comparison webGL/dandy/resources/enemy.js~ @ 22:222c5c84325a

update enemy.js
author NOBUYASU Oshiro
date Mon, 18 Oct 2010 17:07:04 +0900
parents 61febc94fa62
children
comparison
equal deleted inserted replaced
21:6dd37a368a1f 22:222c5c84325a
8 function Putenemy(charano, x, y, vx, vy, chara_state) 8 function Putenemy(charano, x, y, vx, vy, chara_state)
9 { 9 {
10 var p = new Character(); 10 var p = new Character();
11 11
12 p.collision = atari; 12 p.collision = atari;
13 p.x = x * d_x; //旧 dandy 座標を合わせるため 13 p.x = x * d_x; //旧 dandy に座標を合わせるため
14 p.y = y * d_y; //上に同じく 14 p.y = y * d_y; //上に同じく
15 p.vx = vx * d_x; 15 p.vx = vx * d_x;
16 p.vy = vy * d_y; 16 p.vy = vy * d_y;
17 p.charano = charano; 17 p.charano = charano;
18 p.tama = tf; 18 p.tama = tf;
19 // p.vit = enemystate[charano].p; 19 p.vit = enemystate[charano].p;
20 p.vit = 240; 20 // p.vit = 240;
21 // p.score = enemystate[charano].sc; 21 p.score = enemystate[charano].sc;
22 // p.s = 0; 22 // p.s = 0;
23 p.flag = true; 23 p.flag = true;
24 p.state = chara_state; 24 p.state = chara_state;
25 25
26 26
30 30
31 } 31 }
32 32
33 function loadEnemyImage(charano, p) 33 function loadEnemyImage(charano, p)
34 { 34 {
35 /*
35 p.image = enemy[charano]; 36 p.image = enemy[charano];
36 p.texture = enemy[charano].texture; 37 p.texture = enemy[charano].texture;
37 p.w = enemy[charano].w; 38 p.w = enemy[charano].w;
38 p.h = enemy[charano].h; 39 p.h = enemy[charano].h;
40 */
41 p.image = enemystate[charano];
42 p.texture = enemy[charanostate].texture;
43 p.w = enemy[charanostate].w;
44 p.h = enemy[charanostate].h;
45
39 } 46 }
40 47
41 48