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view Renderer/Test/long_cube.cc @ 0:04e28d8d3c6f
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author | Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp> |
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date | Mon, 08 Nov 2010 01:23:25 +0900 |
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#include "SceneGraphRoot.h" #include "long_cube.h" // prototype static void lcube_move(SceneGraphPtr node, int screen_w, int screen_h); //static void lcube_collision(SceneGraphPtr node, int screen_w, int screen_h); static void lcube_move(SceneGraphPtr node, int screen_w, int screen_h) { } static void lcube_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) { } MainLoopPtr lcube_init(Viewer *sgroot, int screen_w, int screen_h) { SceneGraphPtr lcube; sgroot->createFromXMLfile(manager, "xml_file/LongCube.xml"); lcube = sgroot->createSceneGraph(LongCube); lcube->set_move_collision(lcube_move, lcube_collision); sgroot->setSceneData(lcube); return sgroot; }