# HG changeset patch # User anatofuz # Date 1571138005 -32400 # Node ID add5e775339ce0ab4b1a64a0fd7288bd16eafd46 # Parent 76544988962308e9d0c5f095747718f2636d4f16 tweak origin-context.h to context.t diff -r 765449889623 -r add5e775339c src/CMakeLists.txt --- a/src/CMakeLists.txt Tue Oct 15 20:03:48 2019 +0900 +++ b/src/CMakeLists.txt Tue Oct 15 20:13:25 2019 +0900 @@ -77,17 +77,15 @@ #target_link_libraries(syslib) file(COPY "${CMAKE_SOURCE_DIR}/interface/" DESTINATION ${CMAKE_KERNEL_DIR_C}) - file(COPY "${CMAKE_SOURCE_DIR}/origin-context.h" DESTINATION ${CMAKE_KERNEL_DIR_C}) - file(RENAME "${CMAKE_KERNEL_DIR_C}/origin-context.h" "${CMAKE_KERNEL_DIR_C}/context.h") + file(GLOB XV6_HEADERS "${CMAKE_SOURCE_DIR}/*.h") + file(COPY ${XV6_HEADERS} DESTINATION ${CMAKE_KERNEL_DIR_C}) + include_directories(${CMAKE_KERNEL_DIR_C}) add_custom_command ( OUTPUT ${CMAKE_KERNEL_DIR_C}/c/${_Gears_TARGET}-context.c DEPENDS ${_Gears_CBC_SOURCES} fs.img initcode COMMAND "cd" "CMakeFiles/kernel.dir" ";" "perl" "${CMAKE_SOURCE_DIR}/gearsTools/generate_context.pl" "-o" ${_Gears_TARGET} ${_Gears_CBC_SOURCES} ) # add_executable(${_Gears_TARGET} ${_Gears_CBC_SOURCES} ${_Gears_CSOURCES} ${CMAKE_KERNEL_DIR}/c/${_Gears_TARGET}-context.c ) - include_directories(${CMAKE_KERNEL_DIR_C}) - file(GLOB XV6_HEADERS "${CMAKE_SOURCE_DIR}/*.h") - file(COPY ${XV6_HEADERS} DESTINATION ${CMAKE_KERNEL_DIR_C}) file(COPY "${CMAKE_SOURCE_DIR}/device" DESTINATION "${CMAKE_KERNEL_DIR_C}") add_executable(${_Gears_TARGET} ${_Gears_CBC_SOURCES} ${_Gears_CSOURCES} ${CMAKE_KERNEL_DIR_C}/c/${_Gears_TARGET}-context.c ) # target_link_libraries(${_Gears_TARGET} m pthread) diff -r 765449889623 -r add5e775339c src/context.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/context.h Tue Oct 15 20:13:25 2019 +0900 @@ -0,0 +1,511 @@ +/* Context definition for llrb example */ +// #ifdef CBC_CONTEXT_H does not work well +#define CBC_CONTEXT_H +// #include +// #include +#ifdef USE_CUDAWorker +#include +#include +#include +#include "helper_cuda.h" +#endif + +#include "types.h" +#include "use_context_numbers.h" +#include "fs.h" +#include "defs.h" + +#ifdef XV6KERNEL +#define calloc(a,b) kmalloc((a)*(b)) +#define free(a) kfree(a) +#else +#define calloc(a,b) malloc((a)*(b)) +#define free(a) free(a) +#endif + +#define ALLOCATE_SIZE 20000000 +#define NEW(type) (type*)(calloc(1, sizeof(type))) +#define NEWN(n, type) (type*)(calloc(n, sizeof(type))) + +#define ALLOC_DATA(cbc_context, dseg) ({\ + Meta* meta = (Meta*)cbc_context->heap;\ + meta->type = D_##dseg;\ + meta->size = sizeof(dseg);\ + meta->len = 1;\ + cbc_context->heap += sizeof(Meta);\ + cbc_context->data[D_##dseg] = cbc_context->heap; cbc_context->heap += sizeof(dseg); (dseg *)cbc_context->data[D_##dseg]; }) + +#define ALLOC_DATA_TYPE(cbc_context, dseg, t) ({\ + Meta* meta = (Meta*)cbc_context->heap;\ + meta->type = D_##t;\ + meta->size = sizeof(t);\ + meta->len = 1;\ + cbc_context->heap += sizeof(Meta);\ + cbc_context->data[D_##dseg] = cbc_context->heap; cbc_context->heap += sizeof(t); (t *)cbc_context->data[D_##dseg]; }) + +#define ALLOCATE(cbc_context, t) ({ \ + Meta* meta = (Meta*)cbc_context->heap;\ + cbc_context->heap += sizeof(Meta);\ + union Data* data = cbc_context->heap; \ + cbc_context->heap += sizeof(t); \ + meta->type = D_##t; \ + meta->size = sizeof(t); \ + meta->len = 1;\ + data; }) + +#define ALLOCATE_ARRAY(cbc_context, t, length) ({ \ + Meta* meta = (Meta*)cbc_context->heap;\ + cbc_context->heap += sizeof(Meta);\ + union Data* data = cbc_context->heap; \ + cbc_context->heap += sizeof(t)*length; \ + meta->type = D_##t; \ + meta->size = sizeof(t)*length; \ + meta->len = length; \ + data; }) + +#define