Mercurial > hg > Members > e085722 > map
view resources/_combat_plane.js @ 0:0b8d8ce99f46 default tip
commit
author | Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp> |
---|---|
date | Mon, 14 Feb 2011 17:06:56 +0900 |
parents | |
children |
line wrap: on
line source
createPlane = function(sgroot, w, h){ var combat_plane = new sgroot.createSceneGraph3() combat_plane.xyz[0] = 0 combat_plane.xyz[1] = -5 combat_plane.xyz[2] = 0 position_xyz[0] = combat_plane.xyz[0] position_xyz[1] = combat_plane.xyz[1] position_xyz[2] = combat_plane.xyz[2] - 50 aim_xyz[0] = position_xyz[0] aim_xyz[1] = position_xyz[1] aim_xyz[2] = position_xyz[2] + 1 cameraAngle_xyz[0] = 0 cameraAngle_xyz[1] = 0 cameraAngle_xyz[2] = 0 combat_plane.scale = 0.05 combat_plane.set_move_collision(plane_move, no_collision_idle) var main = new sgroot.createSceneGraph1("Obj") main.angle[0] = 180 main.angle[1] = 90 main.set_move_collision(main_move, no_collision_idle) combat_plane.addChild(main) return combat_plane } rotate_parts = function(node, sgroot, w, h){ node.angle[0] += 1 } plane_move = function(node, sgroot, w ,h){ var move_eye = 1.0; var move_walk = 1.0; var PI = 3.14; var pad = new sgroot.getController(); var dx = position_xyz[0] - aim_xyz[0]; var dy = position_xyz[1] - aim_xyz[1]; var dz = position_xyz[2] - aim_xyz[2]; var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2) + Math.pow(dz,2)); if(pad.left_move_isHold()){ var radian = (((theta_xz+90)%360) / 360) * 2 * PI; aim_xyz[0] += move_walk * Math.cos(radian); aim_xyz[2] += move_walk * Math.sin(radian); position_xyz[0] += move_walk * Math.cos(radian); position_xyz[2] += move_walk * Math.sin(radian); } if(pad.right_move_isHold()){ var radian = (((theta_xz+90)%360) / 360) * 2 * PI; aim_xyz[0] -= move_walk * Math.cos(radian); aim_xyz[2] -= move_walk * Math.sin(radian); position_xyz[0] -= move_walk * Math.cos(radian); position_xyz[2] -= move_walk * Math.sin(radian); } if(pad.front_move_isHold()){ var radian = ((theta_xz%360) / 360) * 2 * PI; position_xyz[0] += move_walk * Math.cos(radian); position_xyz[2] += move_walk * Math.sin(radian); aim_xyz[0] += move_walk * Math.cos(radian); aim_xyz[2] += move_walk * Math.sin(radian); move_length++; } if(pad.back_move_isHold()){ var radian = ((theta_xz%360) / 360) * 2 * PI; position_xyz[0] -= move_walk * Math.cos(radian); position_xyz[2] -= move_walk * Math.sin(radian); aim_xyz[0] -= move_walk * Math.cos(radian); aim_xyz[2] -= move_walk * Math.sin(radian); move_length--; } if(pad.space_isHold()){ node.xyz[1] -= 0.8; position_xyz[1] -= 0.8; aim_xyz[1] -= 0.8; }else if(pad.space_isRelease() && node.xyz[1] < -5){ node.xyz[1] += 0.4; position_xyz[1] += 0.4; aim_xyz[1] += 0.4; } } main_move = function(node, sgroot, w, h){ var move_eye = 1.0; var PI = 3.14; var pad = new sgroot.getController(); var dx = node.parents.xyz[0] - position_xyz[0]; var dy = node.parents.xyz[1] - position_xyz[1]; var dz = node.parents.xyz[2] - position_xyz[2]; var d = 50 var radian_xz = ((theta_xz%360) / 360) * 2 * PI; var radian_yz = ((theta_yz%360) / 360) * 2 * PI; var x_rate_xz = Math.sin(radian_xz); var z_rate_xz = Math.cos(radian_xz); var x_rate_yz = Math.cos(radian_yz); var y_rate_yz = Math.cos(radian_yz); var z_rate_yz = Math.sin(radian_yz); if(pad.left_isHold()){ theta_xz += move_eye; var mv_x = d * Math.cos(radian_xz); var mv_y = d * Math.sin(radian_yz); var mv_z = d * Math.sin(radian_xz); position_xyz[0] = node.parents.xyz[0] - mv_x; position_xyz[1] = node.parents.xyz[1] - mv_y; position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.cos(radian_yz)); aim_xyz[0] = position_xyz[0]; aim_xyz[1] = position_xyz[1]; aim_xyz[2] = position_xyz[2] + 1; node.angle[0] -= move_eye; cameraAngle_xyz[0] -= move_eye; angleRate_x[0] = x_rate_xz; angleRate_x[2] = z_rate_xz; cameraAxis[0] = 0; cameraAxis[1] = 1; cameraAxis[0] = 0; } if(pad.right_isHold()){ theta_xz -= move_eye; var mv_x = d * Math.cos(radian_xz); var mv_y = d * Math.sin(radian_yz); var mv_z = d * Math.sin(radian_xz); position_xyz[0] = node.parents.xyz[0] - mv_x; position_xyz[1] = node.parents.xyz[1] - mv_y; position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.cos(radian_yz)); aim_xyz[0] = position_xyz[0]; aim_xyz[1] = position_xyz[1]; aim_xyz[2] = position_xyz[2] + 1; node.angle[0] += move_eye; cameraAngle_xyz[0] += move_eye; angleRate_x[0] = x_rate_xz; angleRate_x[2] = z_rate_xz; cameraAxis[0] = 0; cameraAxis[1] = 1; cameraAxis[2] = 0; } if(pad.up_isHold() && theta_yz > -90){ theta_yz -= move_eye; var mv_x = d * Math.cos(radian_xz); var mv_y = d * Math.sin(radian_yz); var mv_z = d * Math.cos(radian_yz); position_xyz[0] = node.parents.xyz[0] - mv_x; position_xyz[1] = node.parents.xyz[1] - mv_y; position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.sin(radian_xz)); aim_xyz[0] = position_xyz[0]; aim_xyz[1] = position_xyz[1]; aim_xyz[2] = position_xyz[2] + 1; node.angle[1] -= move_eye cameraAngle_xyz[0] -= move_eye; angleRate_y[1] = y_rate_yz angleRate_y[2] = z_rate_yz cameraAxis[0] = 1; cameraAxis[1] = 0; cameraAxis[2] = 0; } if(pad.down_isHold() && theta_yz < 90){ theta_yz += move_eye; var mv_x = d * Math.cos(radian_xz); var mv_y = d * Math.sin(radian_yz); var mv_z = d * Math.cos(radian_yz); position_xyz[0] = node.parents.xyz[0] - mv_x; position_xyz[1] = node.parents.xyz[1] - mv_y; position_xyz[2] = node.parents.xyz[2] - (mv_z*Math.sin(radian_xz)); aim_xyz[0] = position_xyz[0]; aim_xyz[1] = position_xyz[1]; aim_xyz[2] = position_xyz[2] + 1; node.angle[1] += move_eye cameraAngle_xyz[0] += move_eye; angleRate_y[1] = y_rate_yz angleRate_y[2] = z_rate_yz cameraAxis[0] = 1; cameraAxis[1] = 0; cameraAxis[2] = 0; } }