//旧 dandy の画面との調整 //(1920,1080) を (200,140) として扱うため d_x = 0.104;//200 / 1920 d_y = 0.129;//140 / 1080 tf = false; function Putenemy(charano, x, y, vx, vy, chara_state) { var p = new Character(); p.collision = atari; p.x = x * d_x; //旧 dandy 座標を合わせるため p.y = y * d_y; //上に同じく p.vx = vx * d_x; p.vy = vy * d_y; p.charano = charano; p.tama = tf; // p.vit = enemystate[charano].p; p.vit = 240; // p.score = enemystate[charano].sc; // p.s = 0; p.flag = true; p.state = chara_state; loadEnemyImage(charano, p);//image の登録 active_chara_list.enemy.push(p); } function loadEnemyImage(charano, p) { p.image = enemy[charano]; p.texture = enemy[charano].texture; p.w = enemy[charano].w; p.h = enemy[charano].h; }