#include "types.h" #include "defs.h" #include "param.h" #include "memlayout.h" #include "mmu.h" #include "arm.h" #include "proc.h" #include "spinlock.h" #define __ncode __code // // Process initialization: // process initialize is somewhat tricky. // 1. We need to fake the kernel stack of a new process as if the process // has been interrupt (a trapframe on the stack), this would allow us // to "return" to the correct user instruction. // 2. We also need to fake the kernel execution for this new process. When // swtch switches to this (new) process, it will switch to its stack, // and reload registers with the saved context. We use forkret as the // return address (in lr register). (In x86, it will be the return address // pushed on the stack by the process.) // // The design of context switch in xv6 is interesting: after initialization, // each CPU executes in the scheduler() function. The context switch is not // between two processes, but instead, between the scheduler. Think of scheduler // as the idle process. // struct { struct spinlock lock; struct proc proc[NPROC]; } ptable; static struct proc *initproc; struct proc *proc; int nextpid = 1; extern void forkret(void); extern void trapret(void); static void wakeup1(void *chan); void pinit(void) { initlock(&ptable.lock, "ptable"); } //PAGEBREAK: 32 // Look in the process table for an UNUSED proc. // If found, change state to EMBRYO and initialize // state required to run in the kernel. // Otherwise return 0. static struct proc* allocproc(void) { struct proc *p; char *sp; acquire(&ptable.lock); for(p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if(p->state == UNUSED) { goto found; } } release(&ptable.lock); return 0; found: p->state = EMBRYO; p->pid = nextpid++; release(&ptable.lock); // Allocate kernel stack. if((p->kstack = alloc_page ()) == 0){ p->state = UNUSED; return 0; } sp = p->kstack + KSTACKSIZE; // Leave room for trap frame. sp -= sizeof (*p->tf); p->tf = (struct trapframe*)sp; // Set up new context to start executing at forkret, // which returns to trapret. sp -= 4; *(uint*)sp = (uint)trapret; sp -= 4; *(uint*)sp = (uint)p->kstack + KSTACKSIZE; sp -= sizeof (*p->context); p->context = (struct context*)sp; memset(p->context, 0, sizeof(*p->context)); // skip the push {fp, lr} instruction in the prologue of forkret. // This is different from x86, in which the harderware pushes return // address before executing the callee. In ARM, return address is // loaded into the lr register, and push to the stack by the callee // (if and when necessary). We need to skip that instruction and let // it use our implementation. p->context->lr = (uint)forkret+4; return p; } void error_init () { panic ("failed to craft first process\n"); } //PAGEBREAK: 32 // hand-craft the first user process. We link initcode.S into the kernel // as a binary, the linker will generate __binary_initcode_start/_size void userinit(void) { struct proc *p; extern char _binary_initcode_start[], _binary_initcode_size[]; p = allocproc(); initproc = p; if((p->pgdir = kpt_alloc()) == NULL) { panic("userinit: out of memory?"); } inituvm(p->pgdir, _binary_initcode_start, (int)_binary_initcode_size); p->sz = PTE_SZ; // craft the trapframe as if memset(p->tf, 0, sizeof(*p->tf)); p->tf->r14_svc = (uint)error_init; p->tf->spsr = spsr_usr (); p->tf->sp_usr = PTE_SZ; // set the user stack p->tf->lr_usr = 0; // set the user pc. The actual pc loaded into r15_usr is in // p->tf, the trapframe. p->tf->pc = 0; // beginning of initcode.S safestrcpy(p->name, "initcode", sizeof(p->name)); p->cwd = namei("/"); p->state = RUNNABLE; } // Grow current process's memory by n bytes. // Return 0 on success, -1 on failure. int growproc(int n) { uint sz; sz = proc->sz; if(n > 0){ if((sz = allocuvm(proc->pgdir, sz, sz + n)) == 0) { return -1; } } else if(n < 0){ if((sz = deallocuvm(proc->pgdir, sz, sz + n)) == 0) { return -1; } } proc->sz = sz; switchuvm(proc); return 0; } // Create a new process copying p as the