ALLOCATE_PTR_ARRAY(cbc_context, dseg, length) ({\ + Meta* meta = (Meta*)cbc_context->heap;\ + cbc_context->heap += sizeof(Meta);\ + union Data* data = cbc_context->heap; \ + cbc_context->heap += sizeof(dseg *)*length; \ + meta->type = D_##dseg; \ + meta->size = sizeof(dseg *)*length; \ + meta->len = length; \ + data; }) + +#define ALLOCATE_DATA_GEAR(cbc_context, t) ({ \ + union Data* data = ALLOCATE(cbc_context, t); \ + Meta* meta = GET_META(data); \ + meta->wait = createSynchronizedQueue(cbc_context); \ + data; }) + +#define ALLOC(cbc_context, t) (&ALLOCATE(cbc_context, t)->t) + +#define GET_META(dseg) ((Meta*)(((void*)dseg) - sizeof(Meta))) +#define GET_TYPE(dseg) (GET_META(dseg)->type) +#define GET_SIZE(dseg) (GET_META(dseg)->size) +#define GET_LEN(dseg) (GET_META(dseg)->len) +#define GET_WAIT_LIST(dseg) (GET_META(dseg)->wait) + +#define Gearef(cbc_context, t) (&(cbc_context)->data[D_##t]->t) + +// (SingleLinkedStack *)cbc_context->data[D_Stack]->Stack.stack->Stack.stack + +#define GearImpl(cbc_context, intf, name) (Gearef(cbc_context, intf)->name->intf.name) + +#include "c/enumCode.h" + +enum Relational { + EQ, + GT, + LT, +}; + +#include "c/enumData.h" +#define NDIRECT 12 //fs.h + +struct Context { + enum Code next; + struct Worker* worker; + struct TaskManager* taskManager; + int codeNum; + __code (**code) (struct Context*); + union Data **data; + void* heapStart; + void* heap; + long heapLimit; + int dataNum; + + // task parameter + int idgCount; //number of waiting dataGear + int idg; + int maxIdg; + int odg; + int maxOdg; + int gpu; // GPU task + struct Context* task; + struct Element* taskList; +#ifdef USE_CUDAWorker + int num_exec; + CUmodule module; + CUfunction function; +#endif + /* multi dimension parameter */ + int iterate; + struct Iterator* iterator; + enum Code before; +}; + +typedef int Int; +#ifndef USE_CUDAWorker +typedef unsigned long long CUdeviceptr; +#endif +union Data { + struct Meta { + enum DataType type; + long size; + long len; + struct Queue* wait; // tasks waiting this dataGear + } Meta; + struct Context Context; + struct Timer { + union Data* timer; + enum Code start; + enum Code end; + enum Code next; + } Timer; + struct TimerImpl { + double time; + } TimerImpl; + struct LoopCounter { + int i; + } LoopCounter; + struct TaskManager { + union Data* taskManager; + enum Code spawn; // start NEW cbc_context on the worker + enum Code spawnTasks; // start NEW tasks on the worker + enum Code shutdown; + enum Code incrementTaskCount; + enum Code decrementTaskCount; + enum Code next; + enum Code next1; + enum Code setWaitTask; + struct Context* task; + struct Element* taskList; + union Data* data; + } TaskManager; + struct TaskManagerImpl { + enum Code next; + int numWorker; + int sendCPUWorkerIndex; + int sendGPUWorkerIndex; + int taskCount; + // pthread_mutex_t mutex; + struct Queue* activeQueue; + struct Worker** workers; + struct Element* taskList; + int loopCounter; + int cpu; + int gpu; + int io; + int maxCPU; + } TaskManagerImpl; + struct Worker { + union Data* worker; + enum Code taskReceive; + enum Code shutdown; + enum Code next; + struct Queue* tasks; + // pthread_t thread; + struct TaskManager* taskManager; + struct Context* task; + } Worker; + struct CPUWorker { + // pthread_mutex_t mutex; + // pthread_cond_t cond; + struct Context* cbc_context; + int id; + int loopCounter; + } CPUWorker; +#ifdef USE_CUDAWorker + struct CUDAWorker { + CUdevice device; + CUcbc_context cuCtx; + struct Context* cbc_context; + int id; + int loopCounter; + int deviceNum; + struct Queue* tasks; + int runFlag; + enum Code next; + int numStream; + struct Executor* executor; + CUstream *stream; + } CUDAWorker; +#else + struct CUDAWorker { + } CUDAWorker; +#endif + struct Main { + enum Code code; + enum Code next; + struct Queue* args; + } Main; + // Queue Interface + struct Queue { + union Data* queue; + union Data* data; + enum Code whenEmpty; + enum Code clear; + enum Code put; + enum Code take; + enum Code isEmpty; + enum Code next; + } Queue; + struct SingleLinkedQueue { + struct Element* top; + struct Element* last; + } SingleLinkedQueue; + struct SynchronizedQueue { + struct Element* top; + struct Element* last; + struct Atomic* atomic; + } SynchronizedQueue; + // Stack Interface + struct Stack { + union Data* stack; + union Data* data; + union Data* data1; + enum Code whenEmpty; + enum Code clear; + enum Code push; + enum Code pop; + enum Code pop2; + enum Code isEmpty; + enum Code get; + enum Code get2; + enum Code next; + } Stack; + // Stack implementations + struct SingleLinkedStack { + struct Element* top; + } SingleLinkedStack; + struct ArrayStack { + int size; + int limit; + struct Element* array; + } ArrayStack; + // Stack implementation end + struct Element { + union Data* data; + struct Element* next; + } Element; + struct Array { + int prefix; + Int* array; + } Array; + struct Tree { + union Data* tree; + struct Node* node; + enum Code put; + enum Code get; + enum Code remove; + enum Code clear; + enum Code next; + } Tree; + struct RedBlackTree { + struct Node* root; + struct Node* current; // reading node of original tree + struct Node* previous; // parent of reading node of original tree + struct Node* newNode; // writing node of new tree + struct Node* parent; + struct Node* grandparent; + struct Stack* nodeStack; + enum Code findNodeNext; + int result; + } RedBlackTree; + struct RotateTree { + enum Code next; + struct RedBlackTree* traverse; + struct Tree* tree; + } RotateTree; + struct Node { + int key; // comparable data segment + union Data* value; + struct Node* left; + struct Node* right; + // need to balancing + enum Color { + Red, + Black, + // Red eq 0,Black eq 1. enum name convert intager. + } color; + } Node; + struct Atomic { + union Data* atomic; + union Data** ptr; + union Data* oldData; + union Data* newData; + enum Code checkAndSet; + enum Code next; + enum Code fail; + } Atomic; + struct AtomicReference { + } AtomicReference; + struct Semaphore { + union Data* semaphore; + enum Code p; + enum Code v; + enum Code next; + } Semaphore; + struct SemaphoreImpl { + int value; + struct Lock* lock; + struct Queue* waitThreadQueue; + } SemaphoreImpl; + struct Allocate { + enum Code next; + long size; + } Allocate; + struct Integer { + int value; + } Integer; + struct SortArray { + struct Integer *array; //Array arrayじゃできない? + int loopCounter; + int block; + int first; + int prefix; + } SortArray; + struct Iterator { + union Data* iterator; + struct Context* task; + int numGPU; + enum Code exec; + enum Code barrier; + enum Code whenWait; + enum Code next; + } Iterator; + struct MultiDimIterator { + int x; + int y; + int z; + int count; + int counterX; + int counterY; + int counterZ; + } MultiDimIterator; + struct MultiDim { + int x; + int y; + int z; + } MultiDim; + struct Executor { + union Data* executor; + struct Context* task; + enum Code read; + enum Code exec; + enum Code write; + enum Code next; + } Executor; +#ifdef USE_CUDAWorker + struct CUDAExecutor { + CUdeviceptr** kernelParams; + struct CUDABuffer* buffer; + int maxThreadPerBlock; + int maxThreadPerBlockX; + int maxThreadPerBlockY; + int maxThreadPerBlockZ; + struct Timer* timer; + } CUDAExecutor; + struct CUDABuffer { + int inputLen; + int outputLen; + union Data** inputData; + union Data** outputData; + } CUDABuffer; + CUdeviceptr CUdeviceptr; +#else + struct CUDAExecutor { + } CUDAExecutor; + struct CUDABuffer { + } CUDABuffer; + CUdeviceptr CUdeviceptr; +#endif + Int Int; + struct Memory { + union Data* adr; + int length; + union Data* body; + int hash; + } Memory; + struct Buffer { + union Data* buffer; + union Data* data; + enum Code put; + enum Code take; + enum Code next; + } Buffer; + struct BoundedBuffer { + struct Element* top; + struct Element* last; + struct Semaphore* fullCount; + struct Semaphore* emptyCount; + struct Semaphore* lock; + } BoundedBuffer; + struct Lock { + union Data* lock; + enum Code doLock; + enum Code doUnlock; + enum Code next; + } Lock; + struct LockImpl { + Int* lock; + struct Queue* waitThreadQueue; + struct Atomic* atomic; + struct Context* lockContext; + } LockImpl; + struct SpinLock { + volatile Int* lock; + struct Atomic* atomic; + struct Context* lockContext; + } SpinLock; + /* CbCxv6 cbc_context*/ + struct Inode { + uint dev; // Device number + uint inum; // Inode number + int ref; // Reference count + int flags; // I_BUSY, I_VALID + + short type; // copy of disk inode + short major; + short minor; + short nlink; + uint size; + uint addrs[NDIRECT+1]; + } Inode; + struct Uinteger { + uint value; + } Uinteger; + struct Short { + short value; + } Short; + struct String { + char* string; + } String; + // fs.h --- + struct SuperBlock { + uint size; // Size of file system image (blocks) + uint nblocks; // Number of data blocks + uint ninodes; // Number of inodes. + uint nlog; // Number of log blocks + } SuperBlock; + struct Dinode { + short type; // copy of disk inode + short major; + short minor; + short nlink; + uint size; + uint addrs[NDIRECT+1]; + } Dinode; + struct Dirent { + ushort inum; + char name[DIRSIZ]; + } Dirent; + // --- fs.h +}; // union Data end this is necessary for cbc_context generator + +typedef union Data Data; + +#include "c/typedefData.h" + +#include "c/extern.h" + +extern __code start_code(struct Context* cbc_context); +extern __code exit_code(struct Context* cbc_context); +extern __code meta(struct Context* cbc_context, enum Code next); +//extern __code par_meta(struct Context* cbc_context, enum Code spawns, enum Code next); +extern __code parGotoMeta(struct Context* cbc_context, enum Code next); +extern void initContext(struct Context* cbc_context); + +// #endif diff -r 765449889623 -r add5e775339c src/origin-context.h --- a/src/origin-context.h Tue Oct 15 20:03:48 2019 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,511 +0,0 @@ -/* Context definition for llrb example */ -// #ifdef CBC_CONTEXT_H does not work well -#define CBC_CONTEXT_H -// #include -// #include -#ifdef USE_CUDAWorker -#include -#include -#include -#include "helper_cuda.h" -#endif - -#include "types.h" -#include "use_context_numbers.h" -#include "fs.h" -#include "defs.h" - -#ifdef XV6KERNEL -#define calloc(a,b) kmalloc((a)*(b)) -#define free(a) kfree(a) -#else -#define calloc(a,b) malloc((a)*(b)) -#define free(a) free(a) -#endif - -#define ALLOCATE_SIZE 20000000 -#define NEW(type) (type*)(calloc(1, sizeof(type))) -#define NEWN(n, type) (type*)(calloc(n, sizeof(type))) - -#define ALLOC_DATA(cbc_context, dseg) ({\ - Meta* meta = (Meta*)cbc_context->heap;\ - meta->type = D_##dseg;\ - meta->size = sizeof(dseg);\ - meta->len = 1;\ - cbc_context->heap += sizeof(Meta);\ - cbc_context->data[D_##dseg] = cbc_context->heap; cbc_context->heap += sizeof(dseg); (dseg *)cbc_context->data[D_##dseg]; }) - -#define ALLOC_DATA_TYPE(cbc_context, dseg, t) ({\ - Meta* meta = (Meta*)cbc_context->heap;\ - meta->type = D_##t;\ - meta->size = sizeof(t);\ - meta->len = 1;\ - cbc_context->heap += sizeof(Meta);\ - cbc_context->data[D_##dseg] = cbc_context->heap; cbc_context->heap += sizeof(t); (t *)cbc_context->data[D_##dseg]; }) - -#define ALLOCATE(cbc_context, t) ({ \ - Meta* meta = (Meta*)cbc_context->heap;\ - cbc_context->heap += sizeof(Meta);\ - union Data* data = cbc_context->heap; \ - cbc_context->heap += sizeof(t); \ - meta->type = D_##t; \ - meta->size = sizeof(t); \ - meta->len = 1;\ - data; }) - -#define ALLOCATE_ARRAY(cbc_context, t, length) ({ \ - Meta* meta = (Meta*)cbc_context->heap;\ - cbc_context->heap += sizeof(Meta);\ - union Data* data = cbc_context->heap; \ - cbc_context->heap += sizeof(t)*length; \ - meta->type = D_##t; \ - meta->size = sizeof(t)*length; \ - meta->len = length; \ - data; }) - -#define ALLOCATE_PTR_ARRAY(cbc_context, dseg, length) ({\ - Meta* meta = (Meta*)cbc_context->heap;\ - cbc_context->heap += sizeof(Meta);\ - union Data* data = cbc_context->heap; \ - cbc_context->heap += sizeof(dseg *)*length; \ - meta->type = D_##dseg; \ - meta->size = sizeof(dseg *)*length; \ - meta->len = length; \ - data; }) - -#define ALLOCATE_DATA_GEAR(cbc_context, t) ({ \ - union Data* data = ALLOCATE(cbc_context, t); \ - Meta* meta = GET_META(data); \ - meta->wait = createSynchronizedQueue(cbc_context); \ - data; }) - -#define ALLOC(cbc_context, t) (&ALLOCATE(cbc_context, t)->t) - -#define GET_META(dseg) ((Meta*)(((void*)dseg) - sizeof(Meta))) -#define GET_TYPE(dseg) (GET_META(dseg)->type) -#define GET_SIZE(dseg) (GET_META(dseg)->size) -#define GET_LEN(dseg) (GET_META(dseg)->len) -#define GET_WAIT_LIST(dseg) (GET_META(dseg)->wait) - -#define Gearef(cbc_context, t) (&(cbc_context)->data[D_##t]->t) - -// (SingleLinkedStack *)cbc_context->data[D_Stack]->Stack.stack->Stack.stack - -#define GearImpl(cbc_context, intf, name) (Gearef(cbc_context, intf)->name->intf.name) - -#include "c/enumCode.h" - -enum Relational { - EQ, - GT, - LT, -}; - -#include "c/enumData.h" -#define NDIRECT 12 //fs.h - -struct Context { - enum Code next; - struct Worker* worker; - struct TaskManager* taskManager; - int codeNum; - __code (**code) (struct Context*); - union Data **data; - void* heapStart; - void* heap; - long heapLimit; - int dataNum; - - // task parameter - int idgCount; //number of waiting dataGear - int idg; - int maxIdg; - int odg; - int maxOdg; - int gpu; // GPU task - struct Context* task; - struct Element* taskList; -#ifdef USE_CUDAWorker - int num_exec; - CUmodule module; - CUfunction function; -#endif - /* multi dimension parameter */ - int iterate; - struct Iterator* iterator; - enum Code before; -}; - -typedef int Int; -#ifndef USE_CUDAWorker -typedef unsigned long long CUdeviceptr; -#endif -union Data { - struct Meta { - enum DataType type; - long size; - long len; - struct Queue* wait; // tasks waiting this dataGear - } Meta; - struct Context Context; - struct Timer { - union Data* timer; - enum Code start; - enum Code end; - enum Code next; - } Timer; - struct TimerImpl { - double time; - } TimerImpl; - struct LoopCounter { - int i; - } LoopCounter; - struct TaskManager { - union Data* taskManager; - enum Code spawn; // start NEW cbc_context on the worker - enum Code spawnTasks; // start NEW tasks on the worker - enum Code shutdown; - enum Code incrementTaskCount; - enum Code decrementTaskCount; - enum Code next; - enum Code next1; - enum Code setWaitTask; - struct Context* task; - struct Element* taskList; - union Data* data; - } TaskManager; - struct TaskManagerImpl { - enum Code next; - int numWorker; - int sendCPUWorkerIndex; - int sendGPUWorkerIndex; - int taskCount; - // pthread_mutex_t mutex; - struct Queue* activeQueue; - struct Worker** workers; - struct Element* taskList; - int loopCounter; - int cpu; - int gpu; - int io; - int