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comparison canvas3d/demo1/test/code.js @ 0:b67b790dcf4f
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author | e085711@nobuyasuoshiro.local |
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date | Mon, 24 May 2010 21:38:02 +0900 |
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-1:000000000000 | 0:b67b790dcf4f |
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1 /** | |
2 * Copyright (c) 2009, Benjamin Joffe | |
3 * All rights reserved. | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are met: | |
6 * | |
7 * * Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * * Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
16 * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR AND CONTRIBUTORS BE LIABLE FOR ANY | |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
20 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
23 */ | |
24 | |
25 var map; | |
26 var canvas; | |
27 var overlay; | |
28 //variables initiated at the bottom of the code... | |
29 | |
30 var pi=Math.PI; | |
31 | |
32 var total=0; | |
33 | |
34 Number.prototype.range=function(){ | |
35 return (this+2*pi)%(2*pi); | |
36 } | |
37 Number.prototype.roundC=function(){ | |
38 return Math.round(this*100)/100; | |
39 } | |
40 | |
41 var total=0; | |
42 | |
43 var samples=200; | |
44 | |
45 | |
46 var arena=[]; | |
47 arena[0]=[1,1,1,1,1,1,1,1,1,1] | |
48 arena[1]=[1,0,0,0,0,0,0,0,0,1] | |
49 arena[2]=[1,0,0,1,0,1,1,1,0,1] | |
50 arena[3]=[1,0,1,0,0,0,0,1,0,1] | |
51 arena[4]=[1,0,0,0,0,1,0,1,0,1] | |
52 arena[5]=[1,0,1,1,0,0,0,0,0,1] | |
53 arena[6]=[1,0,0,1,0,1,1,1,0,1] | |
54 arena[7]=[1,1,0,1,0,0,0,1,0,1] | |
55 arena[8]=[1,0,0,1,0,1,0,0,0,1] | |
56 arena[9]=[1,1,1,1,1,1,1,1,1,1] | |
57 | |
58 | |
59 var playerPos=[4,4]; // x,y (from top left) | |
60 var playerDir=0.4; // theta, facing right=0=2pi | |
61 var playerPosZ=1; | |
62 var key=[0,0,0,0,0]; // left, right, up, down | |
63 | |
64 var playerVelY=0; | |
65 | |
66 | |
67 var face=[]; | |
68 | |
69 function wallDistance(theta){ | |
70 | |
71 var data=[]; | |
72 face=[]; | |
73 | |
74 var x = playerPos[0], y = playerPos[1]; | |
75 var deltaX, deltaY; | |
76 var distX, distY; | |
77 var stepX, stepY; | |
78 var mapX, mapY | |
79 | |
80 var atX=Math.floor(x), atY=Math.floor(y); | |
81 | |
82 var thisRow=-1; | |
83 var thisSide=-1; | |
84 | |
85 var lastHeight=0; | |
86 | |
87 for (var i=0; i<samples; i++) { | |
88 theta+=pi/(3*samples)+2*pi; | |
89 theta%=2*pi; | |
90 | |
91 mapX = atX, mapY = atY; | |
92 | |
93 deltaX=1/Math.cos(theta); | |
94 deltaY=1/Math.sin(theta); | |
95 | |
96 if (deltaX>0) { | |
97 stepX = 1; | |
98 distX = (mapX + 1 - x) * deltaX; | |
99 } | |
100 else { | |
101 stepX = -1; | |
102 distX = (x - mapX) * (deltaX*=-1); | |
103 } | |
104 if (deltaY>0) { | |
105 stepY = 1; | |
106 distY = (mapY + 1 - y) * deltaY; | |
107 } | |
108 else { | |
109 stepY = -1; | |
110 distY = (y - mapY) * (deltaY*=-1); | |
111 } | |
112 | |
113 | |
114 for (var j=0; j<20; j++) { | |
115 if (distX < distY) { | |
116 mapX += stepX; | |
117 if (arena[mapX][mapY]) { | |
118 if (thisRow!=mapX || thisSide!=0) { | |
119 if (i>0) { | |
120 data.push(i); | |
121 data.push(lastHeight); | |
122 } | |
123 data.push(i); | |
124 data.push(distX); | |
125 thisSide=0; | |
126 thisRow=mapX; | |
127 face.push(1+stepX); | |
128 } | |
129 lastHeight=distX; | |
130 break; | |
131 } | |
132 distX += deltaX; | |
133 } | |
134 else { | |
135 mapY += stepY; | |
136 if (arena[mapX][mapY]) { | |
137 if (thisRow!=mapY || thisSide!=1) { | |
138 if (i>0) { | |