parent. // Sets up stack to return as if from system call. // Caller must set state of returned proc to RUNNABLE. int fork(void) { int i, pid; struct proc *np; // Allocate process. if((np = allocproc()) == 0) { return -1; } // Copy process state from p. if((np->pgdir = copyuvm(proc->pgdir, proc->sz)) == 0){ free_page(np->kstack); np->kstack = 0; np->state = UNUSED; return -1; } np->sz = proc->sz; np->parent = proc; // *np->tf = *proc->tf; // This generate memcpy4 which is not in libgcc.a memmove(np->tf, proc->tf, sizeof(*np->tf)); // Clear r0 so that fork returns 0 in the child. np->tf->r0 = 0; for(i = 0; i < NOFILE; i++) { if(proc->ofile[i]) { np->ofile[i] = filedup(proc->ofile[i]); } } np->cwd = idup(proc->cwd); pid = np->pid; np->state = RUNNABLE; safestrcpy(np->name, proc->name, sizeof(proc->name)); return pid; } // Exit the current process. Does not return. // An exited process remains in the zombie state // until its parent calls wait() to find out it exited. void exit(void) { struct proc *p; int fd; if(proc == initproc) { panic("init exiting"); } // Close all open files. for(fd = 0; fd < NOFILE; fd++){ if(proc->ofile[fd]){ fileclose(proc->ofile[fd]); proc->ofile[fd] = 0; } } iput(proc->cwd); proc->cwd = 0; acquire(&ptable.lock); // Parent might be sleeping in wait(). wakeup1(proc->parent); // Pass abandoned children to init. for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){ if(p->parent == proc){ p->parent = initproc; if(p->state == ZOMBIE) { wakeup1(initproc); } } } // Jump into the scheduler, never to return. proc->state = ZOMBIE; sched(); panic("zombie exit"); } // Wait for a child process to exit and return its pid. // Return -1 if this process has no children. int wait(void) { struct proc *p; int havekids, pid; acquire(&ptable.lock); for(;;){ // Scan through table looking for zombie children. havekids = 0; for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){ if(p->parent != proc) { continue; } havekids = 1; if(p->state == ZOMBIE){ // Found one. pid = p->pid; free_page(p->kstack); p->kstack = 0; freevm(p->pgdir); p->state = UNUSED; p->pid = 0; p->parent = 0; p->name[0] = 0; p->killed = 0; release(&ptable.lock); return pid; } } // No point waiting if we don't have any children. if(!havekids || proc->killed){ release(&ptable.lock); return -1; } // Wait for children to exit. (See wakeup1 call in proc_exit.) sleep(proc, &ptable.lock); //DOC: wait-sleep } } //PAGEBREAK: 42 // Per-CPU process scheduler. // Each CPU calls scheduler() after setting itself up. // Scheduler never returns. It loops, doing: // - choose a process to run // - swtch to start running that process // - eventually that process transfers control // via swtch back to the scheduler. void scheduler(void) { struct proc *p; for(;;){ // Enable interrupts on this processor. sti(); // Loop over process table looking for process to run. acquire(&ptable.lock); for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){ if(p->state != RUNNABLE) { continue; } // Switch to chosen process. It is the process's job // to release ptable.lock and then reacquire it // before jumping back to us. proc = p; switchuvm(p); p->state = RUNNING; swtch(&cpu->scheduler, proc->context); // Process is done running for now. // It should have changed its p->state before coming back. proc = 0; } release(&ptable.lock); } } __ncode cbc_sched(__code(*next)()) { int intena; if(!holding(&ptable.lock)) { panic("sched ptable.lock"); } if(cpu->ncli != 1) { panic("sched locks"); } if(proc->state == RUNNING) { panic("sched running"); } if(int_enabled ()) { panic("sched interruptible"); } intena = cpu->intena; swtch(&proc->context, cpu->scheduler); cpu->intena = intena; goto next(); } // Enter scheduler. Must hold only ptable.lock // and have changed proc->state. void sched(void) { int intena; //show_callstk ("sched"); if(!holding(&ptable.lock)) { panic("sched ptable.lock"); } if(cpu->ncli != 1) { panic("sched locks"); } if(proc->state == RUNNING) { panic("sched