Mercurial > hg > Members > e085722 > map
view resources/human.js @ 0:0b8d8ce99f46 default tip
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author | Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp> |
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date | Mon, 14 Feb 2011 17:06:56 +0900 |
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createHuman = function(sgroot, w, h){ var walk_man = new sgroot.createSceneGraph3(); walk_man.xyz[0] = 100; walk_man.xyz[1] = -5; walk_man.xyz[2] = 100; position_xyz[0] = walk_man.xyz[0]; position_xyz[1] = walk_man.xyz[1] - 10; position_xyz[2] = walk_man.xyz[2] - 50; aim_xyz[0] = position_xyz[0]; aim_xyz[1] = position_xyz[1]; aim_xyz[2] = position_xyz[2] + 1; walk_man.scale = 0.01; //walk_man.set_move_collision(body_move, body_collision) walk_man.set_move_collision(body_move, no_collision_idle); var head = new sgroot.createSceneGraph1("head"); head.angle[0] = 90; head.angle[1] = 90; head.xyz[0] = -sgroot.sg_src["head"].model_x * 100; head.xyz[1] = -sgroot.sg_src["head"].model_y * 100; head.xyz[2] = -sgroot.sg_src["head"].model_z * 100; head.set_move_collision(head_move, no_collision_idle); var body = new sgroot.createSceneGraph1("body"); body.xyz[0] = -sgroot.sg_src["body"].model_x * 100; body.xyz[1] = -sgroot.sg_src["body"].model_y * 100; body.xyz[2] = -sgroot.sg_src["body"].model_z * 100 + 200; body.set_move_collision(no_move_idle, no_collision_idle); var joint_rh = new sgroot.createSceneGraph1("Kata"); /*joint_rh.xyz[0] = -sgroot.sg_src["green"].model_x * 7 joint_rh.xyz[1] =- sgroot.sg_src["green"].model_y * 7 joint_rh.xyz[2] = -sgroot.sg_src["green"].model_z * 7 */ joint_rh.scale = 7; joint_rh.set_move_collision(joint_rh_move, no_collision_idle); var right_hand = new sgroot.createSceneGraph1("right_hand"); right_hand.xyz[0] = -sgroot.sg_src["right_hand"].model_x * (100/7); right_hand.xyz[1] = -sgroot.sg_src["right_hand"].model_y * (100/7); right_hand.xyz[2] = -sgroot.sg_src["right_hand"].model_z * (100/7) - (sgroot.sg_src["right_hand"].w / 2); right_hand.scale = 1/7; right_hand.set_move_collision(right_hand_move, no_collision_idle); var joint_lh = new sgroot.createSceneGraph1("Kata"); joint_lh.scale = 7; joint_lh.set_move_collision(joint_lh_move, no_collision_idle); var left_hand = new sgroot.createSceneGraph1("left_hand"); left_hand.xyz[0] = -sgroot.sg_src["left_hand"].model_x * (100/7); left_hand.xyz[1] = -sgroot.sg_src["left_hand"].model_y * (100/7); left_hand.xyz[2] = -sgroot.sg_src["left_hand"].model_z * (100/7) - (sgroot.sg_src["left_hand"].w / 2); left_hand.scale = 1/7; left_hand.set_move_collision(left_hand_move, no_collision_idle); var joint_rl = new sgroot.createSceneGraph1("Kata"); joint_rl.scale = 7; joint_rl.set_move_collision(joint_rl_move, no_collision_idle); var right_leg = new sgroot.createSceneGraph1("left_leg"); right_leg.xyz[0] = -sgroot.sg_src["left_leg"].model_x * (100/7); right_leg.xyz[1] = -sgroot.sg_src["left_leg"].model_y * (100/7); right_leg.xyz[2] = -sgroot.sg_src["left_leg"].model_z * (100/7) - (sgroot.sg_src["left_leg"].w / 10); right_leg.scale = 1/7; right_leg.set_move_collision(right_leg_move, no_collision_idle); var joint_ll = new sgroot.createSceneGraph1("Kata"); joint_ll.scale = 7; joint_ll.set_move_collision(joint_ll_move, no_collision_idle); var left_leg = new