view resources/_combat_plane.js @ 0:0b8d8ce99f46 default tip

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author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 14 Feb 2011 17:06:56 +0900
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createPlane = function(sgroot, w, h){
    var combat_plane = new sgroot.createSceneGraph3()
    combat_plane.xyz[0] = 0 
    combat_plane.xyz[1] = -5
    combat_plane.xyz[2] = 0
    position_xyz[0] = combat_plane.xyz[0]
    position_xyz[1] = combat_plane.xyz[1] 
    position_xyz[2] = combat_plane.xyz[2] - 50
    aim_xyz[0] = position_xyz[0] 
    aim_xyz[1] = position_xyz[1]  
    aim_xyz[2] = position_xyz[2] + 1
    cameraAngle_xyz[0] = 0
    cameraAngle_xyz[1] = 0
    cameraAngle_xyz[2] = 0
    combat_plane.scale = 0.05
    combat_plane.set_move_collision(plane_move, no_collision_idle)
    var main = new sgroot.createSceneGraph1("Obj")
    main.angle[0] = 180
    main.angle[1] = 90
    main.set_move_collision(main_move, no_collision_idle) 
    combat_plane.addChild(main)
    return combat_plane
}

rotate_parts = function(node, sgroot, w, h){
    node.angle[0] += 1
}

plane_move = function(node, sgroot, w ,h){
	var move_eye = 1.0;
	var move_walk = 1.0;
	var PI = 3.14;
	var pad = new sgroot.getController();
	var dx = position_xyz[0] - aim_xyz[0];
	var dy = position_xyz[1] - aim_xyz[1];
	var dz = position_xyz[2] - aim_xyz[2];
	var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2) + Math.pow(dz,2));
	if(pad.left_move_isHold()){
		var radian = (((theta_xz+90)%360) / 360) * 2 * PI;
		aim_xyz[0] += move_walk * Math.cos(radian);
		aim_xyz[2] += move_walk * Math.sin(radian);
		position_xyz[0] += move_walk * Math.cos(radian);
		position_xyz[2] += move_walk * Math.sin(radian);
	}
	if(pad.right_move_isHold()){
		var radian = (((theta_xz+90)%360) / 360) * 2 * PI;
		aim_xyz[0] -= move_walk * Math.cos(radian);
		aim_xyz[2] -= move_walk * Math.sin(radian);
		position_xyz[0] -= move_walk * Math.cos(radian);
		position_xyz[2] -= move_walk * Math.sin(radian);
	}

	if(pad.front_move_isHold()){
		var radian = ((theta_xz%360) / 360) * 2 * PI;
		position_xyz[0] += move_walk * Math.cos(radian);
		position_xyz[2] += move_walk * Math.sin(radian);
		aim_xyz[0] += move_walk * Math.cos(radian);
		aim_xyz[2] += move_walk * Math.sin(radian);
		move_length++;
	}
	if(pad.back_move_isHold()){
		var radian = ((theta_xz%360) / 360) * 2 * PI;
		position_xyz[0] -= move_walk * Math.cos(radian);
		position_xyz[2] -= move_walk * Math.sin(radian);
		aim_xyz[0] -= move_walk * Math.cos(radian);
		aim_xyz[2] -= move_walk * Math.sin(radian);
		move_length--;
	}

	if(pad.space_isHold()){
		node.xyz[1] -= 0.8;
	    position_xyz[1] -= 0.8;
	    aim_xyz[1] -= 0.8;
	}else if(pad.space_isRelease() && node.xyz[1] < -5){
		node.xyz[1] += 0.4;
		position_xyz[1] += 0.4;
		aim_xyz[1] += 0.4;
	}
}



