view webGL/dandy/resources/schedule.js~ @ 11:680b5b0cd1e4

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author NOBUYASU Oshiro
date Mon, 12 Jul 2010 08:01:12 +0900
parents 1d76f5717ba7
children 61febc94fa62
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const FRAME_RATE = 32;
filpcount = 0;


function schedule()
{
    switch (filpcount) {
    case 1:
	break;
    case FRAME_RATE * 2:
	//	Putenemy(0, 30, -10, 0, 0.3, chara_state0);
	Putenemy(0, 30, -10, 0, 0.3, chara_state3);
	break;
    case FRAME_RATE * 10:
	Putenemy(1, 60, -10, 0, -0.3, chara_state1);
	Putenemy(0, 40, -10, 0, 0.3, chara_state0);
	break;
    case FRAME_RATE * 15:
	Putenemy(2, 40, -10, 0, -0.5, chara_state1);
	Putenemy(0, 30, -10, 0, 0.3, chara_state0);
	break;
    case FRAME_RATE * 20:
	Putenemy(3, 30, -10, 0, -30.4, chara_state1);
	break;
    case FRAME_RATE * 45:
	for(var i = 0; Boolean(active_chara_list.enemy[i]) ; i++)
	    {
		var p = active_chara_list.enemy[i];
		p.f = false;
		p.state = delete_chara;
		p.collision = noaction;
	    }
	PutBoss(1, 0, 80, 0, 0.5, chara_state8); // 1面ボスをPutenemy                                            
	break;

    }

}