sgroot.createSceneGraph1("left_leg"); left_leg.xyz[0] = -sgroot.sg_src["left_leg"].model_x * (100/7); left_leg.xyz[1] = -sgroot.sg_src["left_leg"].model_y * (100/7); left_leg.xyz[2] = -sgroot.sg_src["left_leg"].model_z * (100/7) - (sgroot.sg_src["left_leg"].w / 10); left_leg.scale = 1/7; left_leg.set_move_collision(left_leg_move, no_collision_idle); walk_man.addChild(head); head.addChild(body); body.addChild(joint_rh); joint_rh.addChild(right_hand); body.addChild(joint_lh); joint_lh.addChild(left_hand); body.addChild(joint_rl); joint_rl.addChild(right_leg); body.addChild(joint_ll); joint_ll.addChild(left_leg); return walk_man; } roteta_body = function(node, sgroot, w, h){ node.angle[2] += 1; } head_move = function(node, sgroot, w, h){ var move_eye = 1.0; var PI = 3.14; var pad = new sgroot.getController(); var dx = node.parents.xyz[0] - position_xyz[0]; var dz = node.parents.xyz[2] - position_xyz[2]; var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dz,2)); if(pad.left_isHold()){ cameraAngle_xyz[0] -= move_eye; theta += move_eye; var radian = ((theta%360) / 360) * 2 * PI; var x_rate = Math.sin(radian); var z_rate = Math.cos(radian); var mv_x = d * Math.cos(radian); var mv_z = d * Math.sin(radian); position_xyz[0] = node.parents.xyz[0] - mv_x; position_xyz[2] = node.parents.xyz[2] - mv_z; aim_xyz[0] = position_xyz[0] ; aim_xyz[2] = position_xyz[2] + 1; node.angle[0] -= move_eye; angleRate_xyz[0] = x_rate; angleRate_xyz[2] = z_rate; } if(pad.right_isHold()){ cameraAngle_xyz[0] += move_eye; theta -= move_eye; var radian = ((theta%360) / 360) * 2 * PI; var x_rate = Math.sin(radian); var z_rate = Math.cos(radian); var mv_x = d * Math.cos(radian) var mv_z = d * Math.sin(radian); position_xyz[0] = node.parents.xyz[0] - mv_x; position_xyz[2] = node.parents.xyz[2] - mv_z; aim_xyz[0] = position_xyz[0]; aim_xyz[2] = position_xyz[2] + 1; node.angle[0] += move_eye; angleRate_xyz[0] = x_rate; angleRate_xyz[2] = z_rate; } if(pad.up_isHold() && cameraAngle_xyz[1] > -90){ //node.angle[2] -= move_eye cameraAngle_xyz[1] -= move_eye; } if(pad.down_isHold() && cameraAngle_xyz[1] < 90){ //node.angle[2] += move_eye cameraAngle_xyz[1] += move_eye; } } body_move = function(node, sgroot, w, h){ var move_eye = 1.0; var move_walk = 1.0; var PI = 3.14; var pad = new sgroot.getController(); var dx = position_xyz[0] - aim_xyz[0]; var dz = position_xyz[2] - aim_xyz[2]; var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dz,2)); //if(node.xyz[0] >= 0 && node.xyz[2] >= 0){ if(pad.left_move_isHold()){ var radian = (((theta+90)%360) / 360) * 2 * PI; if(!pad.zoom_in_isHold()){ node.xyz[0] += move_walk * Math.cos(radian); node.xyz[2] += move_walk * Math.sin(radian); } aim_xyz[0] += move_walk * Math.cos(radian); aim_xyz[2] += move_walk * Math.sin(radian); position_xyz[0] += move_walk * Math.cos(radian); position_xyz[2] += move_walk * Math.sin(radian); } if(pad.right_move_isHold()){ var radian = (((theta+90)%360) / 360) * 2 * PI; if(!pad.zoom_in_isHold()){ node.xyz[0] -= move_walk * Math.cos(radian); node.xyz[2] -= move_walk * Math.sin(radian); } aim_xyz[0] -= move_walk * Math.cos(radian); aim_xyz[2] -= move_walk * Math.sin(radian); position_xyz[0] -= move_walk * Math.cos(radian); position_xyz[2] -= move_walk * Math.sin(radian); } if(pad.front_move_isHold()){ var radian = ((theta%360) / 360) * 2 * PI; if(!pad.zoom_in_isHold()){ node.xyz[0] += move_walk * Math.cos(radian); node.xyz[2] += move_walk * Math.sin(radian); } position_xyz[0] += move_walk * Math.cos(radian); position_xyz[2] += move_walk * Math.sin(radian); aim_xyz[0] += move_walk * Math.cos(radian); aim_xyz[2] += move_walk * Math.sin(radian); move_length++; } if(pad.back_move_isHold()){ var radian = ((theta%360) / 360) * 2 * PI; if(!pad.zoom_in_isHold()){ node.xyz[0] -= move_walk * Math.cos(radian); node.xyz[2] -= move_walk * Math.sin(radian); } position_xyz[0] -= move_walk * Math.cos(radian); position_xyz[2] -= move_walk * Math.sin(radian); aim_xyz[0] -= move_walk * Math.cos(radian); aim_xyz[2] -= move_walk * Math.sin(radian); move_length--; } //} if(pad.start_isHold()){ var bullet_speed = 2; var radian_xz = ((theta%360)/360) * 2 * PI; var radian_yz = ((cameraAngle_xyz[1]%90)/90) * (PI / 2); var bullet = new sgroot.createSceneGraph1("yellow"); bullet.xyz[0] = position_xyz[0] + Math.cos(radian_xz) * 200; bullet.xyz[1] = position_xyz[1] + Math.sin(radian_yz) * 200; bullet.xyz[2] = position_xyz[2] + Math.sin(radian_xz) * 200; bullet.dx = Math.cos(radian_xz) * bullet_speed; bullet.dy = Math.sin(radian_yz) * bullet_speed; bullet.dz = Math.sin(radian_xz) * bullet_speed; bullet.scale = 0.3; bullet.set_move_collision(bullet_move, no_collision_idle); } if(pad.space_isHold()){ node.xyz[1] -= 0.8; position_xyz[1] -= 0.8; aim_xyz[1] -= 0.8; }else if(pad.space_isRelease() && node.xyz[1] < -5){ node.xyz[1] += 0.4; position_xyz[1] += 0.4; aim_xyz[1] += 0.4; } } body_collision = function(node, sgroot, w, h){ var dx = node.xyz[0] - position_xyz[0]; var dz = node.xyz[2] - position_xyz[2]; var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dz,2)); var PI = 3.14; var radian = ((theta%360) / 360) * 2 * PI; if(node.xyz[0] < 0){ node.xyz[0] = 0; position_xyz[0] = -d * Math.cos(radian); aim_xyz[0] = position_xyz[0]; } if(node.xyz[0] > 350){ node.xyz[0] = 350; position_xyz[0] = 350 + (-d * Math.cos(radian)); aim_xyz[0] = position_xyz[0]; } if(node.xyz[2] < 0){ node.xyz[2] = 0; position_xyz[2] = -d * Math.sin(radian); aim_xyz[2] = position_xyz[2] + 1; } if(node.xyz[2] > 350){ node.xyz[2] = 350; position_xyz[2] = 350 + (-d * Math.sin(radian)); aim_xyz[2] = position_xyz[2] + 1; } } right_hand_move = function(node, sgroot, w, h){ var PI = 3.14; var radian = (((move_length*5)%360) / 360) * 2 * PI; var range = 90; node.angle[0] = Math.sin(radian) * range; } left_hand_move = function(node, sgroot, w, h){ var PI = 3.14; var radian = (((move_length*5)%360) / 360) * 2 * PI; var range = 90; node.angle[0] = Math.sin(-radian) * range; } right_leg_move = function(node, sgroot, w, h){ var PI = 3.14; var radian = (((move_length*5)%360) / 360) * 2 * PI; var range = 90; node.angle[0] = Math.sin(-radian) * range; } left_leg_move = function(node, sgroot, w, h){ var PI = 3.14; var radian = (((move_length*5)%360) / 360) * 2 * PI; var range = 90; node.angle[0] = Math.sin(radian) * range; } joint_rh_move = function(node, sgroot, w, h){ node.angle[1] = 45; node.xyz[0] = 0; node.xyz[1] = 300; node.xyz[2] = 100; } joint_lh_move = function(node, sgroot, w, h){ node.angle[1] = -45; node.xyz[0] = 0; node.xyz[1] = -300; node.xyz[2] = 100; } joint_rl_move = function(node, sgroot, w, h){ node.xyz[0] = 0; node.xyz[1] = -60; node.xyz[2] = 0; } joint_ll_move = function(node, sgroot, w, h){ node.xyz[0] = 0; node.xyz[1] = 60; node.xyz[2] = 0; }