139 data.push(i); | |
140 data.push(lastHeight); | |
141 } | |
142 data.push(i); | |
143 data.push(distY); | |
144 thisSide=1; | |
145 thisRow=mapY; | |
146 face.push(2+stepY) | |
147 } | |
148 lastHeight=distY; | |
149 break; | |
150 } | |
151 distY += deltaY; | |
152 } | |
153 } | |
154 } | |
155 data.push(i); | |
156 data.push(lastHeight); | |
157 | |
158 return data; | |
159 } | |
160 | |
161 | |
162 function drawCanvas(){ | |
163 | |
164 canvas.clearRect(0,0,400, 300); | |
165 | |
166 var theta = playerDir-pi/6; | |
167 | |
168 var wall=wallDistance(theta); | |
169 | |
170 map.beginPath(); | |
171 map.clearRect(0,0,80,80); | |
172 map.fillStyle="#3366CC"; | |
173 map.arc(playerPos[0]*8, playerPos[1]*8, 3, 0, 2*pi, true); | |
174 map.fill(); | |
175 map.beginPath(); | |
176 map.moveTo(8*playerPos[0], 8*playerPos[1]); | |
177 | |
178 | |
179 var linGrad; | |
180 | |
181 var tl,tr,bl,br; | |
182 | |
183 var theta1,theta2,fix1,fix2; | |
184 | |
185 for (var i=0; i<wall.length; i+=4) { | |
186 | |
187 theta1=playerDir-pi/6 + pi*wall[i]/(3*samples); | |
188 theta2=playerDir-pi/6 + pi*wall[i+2]/(3*samples); | |
189 | |
190 fix1 = Math.cos(theta1-playerDir); | |
191 fix2 = Math.cos(theta2-playerDir); | |
192 | |
193 var h=2-playerPosZ; | |
194 | |
195 var wallH1=100/(wall[i+1]*fix1); | |
196 var wallH2=100/(wall[i+3]*fix2); | |
197 | |
198 tl=[wall[i]*2, 150-wallH1*h]; | |
199 tr=[wall[i+2]*2, 150-wallH2*h] | |
200 br=[wall[i+2]*2, tr[1]+wallH2*2]; | |
201 bl=[wall[i]*2, tl[1]+wallH1*2] | |
202 | |
203 var shade1=Math.floor(wallH1*2+20); if (shade1>255) shade1=255; | |
204 var shade2=Math.floor(wallH2*2+20); if (shade2>255) shade2=255; | |
205 | |
206 linGrad = canvas.createLinearGradient(tl[0],0,tr[0],0); | |
207 linGrad.addColorStop(0, 'rgba('+(face[i/4]%2==0 ? shade1 : 0)+','+(face[i/4]==1 ? shade1 : 0)+','+(face[i/4]==2 ? 0 : shade1)+',1.0)'); | |
208 linGrad.addColorStop(1, 'rgba('+(face[i/4]%2==0 ? shade2 : 0)+','+(face[i/4]==1 ? shade2 : 0)+','+(face[i/4]==2 ? 0 : shade2)+',1.0)'); | |
209 | |
210 canvas.beginPath(); | |
211 canvas.moveTo(tl[0], tl[1]);//左上 | |
212 // canvas.moveTo(tr[0], tr[1]); | |
213 canvas.lineTo(tr[0], tr[1]);//右上 | |
214 canvas.lineTo(br[0], br[1]);//右下 | |
215 canvas.lineTo(bl[0], bl[1]);//左下 | |
216 // canvas.lineTo(0,0); | |
217 canvas.fillStyle = linGrad; | |
218 canvas.fill(); | |
219 | |
220 | |
221 map.lineTo(playerPos[0]*8+Math.cos(theta1)*(wall[i+1])*8, playerPos[1]*8+Math.sin(theta1)*(wall[i+1])*8); | |
222 map.lineTo(playerPos[0]*8+Math.cos(theta2)*(wall[i+3])*8, playerPos[1]*8+Math.sin(theta2)*(wall[i+3])*8); | |
223 | |
224 | |
225 } | |
226 map.fillStyle="#FF0000" | |
227 map.fill(); | |
228 | |
229 } | |
230 | |
231 function nearWall(x,y){ | |
232 var xx,yy; | |
233 if (isNaN(x)) x=playerPos[0]; | |
234 if (isNaN(y)) y=playerPos[1]; | |
235 for (var i=-0.1; i<=0.1; i+=0.2) { | |
236 xx=Math.floor(x+i) | |
237 for (var j=-0.1; j<=0.1; j+=0.2) { | |
238 yy=Math.floor(y+j); | |
239 if (arena[xx][yy]) return true; | |
240 } | |
241 } | |
242 return false; | |
243 } | |
244 | |
245 var xOff = 0; | |
246 var yOff = 0; | |
247 function wobbleGun(){ | |
248 var mag=playerVelY; | |
249 xOff = (10+Math.cos(total/6.23)*mag*90) | |
250 yOff = (10+Math.cos(total/5)*mag*90) | |
251 overlay.style.backgroundPosition = xOff + "px " + yOff + "px"; | |
252 } | |
253 | |
254 | |
255 var jumpCycle=0; | |
256 | |
257 var audio = window.Audio && new Audio("shoot.wav"); | |
258 | |
259 function shoot() | |
260 { | |
261 audio && audio.play(); | |
262 canvas.save(); | |
263 canvas.strokeStyle = "#FFFF00"; | |
