; // p.vit = bossstate[charano].p; p.vit = 60000; // p.score = bossstate[charano].sc; // p.s = 0; p.flag = true; p.state = chara_state; loadBossImage(charano, p);//image の登録 active_chara_list.enemy.push(p); } function loadBossImage(charano, p) { p.vertexObject = boss[charano].vertexObject; p.normalObject = boss[charano].normalObject; p.texCoordObject = boss[charano].texCoordObject; p.indexObject = boss[charano].indexObject; p.numIndices = boss[charano].numIndices p.texture = boss[charano].texture; p.w = boss[charano].w; p.h = boss[charano].h; }