maxCPU; - } TaskManagerImpl; - struct Worker { - union Data* worker; - enum Code taskReceive; - enum Code shutdown; - enum Code next; - struct Queue* tasks; - // pthread_t thread; - struct TaskManager* taskManager; - struct Context* task; - } Worker; - struct CPUWorker { - // pthread_mutex_t mutex; - // pthread_cond_t cond; - struct Context* cbc_context; - int id; - int loopCounter; - } CPUWorker; -#ifdef USE_CUDAWorker - struct CUDAWorker { - CUdevice device; - CUcbc_context cuCtx; - struct Context* cbc_context; - int id; - int loopCounter; - int deviceNum; - struct Queue* tasks; - int runFlag; - enum Code next; - int numStream; - struct Executor* executor; - CUstream *stream; - } CUDAWorker; -#else - struct CUDAWorker { - } CUDAWorker; -#endif - struct Main { - enum Code code; - enum Code next; - struct Queue* args; - } Main; - // Queue Interface - struct Queue { - union Data* queue; - union Data* data; - enum Code whenEmpty; - enum Code clear; - enum Code put; - enum Code take; - enum Code isEmpty; - enum Code next; - } Queue; - struct SingleLinkedQueue { - struct Element* top; - struct Element* last; - } SingleLinkedQueue; - struct SynchronizedQueue { - struct Element* top; - struct Element* last; - struct Atomic* atomic; - } SynchronizedQueue; - // Stack Interface - struct Stack { - union Data* stack; - union Data* data; - union Data* data1; - enum Code whenEmpty; - enum Code clear; - enum Code push; - enum Code pop; - enum Code pop2; - enum Code isEmpty; - enum Code get; - enum Code get2; - enum Code next; - } Stack; - // Stack implementations - struct SingleLinkedStack { - struct Element* top; - } SingleLinkedStack; - struct ArrayStack { - int size; - int limit; - struct Element* array; - } ArrayStack; - // Stack implementation end - struct Element { - union Data* data; - struct Element* next; - } Element; - struct Array { - int prefix; - Int* array; - } Array; - struct Tree { - union Data* tree; - struct Node* node; - enum Code put; - enum Code get; - enum Code remove; - enum Code clear; - enum Code next; - } Tree; - struct RedBlackTree { - struct Node* root; - struct Node* current; // reading node of original tree - struct Node* previous; // parent of reading node of original tree - struct Node* newNode; // writing node of new tree - struct Node* parent; - struct Node* grandparent; - struct Stack* nodeStack; - enum Code findNodeNext; - int result; - } RedBlackTree; - struct RotateTree { - enum Code next; - struct RedBlackTree* traverse; - struct Tree* tree; - } RotateTree; - struct Node { - int key; // comparable data segment - union Data* value; - struct Node* left; - struct Node* right; - // need to balancing - enum Color { - Red, - Black, - // Red eq 0,Black eq 1. enum name convert intager. - } color; - } Node; - struct Atomic { - union Data* atomic; - union Data** ptr; - union Data* oldData; - union Data* newData; - enum Code checkAndSet; - enum Code next; - enum Code fail; - } Atomic; - struct AtomicReference { - } AtomicReference; - struct Semaphore { - union Data* semaphore; - enum Code p; - enum Code v; - enum Code next; - } Semaphore; - struct SemaphoreImpl { - int value; - struct Lock* lock; - struct Queue* waitThreadQueue; - } SemaphoreImpl; - struct Allocate { - enum Code next; - long size; - } Allocate; - struct Integer { - int value; - } Integer; - struct SortArray { - struct Integer *array; //Array arrayじゃできない? - int loopCounter; - int block; - int first; - int prefix; - } SortArray; - struct Iterator { - union Data* iterator; - struct Context* task; - int numGPU; - enum Code exec; - enum Code barrier; - enum Code whenWait; - enum Code next; - } Iterator; - struct MultiDimIterator { - int x; - int y; - int