comparison webGL/dandy/resources/enemy.js @ 6:881478004f18

update Bullet.js
author NOBUYASU Oshiro
date Mon, 21 Jun 2010 17:37:26 +0900
parents 7f615f5f5220
children 4343c1feedb5
comparison
equal deleted inserted replaced
5:e6bdfa6616a6 6:881478004f18
1 function enemySelect(gl) 1 function loadEnemyXml(gl,url)
2 {
3 gl.chara = new Object();
4 var xmlChara = new Object();
5 xmlChara = parsePanel(url);
6 for (var name in xmlChara)
7 {
8 gl.chara[name] = makeXmlObj(gl, xmlChara[name]);
9 gl.chara[name].texture = loadImageTexture(gl, xmlChara[name].image);
10 }
11 }
12
13
14 function parseEnemy(gl)
2 { 15 {
3 var enemy = []; 16 var enemy = [];
4 enemy.push(gl.chara["enemy_greenclab"]); 17 enemy.push(gl.chara["enemy_greenclab"]);
5 enemy.push(gl.chara["missile"]); 18 enemy.push(gl.chara["missile"]);
6 enemy.push(gl.chara["gunbattery"]); 19 enemy.push(gl.chara["gunbattery"]);