view src/parallel_execution/context.h @ 305:ec0a5b4fba05

CUDAWorker
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Tue, 14 Feb 2017 12:15:58 +0900
parents 9755206813cb
children aeddca686007
line wrap: on
line source

/* Context definition for llrb example */
#ifndef CONTEXT_H
#define CONTEXT_H
#include <stdlib.h>
#include <pthread.h>
#ifdef USE_CUDAWorker
#include <cuda.h>
#endif

#define ALLOCATE_SIZE 20000000
#define NEW(type) (type*)(calloc(1, sizeof(type)))
#define NEWN(n, type) (type*)(calloc(n, sizeof(type)))

#define ALLOC_DATA(context, dseg) ({\
    struct Meta* meta = (struct Meta*)context->heap;\
    meta->type = D_##dseg;\
    meta->size = 1;\
    context->heap += sizeof(struct Meta);\
    context->data[D_##dseg] = context->heap; context->heap += sizeof(struct dseg); (struct dseg *)context->data[D_##dseg]; })

#define ALLOC_DATA_TYPE(context, dseg, t) ({\
    struct Meta* meta = (struct Meta*)context->heap;\
    meta->type = D_##t;\
    meta->size = 1;\
    context->heap += sizeof(struct Meta);                               \
    context->data[D_##dseg] = context->heap; context->heap += sizeof(struct t); (struct t *)context->data[D_##dseg]; })

#define ALLOCATE(context, t) ({ \
    struct Meta* meta = (struct Meta*)context->heap;\
    context->heap += sizeof(struct Meta);\
    union Data* data = context->heap; \
    context->heap += sizeof(struct t); \
    meta->type = D_##t; \
    meta->size = 1;     \
    data; })

#define ALLOC(context, t) (&ALLOCATE(context, t)->t)

#define ALLOC_ARRAY(context, dseg, len) ({\
    struct Meta* meta = (struct Meta*)context->heap;\
    context->heap += sizeof(struct Meta);\
    union Data* data = context->heap; \
    context->heap += sizeof(struct dseg *)*len; \
    meta->type = D_##dseg; \
    meta->size = len; \
    data; })

#define GET_META(dseg) ((struct Meta*)(((void*)dseg) - sizeof(struct Meta)))
#define GET_TYPE(dseg) (GET_META(dseg)->type)
#define GET_WAIT_LIST(dseg) (GET_META(dseg)->wait)

#define Gearef(context, t) (&(context)->data[D_##t]->t)

// (struct SingleLinkedStack *)context->data[D_Stack]->Stack.stack->Stack.stack

#define GearImpl(context, intf, name) (Gearef(context, intf)->name->intf.name) 

#include "c/enumCode.h"

enum Relational {
    EQ,
    GT,
    LT,
};

#include "c/enumData.h"

struct Context {
    enum Code next;
    struct Worker* worker;
    struct TaskManager* taskManager;
    int codeNum;
    __code (**code) (struct Context*);
    void* heapStart;
    void* heap;
    long heapLimit;
    int dataNum;
    int idgCount; //number of waiting dataGear
    int odg;
    int maxOdg;
    int workerId;
    union Data **data;
};

union Data {
    struct Meta {
        enum DataType type;
        long size;
        struct Queue* wait; // tasks waiting this dataGear
    } meta;
    struct Context Context;
    struct Time {
        enum Code next;
        double time;
    } Time;
    struct LoopCounter {
        int i;
        struct Tree* tree;
    } LoopCounter;
    struct TaskManager {
        union Data* taskManager;
        enum Code createTask; // create NEW  contexts for execution & argument
        enum Code spawn;      // start NEW context on the worker
        enum Code shutdown;

