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view webGL/dandy/resources/parse.js @ 9:1d76f5717ba7
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author | NOBUYASU Oshiro |
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date | Sat, 10 Jul 2010 16:38:10 +0900 |
parents | 03b67cd2bde7 |
children | 680b5b0cd1e4 |
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function parseXml(gl) { loadCharaXml(gl, "./xml/character.xml");//gl.charaにxmlファイルの中身を入れる loadEffectXml(gl, "./xml/effect.xml");//gl.effectにxmlファイルの中身をいれる loadBossXml(gl, "./xml/boss.xml");//gl.bossにxmlファイルの中身を入れる jiki = new makePlayer(gl.chara);//自機の情報をいれておくクラス、グローバル enemy = [];//敵の情報を入れておく配列を用意、グローバル pushEnemy(gl,enemy);//配列enemy[]に敵をpush boss = [];//bossの情報を入れておく配列を用意,グローバル pushBoss(gl, boss);//配列boss[]にbossの情報をpush bullets = [];//弾の情報を入れておく配列を用意、グローバル pushPlayerBullets(gl,bullets);//配列bullets[]に弾をpush bom = [];//撃破時の爆発の情報をいれておく配列を用意。グローバル pushBom(gl, bom);//配列 bom[]に爆発をpush } function loadCharaXml(gl,url) { if(gl.chara == undefined) gl.chara = new Object(); var xmlChara = new Object(); xmlChara = parsePanel(url); for (var name in xmlChara) { gl.chara[name] = makeXmlObj(gl, xmlChara[name]); gl.chara[name].texture = loadImageTexture(gl, xmlChara[name].image); } } function loadEffectXml(gl,url) { if(gl.effect == undefined)gl.effect = new Object(); var xmlChara = new Object(); xmlChara = parsePanel(url); for (var name in xmlChara) { gl.effect[name] = makeXmlObj(gl, xmlChara[name]); gl.effect[name].texture = loadImageTexture(gl, xmlChara[name].image); } } function loadBossXml(gl,url) { if(gl.boss == undefined)gl.boss = new Object(); var xmlChara = new Object(); xmlChara = parsePanel(url); for (var name in xmlChara) { gl.boss[name] = makeXmlObj(gl, xmlChara[name]); gl.boss[name].texture = loadImageTexture(gl, xmlChara[name].image); } } function pushBoss(gl, boss) { for(var name in gl.boss) { boss.push(gl.boss[name]); } } function pushEnemy(gl, enemy) { enemy.push(gl.chara["enemy_greenclab"]); enemy.push(gl.chara["missile"]); enemy.push(gl.chara["gunbattery"]); enemy.push(gl.chara["meteo"]); } function pushPlayerBullets(gl,bullets) { // if(bullets == undefined) var bullets = []; bullets.push(gl.effect["bluebarrier"]); bullets.push(gl.effect["bulebullet_left"]); bullets.push(gl.effect["bulebullet_right"]); bullets.push(gl.effect["redbullet"]); bullets.push(gl.effect["greenbullet"]); bullets.push(gl.effect["lonlaser"]); // return bullets; } function pushBom(gl, bom) { bom.push(gl.effect["redbomb_anim_1"]); bom.push(gl.effect["redbomb_anim_2"]); bom.push(gl.effect["redbomb_anim_3"]); bom.push(gl.effect["redbomb_anim_4"]); bom.push(gl.effect["redbomb_anim_5"]); bom.push(gl.effect["redbomb_anim_6"]); bom.push(gl.effect["redbomb_anim_7"]); }