view webGL/dandy/dandy.html @ 26:933062d8e917

update library J3DI.js J3DMath.js
author NOBUYASU Oshiro
date Tue, 09 Nov 2010 00:03:42 +0900
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<!DOCTYPE html> 

<html> 
	<head> 
		<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
		<title>WebGL dandy</title> 
		<script src="resources/J3DI.js"> </script>    
		<script src="resources/J3DIMath.js"> </script>
		<script src="resources/jkl-parsexml.js"> </script>    
		<script src="resources/makePanel.js"> </script> 
		<script src="resources/Character_state.js"> </script> 
		<script src="resources/Character.js"> </script> 
		<script src="resources/schedule.js"> </script> 
		<script src="resources/Player.js"> </script> 
		<script src="resources/enemy.js"> </script> 
		<script src="resources/bullet.js"> </script> 
		<script src="resources/collision.js"> </script> 
		<script src="resources/constKey.js"> </script> 
		<script src="resources/keybord.js"> </script> 
		<script src="resources/boss.js"> </script> 
		<script src="resources/parse.js"> </script> 
		<script src="resources/bom.js"> </script> 
		<script src="resources/pause.js"> </script> 
		<script src="resources/tama.js"> </script> 
		<script src="resources/sankaku.js"> </script> 
		<script src="resources/syokika.js"> </script> 
		<script src="resources/sound.js"> </script> 
		<script src="resources/const.js"> </script> 
		<script src="resources/charaTable.js"> </script> 
        
    <script id="vshader" type="x-shader/x-vertex">
        uniform mat4 u_modelViewProjMatrix;
        uniform mat4 u_normalMatrix;
        uniform vec3 lightDir;

        attribute vec3 vNormal;
        attribute vec4 vTexCoord;
        attribute vec4 vPosition;
        
        varying float v_Dot;
        varying vec2 v_texCoord;
        
        void main()
        {
            gl_Position = u_modelViewProjMatrix * vPosition;
            v_texCoord = vTexCoord.st;
            vec4 transNormal = u_normalMatrix * vec4(vNormal,1);
            v_Dot = max(dot(transNormal.xyz, lightDir), 0.0);
        }
    </script>

		
    <script id="fshader" type="x-shader/x-fragment">
#ifdef GL_ES
    precision mediump float;
#endif
    
        uniform sampler2D sampler2d;

        varying float v_Dot;
        varying vec2 v_texCoord;
        
			void main()
			{
				vec4 color = texture2D(sampler2d,v_texCoord);
				//				color += vec4(0.1,0.1,0.1,1);
				//		        if(color.a == 1)color=vec4(1,0,0,1);
				//		        else color=vec4(0,1,1,1);
				gl_FragColor = vec4(color.xyz * v_Dot, color.a);
				//				gl_FragColor = vec4(color.xyz * v_Dot, 0.5);
			}
			</script> 
		
		<script> 
			
			//画面(canvas)の大きさ
			var w = 1024;
			var h = 640;
			function init()
			{
				var gl = initWebGL("example", "vshader", "fshader", 
								   [ "vNormal", "vTexCoord", "vPosition"],
								   [ 0, 0, 0, 1 ], 10000);
				
				gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 0, 0, 1);
				gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0);
				
				gl.enable(gl.TEXTURE_2D);
				
				sankakuf();//mycos,mysinの作成 sankaku.js
				parseXml(gl);//parse.js
		        initEnemyTable(gl);//parseXmlの後に呼ぶこと

				return gl;
			}
			
			width = -1;
			height = -1;
			
			function reshape(ctx, ortho)
			{
				var canvas = document.getElementById('example');
				if (canvas.width == width && canvas.width == height)
				return;
				
				
				width = canvas.width;
				height = canvas.height;
				
				ctx.viewport(0, 0, width, height);
				
                ctx.perspectiveMatrix = new J3DIMatrix4();
//				ctx.perspectiveMatrix.ortho(50, -150, 0, -140, -1000, 10000);
				ctx.perspectiveMatrix.ortho(ortho.left, -ortho.right, ortho.top, -ortho.bottom, 0, 10000);

//	           ctx.perspectiveMatrix.perspective(30, width/height, 1, 10000);
			}
			
			
			
			function loop(ctx, ortho)
			{
				reshape(ctx, ortho);
				ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
				
				Player(ctx, jiki, pad, ortho);
				
				obj_draw(ctx);
				
				PutBom(ctx);
				pause();
				
				
				ctx.flush();
				
				filpcount++;
				schedule();
				
				state_update();
				
				collision_detect();
				delete_obj( ctx )
				
				framerate.snapshot();
			}

			function opening(ctx, ortho)
			{
				reshape(ctx, ortho);
				ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
				
				PutSpriteF(ctx, 100, 70, 1, font[10]);
				PutSpriteF(ctx, 170, 50, 1, font[11]);
				PutSpriteF(ctx, 40, 120, 1, font[12]);	

				ctx.flush();
				
				if(pad.start == 0) {setTimeout(o, 100);}
				if(pad.start != 0) {
					jiki.bf = true;
					pad.st = 1;
					gameflage = 1;
                    SoundPlay(0);
					setInterval(f, 10);
				}
			}
			function start()
			{
				var ortho = makeOrthoPara(0,200,140,0);
				
				var c = document.getElementById("example");
				
				
				//画面の大きさ
				c.width = w;
				c.height = h;
				
				var ctx = init();
		
				
            currentAngle = 0;
            incAngle = 10;
				f = function() { loop(ctx, ortho) };
				o = function() {opening(ctx, ortho)}
				setTimeout(o, 10);
				framerate = new Framerate("framerate");
			}
			</script> 
		<style type="text/css"> 
			canvas {
				border: 2px solid black;
			}
			</style> 
	</head> 
	<body onload="start()" onkeydown="keybordDown()" onkeypress="keybordPress()" onkeyup="keybordUp()" style='overflow:hidden'>
		<!--<body onload = "start()" style='overflow:hidden'> -->
		<canvas id="example"> 
			There is supposed to be an example drawing here, but it's not important.
		</canvas> 
		<div id="framerate"></div> 
		<div id="console"></div> 
		
		<img id="test" style="border:1px solid red">
			
			</body> 
</html>