        enum Code next;
        enum Code task;
        struct Context* context;
        int worker;
        int cpu;
        int gpu;
        int io;
        int maxCPU;
    } TaskManager;
    struct TaskManagerImpl {
        int numWorker;
        int sendWorkerIndex;
        pthread_mutex_t mutex;
        struct Queue* activeQueue;
        struct Queue* taskQueue;
        struct Worker** workers;
    } TaskManagerImpl;
    struct Worker {
        union Data* worker;
        enum Code taskReceive;
        enum Code shutdown;
        enum Code next;
        struct Queue* tasks;
        struct TaskManager* taskManager;
    } Worker;
    struct CPUWorker {
        pthread_t thread;
        pthread_mutex_t mutex;
        pthread_cond_t cond;
        struct Context* context;
        int id;
    } CPUWorker;
#ifdef USE_CUDAWorker
    struct CUDAWorker {
        pthread_t thread;
        struct Context* context;
        int id;
        struct Queue* tasks;
        int runFlag;
        enum Code next;
        CUdevice device;
        CUcontext cuCtx;
        int num_stream;
        CUstream *stream;
    } CUDAWorker;
#else
    struct CUDAWorker {
    } CUDAWorker;
#endif
    struct Main {
        enum Code code;
        enum Code next;
        struct Queue* args;
    } Main;
    struct Task {
        enum Code code;
        struct Queue* dataGears;
        int idsCount;
    } Task;
    // Queue Interface
    struct Queue {
        union Data* queue;
        union Data* data;
        enum Code whenEmpty;
        enum Code clear;
        enum Code put;
        enum Code take;
        enum Code isEmpty;
        enum Code next;
    } Queue;
    struct SingleLinkedQueue {
        struct Element* top;
        struct Element* last;
    } SingleLinkedQueue;
    struct SynchronizedQueue {
        struct Element* top;
        struct Element* last;
        struct Semaphore* queueCount;
    } SynchronizedQueue;
    // Stack Interface
    struct Stack {
        union Data* stack;
        union Data* data;
        union Data* data1;
        enum Code whenEmpty; 
        enum Code clear;
        enum Code push;
        enum Code pop;
        enum Code pop2;
        enum Code isEmpty;
        enum Code get;
        enum Code get2;
        enum Code next;
    } Stack;
    // Stack implementations
    struct SingleLinkedStack {
        struct Element* top;
    } SingleLinkedStack;
    struct ArrayStack {
        int size;
        int limit;
        struct Element* array;
    } ArrayStack;
    // Stack implementation end
    struct Element {
        union Data* data;
        struct Element* next;
    } Element;
    struct Array {
        int index;
        int prefix;
        int* array;
    } Array;
    struct Tree {
        union Data* tree;
        struct Node* node;
        enum Code put;
        enum Code get;
        enum Code remove;
        enum Code clear;
        enum Code next;
    } Tree;
    struct RedBlackTree {
        struct Node* root;
        struct Node* current; // reading node of original tree
        struct Node* previous; // parent of reading node of original tree
        struct Node* newNode; // writing node of new tree
        struct Node* parent;
        struct Node* grandparent; 
        struct Stack* nodeStack;
        int result;
    } RedBlackTree;
    struct RotateTree {
        enum Code next;
        struct RedBlackTree* traverse;
        struct Tree* tree;
    } RotateTree;
    struct Node {
        int key; // comparable data segment
        union Data* value;
        struct Node* left;
        struct Node* right;
        // need to balancing
        enum Color {
            Red,
            Black,
        } color;
    } Node;
    struct Semaphore {
        union Data* semaphore;
        enum Code p;
        enum Code v;
        enum Code next;
    } Semaphore;
    struct SemaphoreImpl {
        int value;
        pthread_mutex_t mutex;
        pthread_cond_t cond;
    } SemaphoreImpl;
    struct Allocate {
        enum Code next;
        long size;
    } Allocate;
    struct OutPutDataSegments {
        union Data **data;
    } Ods;
}; // union Data end       this is necessary for context generator

typedef union Data Data;

#include "c/typedefData.h"

#include "c/extern.h"

extern __code start_code(struct Context* context);
extern __code exit_code(struct Context* context);
extern __code meta(struct Context* context, enum Code next);
extern void initContext(struct Context* context);

#endif