diff webGL/dandy/resources/collision.js @ 11:680b5b0cd1e4

upload
author NOBUYASU Oshiro
date Mon, 12 Jul 2010 08:01:12 +0900
parents 4343c1feedb5
children 61febc94fa62
line wrap: on
line diff
--- a/webGL/dandy/resources/collision.js	Sat Jul 10 16:38:23 2010 +0900
+++ b/webGL/dandy/resources/collision.js	Mon Jul 12 08:01:12 2010 +0900
@@ -21,12 +21,16 @@
 
     //自機やられ
     if ((ex < jiki.x + jiki.w /2 ) && (ex + w > jiki.x + jiki.w /2) 
-	&& ( ey < jiki.y + jiki.h / 2) && (ey + h > jiki.y + jiki.h / 2))
+	&& ( ey < jiki.y + jiki.h / 2) && (ey + h > jiki.y + jiki.h / 2)
+	&& (jiki.muteki <= 0))
 	{
-
+	    Bom(jiki.x,jiki.y);
+	    
 	    jiki.bf = false;
+	    
 	    jiki.zanki--;
 	    jiki.muteki = 120;
+	    //	    jiki.muteki = 0;
 
 	    /*
 	    infg.stg = 0;
@@ -49,7 +53,7 @@
 	    //	    infg.stg += 4;
 	    if (p.vit <= 0) {
 		//		infg.stg += 4;
-		//		Bom(p.x, p.y);
+		Bom(p.x, p.y);
 		//		enemycount += (p.score * ((infg.stg / 128) + infg_level + 1));
 		p.state = delete_chara;
 		p.collision= noaction;
@@ -66,7 +70,7 @@
 	    //	    infg.stg++;
 	    if (p.vit <= 0) {
 		//		infg.stg += 4;
-		//		Bom(p.x, p.y);
+		Bom(p.x, p.y);
 		//		enemycount += (p.score * ((infg.stg / 128) + infg_lvel + 1));
 		p.state = delete_chara;
 		p.collision = noaction;