comparison webGL/dandy/dandy5.html~ @ 25:e8c591a01a8e

update makePanel
author NOBUYASU Oshiro
date Fri, 05 Nov 2010 08:40:26 +0900
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24:7c1ff1927da3 25:e8c591a01a8e
1 <!DOCTYPE html>
2
3 <html>
4 <head>
5 <title>WebGL dandy</title>
6 <script src="resources/J3DI.js"> </script>
7 <script src="resources/J3DIMath.js"> </script>
8 <script src="resources/jkl-parsexml.js"> </script>
9 <script src="resources/makePanel2.js"> </script>
10 <script src="resources/Character_state.js"> </script>
11 <script src="resources/Character.js"> </script>
12 <script src="resources/schedule.js"> </script>
13 <script src="resources/Player.js"> </script>
14 <script src="resources/enemy.js"> </script>
15 <script src="resources/bullet.js"> </script>
16 <script src="resources/collision.js"> </script>
17 <script src="resources/constKey.js"> </script>
18 <script src="resources/keybord.js"> </script>
19 <script src="resources/boss.js"> </script>
20 <script src="resources/parse.js"> </script>
21 <script src="resources/bom.js"> </script>
22 <script src="resources/pause.js"> </script>
23 <script src="resources/tama.js"> </script>
24 <script src="resources/sankaku.js"> </script>
25 <script src="resources/syokika.js"> </script>
26 <script src="resources/sound.js"> </script>
27 <script src="resources/const.js"> </script>
28 <script src="resources/charaTable.js"> </script>
29
30 <script id="vshader" type="x-shader/x-vertex">
31 uniform mat4 u_modelViewProjMatrix;
32 uniform mat4 u_normalMatrix;
33 uniform vec3 lightDir;
34
35 attribute vec3 vNormal;
36 attribute vec4 vTexCoord;
37 attribute vec4 vPosition;
38
39 varying float v_Dot;
40 varying vec2 v_texCoord;
41
42 void main()
43 {
44 gl_Position = u_modelViewProjMatrix * vPosition;
45 v_texCoord = vTexCoord.st;
46 vec4 transNormal = u_normalMatrix * vec4(vNormal,1);
47 v_Dot = max(dot(transNormal.xyz, lightDir), 0.0);
48 }
49 </script>
50
51
52 <script id="fshader" type="x-shader/x-fragment">
53 #ifdef GL_ES
54 precision mediump float;
55 #endif
56
57 uniform sampler2D sampler2d;
58
59 varying float v_Dot;
60 varying vec2 v_texCoord;
61
62 void main()
63 {
64 vec4 color = texture2D(sampler2d,v_texCoord);
65 // color += vec4(0.1,0.1,0.1,1);
66 // if(color.a == 1)color=vec4(1,0,0,1);
67 // else color=vec4(0,1,1,1);
68 gl_FragColor = vec4(color.xyz * v_Dot, color.a);
69 // gl_FragColor = vec4(color.xyz * v_Dot, 0.5);
70 }
71 </script>
72
73 <script>
74
75 //画面(canvas)の大きさ
76 var w = 1024;
77 var h = 640;
78 function init()
79 {
80 var gl = initWebGL("example", "vshader", "fshader",
81 [ "vNormal", "vTexCoord", "vPosition"],
82 [ 0, 0, 0, 1 ], 10000);
83
84 gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 0, 0, 1);
85 gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0);
86
87 gl.enable(gl.TEXTURE_2D);
88
89 sankakuf();//mycos,mysinの作成 sankaku.js
90 parseXml(gl);//parse.js
91 initEnemyTable(gl);//parseXmlの後に呼ぶこと
92
93 return gl;
94 }
95
96 width = -1;
97 height = -1;
98
99 function reshape(ctx, ortho)
100 {
101 var canvas = document.getElementById('example');
102 if (canvas.width == width && canvas.width == height)
103 return;
104
105
106 width = canvas.width;
107 height = canvas.height;
108
109 ctx.viewport(0, 0, width, height);
110
111 ctx.perspectiveMatrix = new J3DIMatrix4();
112 // ctx.perspectiveMatrix.ortho(50, -150, 0, -140, -1000, 10000);
113 ctx.perspectiveMatrix.ortho(ortho.left, -ortho.right, ortho.top, -ortho.bottom, 0, 10000);
114
115 // ctx.perspectiveMatrix.perspective(30, width/height, 1, 10000);
116 }
117
118
119
120 function loop(ctx, ortho)
121 {
122 reshape(ctx, ortho);
123 ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
124
125 Player(ctx, jiki, pad, ortho);
126
127 obj_draw(ctx);
128
129 PutBom(ctx);
130 pause();
131
132
133 ctx.flush();
134
135 filpcount++;
136 schedule();
137
138 state_update();
139
140 collision_detect();
141 delete_obj( ctx )
142
143 framerate.snapshot();
144 }
145
146 function opening(ctx, ortho)
147 {
148 reshape(ctx, ortho);
149 ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
150
151 PutSpriteF(ctx, 100, 70, 1, font[10]);
152 PutSpriteF(ctx, 170, 50, 1, font[11]);
153 PutSpriteF(ctx, 40, 120, 1, font[12]);
154
155 ctx.flush();
156
157 if(pad.start == 0) {setTimeout(o, 100);}
158 if(pad.start != 0) {
159 jiki.bf = true;
160 pad.st = 1;
161 gameflage = 1;
162 SoundPlay(0);
163 setInterval(f, 10);
164 }
165 }
166 function start()
167 {
168 var ortho = makeOrthoPara(0,200,140,0);
169
170 var c = document.getElementById("example");
171
172
173 //画面の大きさ
174 c.width = w;
175 c.height = h;
176
177 var ctx = init();
178
179
180 currentAngle = 0;
181 incAngle = 10;
182 f = function() { loop(ctx, ortho) };
183 o = function() {opening(ctx, ortho)}
184 setTimeout(o, 10);
185 framerate = new Framerate("framerate");
186 }
187 </script>
188 <style type="text/css">
189 canvas {
190 border: 2px solid black;
191 }
192 </style>
193 </head>
194 <body onload="start()" onkeydown="keybordDown()" onkeypress="keybordPress()" onkeyup="keybordUp()" style='overflow:hidden'>
195 <!--<body onload = "start()" style='overflow:hidden'> -->
196 <canvas id="example">
197 There is supposed to be an example drawing here, but it's not important.
198 </canvas>
199 <div id="framerate"></div>
200 <div id="console"></div>
201
202 <img id="test" style="border:1px solid red">
203
204 </body>
205 </html>