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view Renderer/Test_/back_action.cc @ 4:b5b462ac9b3b
Cerium Blender ball_bound
author | Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp> |
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date | Mon, 29 Nov 2010 16:42:42 +0900 |
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#include <iostream> #include "SceneGraphRoot.h" #include "ball_action.h" using namespace std; void back_move(SceneGraphPtr node, void *sgroot_, int w, int h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if (pad->triangle.isPush()) { SceneGraphPtr ball = sgroot->createSceneGraph("Ball"); ball->xyz[0] = -100; ball->set_move_collision(ball_move, ball_coll); node->addChild(ball); } } void back_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree) { }