view webGL/dandy/resources/tama.js~ @ 11:680b5b0cd1e4

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author NOBUYASU Oshiro
date Mon, 12 Jul 2010 08:01:12 +0900
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children 61febc94fa62
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function Puttama(type, x, y)
{
    switch (type) {
    case 0:
	Putenemy(4, x, y, 0, 0.8, chara_state0);
	//	alert(Mysin(15));alert(Mycos(15));
	//	Putenemy(5, x, y, Mysin(15) * 2 / SANKAKU,
	//	Mycos(15) * 2 / SANKAKU, chara_staet0);
	break;
    }

}


function loadBulletImage(tamano, e)
{
    e.image = ebullets[tamano];
    e.texture = ebullets[tamano].texture;
    e.w = ebullets[tamano].w;
    e.h = ebullets[tamano].h;
}


function teki()
{
    this.x=0;
    this.y=0;
    this.sx=0;
    this.xy=0;
    this.tamarno=0;
    this.tama=false;//タマ
    this.flag=0;//表示フラグ
    this.p=0;//硬さ
    this.move=0;
    this.sc=0;//スコア
    this.dt1=0;
    this.dt2=0;
    this.w=0;
    this.h=0;
    this.image = new Object();
    this.texture = new Object();
    this.s=0;
    return this;
}
/*
function Putenemy2(tamano, x, y, vx, vy, chara_state)
{
//    var ii = 0;

    var e = new teki();
    e.x = x;
    e.y = y;
    e.vx = sx;
    e.vy = sy;
    e.tamano = tamano;
    e.flag = true;
    //    e.sc = enemystate[tamano].sc;
    //    e.dt1 = e.dt2 = 0;
    e.move = move;
    //    e.tama = tf;

    loadBulletImage(tamano, e);//image の登録
    active_chara_list.tama.push(e);//敵の弾情報を配列に追加

}
*/