main_move = function(node, sgroot, w, h){
	var move_eye = 1.0;
	var PI = 3.14;
	var pad = new sgroot.getController();
	var dx = node.parents.xyz[0] - position_xyz[0];
    var dy = node.parents.xyz[1] - position_xyz[1];
	var dz = node.parents.xyz[2] - position_xyz[2];
	var d = 50 
	var radian_xz = ((theta_xz%360) / 360) * 2 * PI;
    var radian_yz = ((theta_yz%360) / 360) * 2 * PI;
	var x_rate_xz = Math.sin(radian_xz);
	var z_rate_xz = Math.cos(radian_xz);
    var x_rate_yz = Math.cos(radian_yz);
	var y_rate_yz = Math.cos(radian_yz);
	var z_rate_yz = Math.sin(radian_yz);
	if(pad.left_isHold()){
		theta_xz += move_eye;
		var mv_x = d * Math.cos(radian_xz);
        var mv_y = d * Math.sin(radian_yz);
		var mv_z = d * Math.sin(radian_xz);
		position_xyz[0] = node.parents.xyz[0] - mv_x;
        position_xyz[1] = node.parents.xyz[1] - mv_y;
		position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.cos(radian_yz));
		aim_xyz[0] = position_xyz[0];
        aim_xyz[1] = position_xyz[1];
		aim_xyz[2] = position_xyz[2] + 1;
        
		node.angle[0] -= move_eye;
		cameraAngle_xyz[0] -= move_eye;
        angleRate_x[0] = x_rate_xz;
        angleRate_x[2] = z_rate_xz;
        cameraAxis[0] = 0;
        cameraAxis[1] = 1;
        cameraAxis[0] = 0;
	}


	if(pad.right_isHold()){
		theta_xz -= move_eye;
		var mv_x = d * Math.cos(radian_xz);
        var mv_y = d * Math.sin(radian_yz);
		var mv_z = d * Math.sin(radian_xz);
        
		position_xyz[0] = node.parents.xyz[0] - mv_x;
        position_xyz[1] = node.parents.xyz[1] - mv_y;
		position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.cos(radian_yz));
		aim_xyz[0] = position_xyz[0];
        aim_xyz[1] = position_xyz[1];
		aim_xyz[2] = position_xyz[2] + 1;
        
		node.angle[0] += move_eye;
		cameraAngle_xyz[0] += move_eye;
        angleRate_x[0] = x_rate_xz;
        angleRate_x[2] = z_rate_xz;
        cameraAxis[0] = 0;
        cameraAxis[1] = 1;
        cameraAxis[2] = 0;
	}


	if(pad.up_isHold() && theta_yz > -90){
		theta_yz -= move_eye;
        var mv_x = d * Math.cos(radian_xz);
		var mv_y = d * Math.sin(radian_yz);
		var mv_z = d * Math.cos(radian_yz);
       
        position_xyz[0] = node.parents.xyz[0] - mv_x;
		position_xyz[1] = node.parents.xyz[1] - mv_y;
		position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.sin(radian_xz));
        aim_xyz[0] = position_xyz[0];
	    aim_xyz[1] = position_xyz[1];
		aim_xyz[2] = position_xyz[2] + 1;
      

		node.angle[1] -= move_eye
        cameraAngle_xyz[0] -= move_eye;
        angleRate_y[1] = y_rate_yz
        angleRate_y[2] = z_rate_yz
        cameraAxis[0] = 1;
        cameraAxis[1] = 0;
        cameraAxis[2] = 0;
	}

	if(pad.down_isHold() && theta_yz < 90){
		theta_yz += move_eye;
        var mv_x = d * Math.cos(radian_xz);
		var mv_y = d * Math.sin(radian_yz);
		var mv_z = d * Math.cos(radian_yz);
        
        position_xyz[0] = node.parents.xyz[0] - mv_x;
		position_xyz[1] = node.parents.xyz[1] - mv_y;
		position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.sin(radian_xz));
        aim_xyz[0] = position_xyz[0];
		aim_xyz[1] = position_xyz[1];
		aim_xyz[2] = position_xyz[2] + 1;
        

		node.angle[1] += move_eye
        cameraAngle_xyz[0] += move_eye;
        angleRate_y[1] = y_rate_yz
        angleRate_y[2] = z_rate_yz
        cameraAxis[0] = 1;
        cameraAxis[1] = 0;
        cameraAxis[2] = 0;
	}
}