function Putenemy(charano, x, y, vx, vy, chara_state) { var p = new Character(); p.collision = atari; p.x = x; p.y = y; p.vx = vx; p.vy = vy; p.charano = charano; // p.tama = tf; // p.vit = enemystate[charano].p; p.vit = 240; // p.score = enemystate[charano].sc; // p.s = 0; p.flag = true; p.state = chara_state; loadEnemyImage(charano, p);//image の登録 active_chara_list.enemy.push(p); } function loadEnemyImage(charano, p) { p.image = enemy[charano]; p.texture = enemy[charano].texture; p.w = enemy[charano].w; p.h = enemy[charano].h; }