264 canvas.beginPath(); | |
265 | |
266 canvas.moveTo(190+xOff, 140+yOff); | |
267 canvas.lineTo(250+xOff, 200+yOff); | |
268 canvas.closePath(); | |
269 canvas.stroke(); | |
270 canvas.restore(); | |
271 setTimeout('drawCanvas()',100); | |
272 } | |
273 | |
274 | |
275 function update(){ | |
276 | |
277 total++; | |
278 | |
279 var change=false; | |
280 | |
281 if (jumpCycle) { | |
282 jumpCycle--; | |
283 change=true; | |
284 playerPosZ = 1 + jumpCycle*(20-jumpCycle)/30; | |
285 } | |
286 else if (key[4]) jumpCycle=20; | |
287 | |
288 if (key[0]) { | |
289 if (!key[1]) { | |
290 playerDir-=0.07; //left | |
291 change=true; | |
292 } | |
293 } | |
294 else if (key[1]) { | |
295 playerDir+=0.07; //right | |
296 change=true; | |
297 } | |
298 | |
299 if (change) { | |
300 playerDir+=2*pi; | |
301 playerDir%=2*pi; | |
302 document.getElementById("sky").style.backgroundPosition=Math.floor(1-playerDir/(2*pi)*2400)+"px 0"; | |
303 } | |
304 | |
305 if (key[2] && !key[3]) { | |
306 if (playerVelY<0.1) playerVelY += 0.02; | |
307 } | |
308 else if (key[3] && !key[2]) { | |
309 if (playerVelY>-0.1) playerVelY -= 0.02; | |
310 } | |
311 else { | |
312 if (playerVelY<-0.02) playerVelY += 0.015; | |
313 else if (playerVelY>0.02) playerVelY -= 0.015; | |
314 else playerVelY=0; | |
315 } | |
316 | |
317 | |
318 if (playerVelY!=0) { | |
319 | |
320 var oldX=playerPos[0];; | |
321 var oldY=playerPos[1]; | |
322 var newX=oldX+Math.cos(playerDir)*playerVelY; | |
323 var newY=oldY+Math.sin(playerDir)*playerVelY; | |
324 | |
325 if (!nearWall(newX, oldY)) { | |
326 playerPos[0]=newX; | |
327 oldX=newX; | |
328 change=true; | |
329 } | |
330 if (!nearWall(oldX, newY)) { | |
331 playerPos[1]=newY; | |
332 change=true; | |
333 } | |
334 | |
335 } | |
336 | |
337 if (playerVelY) wobbleGun(); | |
338 if (change) drawCanvas(); | |
339 | |
340 } | |
341 | |
342 | |
343 function changeKey(which, to){ | |
344 switch (which){ | |
345 case 65:case 37: key[0]=to; break; // left | |
346 case 87: case 38: key[2]=to; break; // up | |
347 case 68: case 39: key[1]=to; break; // right | |
348 case 83: case 40: key[3]=to; break;// down | |
349 case 32: key[4]=to; break; // space bar; | |
350 case 17: key[5]=to; break; // ctrl | |
351 case 66: if (to) { shoot() } break; // b | |
352 } | |
353 } | |
354 document.onkeydown=function(e){changeKey((e||window.event).keyCode, 1);} | |
355 document.onkeyup=function(e){changeKey((e||window.event).keyCode, 0);} | |
356 | |
357 | |
358 function initUnderMap(){ | |
359 var underMap=document.getElementById("underMap").getContext("2d"); | |
360 underMap.fillStyle="#FFF"; | |
361 underMap.fillRect(0,0, 200, 200); | |
362 underMap.fillStyle="#444"; | |
363 for (var i=0; i<arena.length; i++) { | |
364 for (var j=0; j<arena[i].length; j++) { | |
365 if (arena[i][j]) underMap.fillRect(i*8, j*8, 8, 8); | |
366 } | |
367 } | |
368 } | |
369 | |
370 | |
371 window.onload=function(){ | |
372 var ele = document.getElementById("map"); | |
373 if (!ele.getContext) | |
374 { | |
375 alert('An error occured creating a Canvas 2D context. This may be because you are using an old browser, if not please contact me and I\'ll see if I can fix the error.'); | |
376 return; | |
377 } | |
378 map=ele.getContext("2d"); | |
379 canvas=document.getElementById("canvas").getContext("2d"); | |
380 overlay=document.getElementById("overlay"); | |
381 document.getElementById("sky").style.backgroundPosition=Math.floor(-playerDir/(2*pi)*2400)+"px 0"; | |
382 drawCanvas(); | |
383 initUnderMap(); | |
384 setInterval(update, 35); | |
385 } |