const FRAME_RATE = 32; filpcount = 0; function schedule() { switch (filpcount) { case 1: break; case FRAME_RATE * 2: Putenemy(0, 30, 80, 0, 0.3, chara_state1); // for(var x = 0; x < 1000; x+=2){ // Putenemy(0, x-50, 80, 0, 0.3, 1); // } break; case FRAME_RATE * 10: Putenemy(1, -30, 80, 0, 0.3, chara_state1); Putenemy(0, 30, -80, 0, 0.3, chara_state0); break; case FRAME_RATE * 15: Putenemy(2, -40, 80, 0, 0.5, chara_state1); Putenemy(0, -30, -80, 0, 0.3, chara_state0); break; case FRAME_RATE * 20: Putenemy(3, 30, 80, 0, 0.4, chara_state1); break; case FRAME_RATE * 50: for(var i = 0; Boolean(active_chara_list.enemy[i]) ; i++) { var p = active_chara_list.enemy[i]; p.f = false; p.state = delete_chara; p.collision = noaction; } // Putenemy(4, 0, 80, 0, 1, chara_state8); // 1面ボスをPutenemy break; } }