comparison Renderer/Engine/task/create_sgp.cc @ 0:04e28d8d3c6f

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author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 08 Nov 2010 01:23:25 +0900
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-1:000000000000 0:04e28d8d3c6f
1 #include "scene_graph_pack.h"
2 #include "SceneGraph.h"
3 #include "create_sgp.h"
4 #include "TaskManager.h"
5 using namespace std;
6
7 SchedDefineTask(Create_SGP);
8
9 /**
10 * TODO
11 * 入りきらない分は SceneGraphPack を next で繋げてるので
12 * node->pn をつかって sgp->node[node->pn] とかやって
13 * 親?の要素を探す事は出来ないかもしれません。
14 * next を辿って node->pn == とかやるのは確実だけどさ。。。
15 */
16 static int
17 //create_sgp(Polygon *sg, SceneGraphPack *sgp)
18 run(SchedTask *smanager, void *rbuf, void *wbuf)
19 {
20
21 #if !SPE_CREATE_POLYGON
22
23 //SceneGraph *sg = (SceneGraph*)smanager->get_input(rbuf, 0);
24 SceneGraph *sg = (SceneGraph*)smanager->get_param(0);
25 SceneGraphPack *sgp = (SceneGraphPack*)smanager->get_param(0);
26 sgp->init();
27
28 int curNumber = 0;
29 int nnpn = -1;
30 SceneGraphNodePtr node;
31
32 SceneGraph *t = sg;
33
34 while(t) {
35 // blocking はこれでいいのかな?
36 if (curNumber >= MAX_NODE ){
37 SceneGraphPack *sgp_new =
38 //(SceneGraphPack*)manager->malloc(sizeof(SceneGraphPack));
39 (SceneGraphPack*)smanager->allocate(sizeof(SceneGraphPack));
40 sgp_new->init();
41 sgp->info.size = curNumber-1;
42 curNumber = 0;
43 sgp->next = sgp_new;
44 sgp = sgp_new;
45 }
46
47 node = &sgp->node[curNumber];
48 node->init();
49
50 for (int i = 0,d = 0,tex = 0; i < t->size; i++, d += 3, tex += 2) {
51 if (node->size >= MAX_POLYGON) {
52 SceneGraphNodePtr node_new = (SceneGraphNodePtr)smanager->allocate(sizeof(SceneGraphNode));
53 node_new->init();
54 node->next = node_new;
55 node = node_new;
56 d = 0;
57 tex = 0;
58 }
59
60 /**
61 * struct texture {
62 * int texture_id;
63 * float vertex[3];
64 * float texture[2];
65 * }
66 */
67
68 node->vertex[d] = t->coord_xyz[i*3];
69 node->vertex[d+1] = t->coord_xyz[i*3+1];
70 node->vertex[d+2] = t->coord_xyz[i*3+2];
71 node->texture[tex] = t->coord_tex[i*3];
72 node->texture[tex+1] = t->coord_tex[i*3+1];
73 node->size++;
74 }
75
76 node = &sgp->node[curNumber];
77
78 SceneGraphNode *p = node;
79 do {
80 p->obj_pos[0] = 0;
81 p->obj_pos[1] = 0;
82 p->obj_pos[2] = 0;
83 p->obj_pos[3] = 1;
84 p->angle[0] = 0;
85 p->angle[1] = 0;
86 p->angle[2] = 0;
87 p->angle[3] = 1;
88
89 for (int tm = 0; tm < 16; tm++) {
90 p->translation[tm] = 0;
91 }
92
93 p->id = 0;
94 p->move = 0;
95 p->interaction = 0;
96 p->self = t;
97 p->tree = scene_graph;
98
99 p->pn = nnpn;
100 //node->tex_addr = t->texture_image->pixels;
101 p->tex_width = t->texture_image->w;
102 p->tex_height = t->texture_image->h;
103 p = p->next;
104 } while (p);
105
106 if (t->children != NULL) {
107 nnpn = curNumber;
108 t = t->children;
109 } else if (t->brother != NULL) {
110 nnpn = node->pn;
111 t = t->brother;
112 } else {
113 while (t) {
114 if (t->brother != NULL) {
115 t = t->brother;
116 break;
117 } else {
118 if (t->parent == NULL) {
119 t = NULL;
120 break;
121 }
122 nnpn = sgp->node[nnpn].pn;
123 t = t->parent;
124 }
125 }
126 }
127 curNumber++;
128 }
129 sgp->info.size = curNumber;
130
131 #endif
132
133 return 0;
134 }