view walkprog/ball_bound.cc @ 5:00e8c4e10592

add ball_bound.cc
author tokumoritaichirou@e075743.local
date Thu, 10 Dec 2009 19:40:08 +0900
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#include <math.h>
#include <stdlib.h>
#include "SceneGraphRoot.h"
#include "MainLoop.h"
#include "ball_bound.h"


// prototype
static void ball_move(SceneGraphPtr node, int screen_w, int screen_h);
static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree);
static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree);


static float vy = 0.0f; // y 方向速度
static float dt = 1.0/1.0f; // frame rate 

static float e = -0.8f;  // 反発係数
static float g = 9.8f;  // 重力加速度
//static float v0 = 0.0f; // 初速は 0

static float h0; // 初期高さ
static float ball_radius = 100.0f;

static float speed = 10.0f;

static void
ball_move_idle2(SceneGraphPtr node, int screen_w, int screen_h)
{
    Pad *pad = sgroot->getController();

    if (pad->circle.isHold()) {
		if (pad->left.isHold()) {
			node->xyz[0] -= speed;
			if(node->xyz[0] < ball_radius)
				node->xyz[0] = ball_radius;
		} else if (pad->right.isHold()) {
			node->xyz[0] += speed;
			if(node->xyz[0] > screen_w  - ball_radius)
				node->xyz[0] = screen_w - ball_radius;
		}

		if (pad->up.isHold()) {
			node->xyz[1] -= speed;
		} else if (pad->down.isHold()) {
			node->xyz[1] += speed;
            if(node->xyz[1] > screen_h - ball_radius)
				node->xyz[1] = screen_h - ball_radius;
		}
    } else {
		node->set_move_collision(ball_move, ball_collision);
    }
}

static int time = 0;

static void
ball_move_idle(SceneGraphPtr node, int screen_w, int screen_h)
{
    Pad *pad = sgroot->getController();

    if (pad->circle.isPush()) {
		node->set_move_collision(ball_move_idle2, ball_collision_idle);
		time = 0;
    }

    time++;

    if (time > 90) {
		float w = (float)random();
      
		w = fmodf(w, screen_w - ball_radius*2);
		node->xyz[0] = w + ball_radius;
		node->xyz[1] = h0;
		node->set_move_collision(ball_move, ball_collision);
		time = 0;
    }
}

static void
ball_move(SceneGraphPtr node, int screen_w, int screen_h)
{
 
}

static void
ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree)
{
}

static void
ball_collision(SceneGraphPtr node, int screen_w, int screen_h,
			   SceneGraphPtr tree)
{
  node->angle[1] += 1;
  //node->angle[0] += 1;

}

MainLoopPtr 
ball_bound::init(Viewer *sgroot, int screen_w, int screen_h)
{
  SceneGraphPtr body,waist;
  SceneGraphPtr arm1R, arm2R, handR;
  SceneGraphPtr arm1L, arm2L, handL;
  SceneGraphPtr leg1R, leg2R, footR;
  SceneGraphPtr leg1L, leg2L, footL;

    // 固定した値で srandom すると、毎回同じ、random() 列が生成される
    // random な値が欲しいなら、man random に方法が書いてあります。
  srandom(100);
  
  //sgroot->createFromXMLfile("xml_file/body_hakama.xml");
  sgroot->createFromXMLfile("xml_file/body_hakama.xml");
  
  body = sgroot->createSceneGraph("body");
  //body->set_move_collision(ball_move, ball_collision);
  
#if 1
  waist = sgroot->createSceneGraph("waist");
  arm1R = sgroot->createSceneGraph("arm1R");
  arm2R = sgroot->createSceneGraph("arm2R");
  arm1L = sgroot->createSceneGraph("arm1L");
  arm2L = sgroot->createSceneGraph("arm2L");
  handR = sgroot->createSceneGraph("handR");
  handL = sgroot->createSceneGraph("handL");
  
  leg1R = sgroot->createSceneGraph("leg1R");
  leg2R = sgroot->createSceneGraph("leg2R");
  leg1L = sgroot->createSceneGraph("leg1L");
  leg2L = sgroot->createSceneGraph("leg2L");
  footR = sgroot->createSceneGraph("footR");
  footL = sgroot->createSceneGraph("footL");
  
  body->addChild(arm1R);
  body->addChild(arm1L);
  arm1R->addChild(arm2R);
  arm1L->addChild(arm2L);
  arm2R->addChild(handR);
  arm2L->addChild(handL);
  
  body->addChild(waist);	
  waist->addChild(leg1R);
  waist->addChild(leg1L);
  leg1R->addChild(leg2R);
  leg1L->addChild(leg2L);
  leg2R->addChild(footR);
  leg2L->addChild(footL);
#endif
  
  //    h0 = screen_h/2;
  //   h0 = -1000;
  
  body->xyz[0] = screen_w/2;
  //ball->xyz[0] = 0.0f;
  body->xyz[1] = screen_h/2;
  body->xyz[2] = 100;
  //ball->xyz[2] = 30.0f;
  body->angle[0] = -90.0f;
  body->angle[1] = 180.0f;
  
 arm1R->set_move_collision(ball_move, ball_collision);
  
  sgroot->setSceneData(body);
  
  return sgroot;
}

extern Application *
application() {
    return new ball_bound();
}

const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n";

extern int init(TaskManager *manager, int argc, char *argv[]);
extern void task_initialize();
static void TMend(TaskManager *manager);

int
TMmain(TaskManager *manager, int argc, char *argv[])
{
    task_initialize();
    manager->set_TMend(TMend);
    return init(manager, argc, argv);

}

void
TMend(TaskManager *manager)
{
    printf("test_nogl end\n");
}

/* end */