running"); } if(int_enabled ()) { panic("sched interruptible"); } intena = cpu->intena; swtch(&proc->context, cpu->scheduler); cpu->intena = intena; } // Give up the CPU for one scheduling round. void yield(void) { acquire(&ptable.lock); //DOC: yieldlock proc->state = RUNNABLE; sched(); release(&ptable.lock); } // A fork child's very first scheduling by scheduler() // will swtch here. "Return" to user space. void forkret(void) { static int first = 1; // Still holding ptable.lock from scheduler. release(&ptable.lock); if (first) { // Some initialization functions must be run in the context // of a regular process (e.g., they call sleep), and thus cannot // be run from main(). first = 0; initlog(); } // Return to "caller", actually trapret (see allocproc). } __ncode cbc_sleep1() { struct spinlock *lk = proc->lk; // Tidy up. proc->chan = 0; // Reacquire original lock. if(lk != &ptable.lock){ //DOC: sleeplock2 release(&ptable.lock); acquire(lk); } goto proc->cbc_next(); } __ncode cbc_sleep(void *chan, struct spinlock *lk, __code(*next1)()) { //show_callstk("sleep"); if(proc == 0) { panic("sleep"); } if(lk == 0) { panic("sleep without lk"); } if(lk != &ptable.lock){ //DOC: sleeplock0 acquire(&ptable.lock); //DOC: sleeplock1 release(lk); } proc->chan = chan; proc->state = SLEEPING; proc->lk = lk; proc->cbc_next = next1; goto cbc_sched(cbc_sleep1); } // Atomically release lock and sleep on chan. // Reacquires lock when awakened. void sleep(void *chan, struct spinlock *lk) { //show_callstk("sleep"); if(proc == 0) { panic("sleep"); } if(lk == 0) { panic("sleep without lk"); } // Must acquire ptable.lock in order to change p->state and then call // sched. Once we hold ptable.lock, we can be guaranteed that we won't // miss any wakeup (wakeup runs with ptable.lock locked), so it's okay // to release lk. if(lk != &ptable.lock){ //DOC: sleeplock0 acquire(&ptable.lock); //DOC: sleeplock1 release(lk); } // Go to sleep. proc->chan = chan; proc->state = SLEEPING; sched(); // Tidy up. proc->chan = 0; // Reacquire original lock. if(lk != &ptable.lock){ //DOC: sleeplock2 release(&ptable.lock); acquire(lk); } } //PAGEBREAK! // Wake up all processes sleeping on chan. The ptable lock must be held. static void wakeup1(void *chan) { struct proc *p; for(p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if(p->state == SLEEPING && p->chan == chan) { p->state = RUNNABLE; } } } __ncode cbc_wakeup1(void *chan) { struct proc *p; for(p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if(p->state == SLEEPING && p->chan == chan) { p->state = RUNNABLE; } } release(&ptable.lock); goto proc->cbc_next(); } __ncode cbc_wakeup(void *chan, __code(*next1)()) { acquire(&ptable.lock); proc->cbc_next = next1; cbc_wakeup1(chan); } // Wake up all processes sleeping on chan. void wakeup(void *chan) { acquire(&ptable.lock); wakeup1(chan); release(&ptable.lock); } // Kill the process with the given pid. Process won't exit until it returns // to user space (see trap in trap.c). int kill(int pid) { struct proc *p; acquire(&ptable.lock); for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){ if(p->pid == pid){ p->killed = 1; // Wake process from sleep if necessary. if(p->state == SLEEPING) { p->state = RUNNABLE; } release(&ptable.lock); return 0; } } release(&ptable.lock); return -1; } //PAGEBREAK: 36 // Print a process listing to console. For debugging. Runs when user // types ^P on console. No lock to avoid wedging a stuck machine further. void procdump(void) { static char *states[] = { [UNUSED] ="unused", [EMBRYO] ="embryo", [SLEEPING] ="sleep ", [RUNNABLE] ="runble", [RUNNING] ="run ", [ZOMBIE] ="zombie" }; struct proc *p; char *state; for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){ if(p->state == UNUSED) { continue; } if(p->state >= 0 && p->state < NELEM(states) && states[p->state]) { state = states[p->state]; } else { state = "???"; } cprintf("%d %s %d:%s %d\n", p->pid, state, p->pid, p->name, p->parent->pid); } show_callstk("procdump: \n"); }