z; - int count; - int counterX; - int counterY; - int counterZ; - } MultiDimIterator; - struct MultiDim { - int x; - int y; - int z; - } MultiDim; - struct Executor { - union Data* executor; - struct Context* task; - enum Code read; - enum Code exec; - enum Code write; - enum Code next; - } Executor; -#ifdef USE_CUDAWorker - struct CUDAExecutor { - CUdeviceptr** kernelParams; - struct CUDABuffer* buffer; - int maxThreadPerBlock; - int maxThreadPerBlockX; - int maxThreadPerBlockY; - int maxThreadPerBlockZ; - struct Timer* timer; - } CUDAExecutor; - struct CUDABuffer { - int inputLen; - int outputLen; - union Data** inputData; - union Data** outputData; - } CUDABuffer; - CUdeviceptr CUdeviceptr; -#else - struct CUDAExecutor { - } CUDAExecutor; - struct CUDABuffer { - } CUDABuffer; - CUdeviceptr CUdeviceptr; -#endif - Int Int; - struct Memory { - union Data* adr; - int length; - union Data* body; - int hash; - } Memory; - struct Buffer { - union Data* buffer; - union Data* data; - enum Code put; - enum Code take; - enum Code next; - } Buffer; - struct BoundedBuffer { - struct Element* top; - struct Element* last; - struct Semaphore* fullCount; - struct Semaphore* emptyCount; - struct Semaphore* lock; - } BoundedBuffer; - struct Lock { - union Data* lock; - enum Code doLock; - enum Code doUnlock; - enum Code next; - } Lock; - struct LockImpl { - Int* lock; - struct Queue* waitThreadQueue; - struct Atomic* atomic; - struct Context* lockContext; - } LockImpl; - struct SpinLock { - volatile Int* lock; - struct Atomic* atomic; - struct Context* lockContext; - } SpinLock; - /* CbCxv6 cbc_context*/ - struct Inode { - uint dev; // Device number - uint inum; // Inode number - int ref; // Reference count - int flags; // I_BUSY, I_VALID - - short type; // copy of disk inode - short major; - short minor; - short nlink; - uint size; - uint addrs[NDIRECT+1]; - } Inode; - struct Uinteger { - uint value; - } Uinteger; - struct Short { - short value; - } Short; - struct String { - char* string; - } String; - // fs.h --- - struct SuperBlock { - uint size; // Size of file system image (blocks) - uint nblocks; // Number of data blocks - uint ninodes; // Number of inodes. - uint nlog; // Number of log blocks - } SuperBlock; - struct Dinode { - short type; // copy of disk inode - short major; - short minor; - short nlink; - uint size; - uint addrs[NDIRECT+1]; - } Dinode; - struct Dirent { - ushort inum; - char name[DIRSIZ]; - } Dirent; - // --- fs.h -}; // union Data end this is necessary for cbc_context generator - -typedef union Data Data; - -#include "c/typedefData.h" - -#include "c/extern.h" - -extern __code start_code(struct Context* cbc_context); -extern __code exit_code(struct Context* cbc_context); -extern __code meta(struct Context* cbc_context, enum Code next); -//extern __code par_meta(struct Context* cbc_context, enum Code spawns, enum Code next); -extern __code parGotoMeta(struct Context* cbc_context, enum Code next); -extern void initContext(struct Context* cbc_context); - -// #endif diff -r 765449889623 -r add5e775339c src/usr/CMakeLists.txt --- a/src/usr/CMakeLists.txt Tue Oct 15 20:03:48 2019 +0900 +++ b/src/usr/CMakeLists.txt Tue Oct 15 20:13:25 2019 +0900 @@ -43,8 +43,7 @@ list(APPEND _Gears_CBC_SOURCES ${j}) else() set(j ${i}) - file(COPY "${CMAKE_SOURCE_DIR}/origin-context.h" DESTINATION "${CMAKE_BINARY_DIR}/usr/${_Gears_TARGET}.dir") - file(RENAME "${CMAKE_BINARY_DIR}/usr/${_Gears_TARGET}.dir/origin-context.h" "${CMAKE_BINARY_DIR}/usr/${_Gears_TARGET}.dir/context.h") + file(COPY "${CMAKE_SOURCE_DIR}/context.h" DESTINATION "${CMAKE_BINARY_DIR}/usr/${_Gears_TARGET}.dir") list(APPEND _Gears_CSOURCES ${j}) endif() endforeach(i)