comparison Renderer/Test/boss1_action.h @ 0:04e28d8d3c6f

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author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 08 Nov 2010 01:23:25 +0900
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-1:000000000000 0:04e28d8d3c6f
1 #ifndef BOSS1_ACCTION_H
2 #define BOSS1_ACCTION_H
3
4 #include <math.h>
5 #include "SceneGraphRoot.h"
6 #include "Application.h"
7 #include "MainLoop.h"
8
9
10 class boss1_action : public Application {
11
12 MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h);
13 };
14
15 static const float player_speed = 10.0f;
16 static const float player_radius = 42.0f;
17
18 static const float boss_radius_x = 65.4f;
19 static const float boss_radius_y = 130.8f;
20 static const float first_boss1_speed = 10.0;
21 static const float first_boss1_depth = 500.0;
22 static const float return_boss1_depth_speed = 10.0;
23
24 static const float shot_speed = 30.0f;
25 static const float shot_radius = 42.4f;
26
27
28 /*
29 static void
30 null_move(SceneGraphPtr node, int screen_w, int screen_h);
31 */
32
33 static void
34 null_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
35 SceneGraphPtr tree);
36
37 static void
38 boss1_move_right(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
39
40 static void
41 boss1_move_left(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
42
43 /*
44 static void
45 boss1_move_return(SceneGraphPtr node, int screen_w, int screen_h);
46 */
47
48 /*
49 static void
50 boss1_first_move(SceneGraphPtr node, int screen_w, int screen_h);
51 */
52
53 static void
54 player_move(SceneGraphPtr node, void *sgroot_, int screen_2, int screen_h);
55
56 /*
57 static void
58 player_move_left(SceneGraphPtr node,int screen_2, int screen_h);
59 */
60
61 static void
62 player_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
63 SceneGraphPtr tree);
64 static void
65 shot_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
66
67 static void
68 shot_collision(SceneGraphPtr node, void *sgroot_, int screen_2, int screen_h,
69 SceneGraphPtr tree);
70 static void
71 blast_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
72
73 #endif