comparison fps/fps.html @ 0:fbb6f4f89f76

info3_1week
author Syusaku Morita <e105716@ie.u-ryukyu.ac.jp>
date Fri, 27 Apr 2012 13:13:49 +0900
parents
children 6b217e0f301c
comparison
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-1:000000000000 0:fbb6f4f89f76
1 <html>
2 <head>
3 <title>WebGL fps</title>
4 <script src="resources/J3DI.js"> </script>
5 <script src="resources/J3DIMath.js"> </script>
6 <script src="resources/parse.js"> </script>
7 <script src="resources/makePanel.js"> </script>
8 <script src="resources/jkl-parsexml.js"> </script>
9 <script src="resources/keyboard.js"> </script>
10 <script src="resources/mouse.js"> </script>
11 </head>
12
13 <script id="vshader" type="x-shader/x-vertex">
14 uniform mat4 u_modelViewProjMatrix;
15 uniform mat4 u_normalMatrix;
16 uniform vec3 lightDir;
17
18 attribute vec3 vNormal;
19 attribute vec4 vTexCoord;
20 attribute vec4 vPosition;
21
22 varying float v_Dot;
23 varying vec2 v_texCoord;
24
25 void main()
26 {
27 gl_Position = u_modelViewProjMatrix * vPosition;
28 v_texCoord = vTexCoord.st;
29 vec4 transNormal = u_normalMatrix * vec4(vNormal,1);
30 v_Dot = max(dot(transNormal.xyz, lightDir), 0.0);
31 }
32 </script>
33
34 <script id="fshader" type="x-shader/x-fragment">
35 #ifdef GL_ES
36 precision mediump float;
37 #endif
38
39 uniform sampler2D sampler2d;
40
41 varying float v_Dot;
42 varying vec2 v_texCoord;
43
44 void main()
45 {
46 vec4 color = texture2D(sampler2d,v_texCoord);
47 color += vec4(0.1,0.1,0.1,1);
48 // if(color.a == 1.0)color=vec4(1,0,0,1);
49 // else color=vec4(0,1,1,1);
50 gl_FragColor = vec4(color.xyz * v_Dot, color.a);
51 // gl_FragColor = vec4(color.xyz * v_Dot, 0.5);
52 }
53 </script>
54
55
56 <script>
57 //画面(canvas)の大きさ
58 var w = 1024;
59 var h = 640;
60
61 //var mvMatrix = mat4.create();
62
63
64 function init()
65 {
66 gl = initWebGL("game", "vshader", "fshader",
67 [ "vNormal", "vTexCoord", "vPosition"],
68 [ 0, 0, 0, 1 ], 10000);
69
70 gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 1, 1, 1);
71 gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0);
72
73 gl.enable(gl.TEXTURE_2D);
74
75 modelMap = new XMLModelMap(gl);
76 modelMap.load("./xml/Cube.xml");
77 object = modelMap["Cube"];
78
79 return gl;
80 }
81
82 function XMLModelMap(gl) {
83 this.gl = gl;
84 }
85
86 XMLModelMap.prototype.load = function(file) {
87 var data = parseObj(file);
88 if(!data) return;
89 for(var name in data) {
90 this[name] = makeXmlObj(gl,data[name]);
91 this[name].texture = loadImageTexture(this.gl, data[name].image);
92 }
93 }
94
95 xPos = 0;
96 yPos = 0;
97 zPos = 0;
98
99 xEye = 0;
100 yEye = 0;
101 zEye = 0;
102
103 speedX = 0;
104 speedZ = 0;
105
106 rotateX = 0;
107 rotateY = 0;
108
109
110 function reshape(ctx, ortho)
111 {
112 var canvas = document.getElementById('game');
113
114 width = canvas.width;
115 height = canvas.height;
116
117 ctx.viewport(0, 0, width, height);
118
119 var t = width/height;
120
121 ctx.perspectiveMatrix = new J3DIMatrix4();
122 ctx.perspectiveMatrix.frustum(-0.5, 0.5, -0.5 / t, 0.5 / t, 1, 100000);
123
124 }
125
126
127 FILPCOUNT = 0;
128 function loop(ctx, ortho)
129 {
130 ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
131
132 ctx.perspectiveMatrix.lookat([-xEye,-yEye,-zEye], [0,0,-10], [0,1,0]);
133 ctx.perspectiveMatrix.translate(-xPos,-yPos,-zPos);
134
135 PutSpriteV(ctx, X, Y, Z, 1, matrix, object);
136
137 move();
138 ctx.flush();
139
140 FILPCOUNT++;
141 framerate.snapshot();
142 }
143
144 function move(){
145 if(speedX != 0) xPos += speedX;
146 if(speedZ != 0) zPos -= speedZ;
147 if(rotateX != 0) xEye += rotateX;
148 if(rotateY != 0) yEye -= rotateY;
149 }
150
151 function opening(ctx, ortho)
152 {
153 reshape(ctx, ortho);
154 ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
155
156 ctx.flush();
157
158 var f = function() { loop(ctx, ortho); };
159 setInterval(f, 10);
160
161 }
162
163
164 // display size
165 var W = 1024;
166 var H = 640;
167
168 function start()
169 {
170 var ortho = {left:0, right:200, bottom:140, top:0}
171 matrix = new J3DIMatrix4(); // global variable
172 X = 0;
173 Y = 0;
174 Z = -10;
175
176 // var c = document.getElementById("game");
177 // c.width = W;
178 // c.height = H;
179
180 var ctx = init();
181
182 o = function() {opening(ctx, ortho);};
183 setTimeout(o, 10);
184 framerate = new Framerate("framerate");
185 }
186
187
188 function loadFile(objectname)
189 {
190 var filename = "./xml/"+objectname+".xml";
191 modelMap.load(filename);
192 // console.log(filename);
193 object = modelMap[objectname];
194 }
195
196 function objToString(obj,map,indent){
197 indent=indent?indent+"\t":"";if(!map)map={};
198 if(map[obj])return;
199 map[obj]=true;
200 if(typeof obj=="string"||typeof obj=="number"||typeof obj=="boolena")return indent+obj;
201 if(typeof obj=="array"){
202
203 for(var i=0,s="";i < obj.length;i++ )s+=objToString(obj[i],map,indent)+",";
204 return indent+"["+s+"]";
205 }
206 var s="";for(var i in obj)s+=indent+"\t"+i+":"+objToString(obj[i],map)+"\n";return indent+"{"+s+"}";
207 }
208
209 </script>
210
211 <body onload="start()" onkeydown="keyboardDown()" onkeypress="keyboardPress()" onkeyup="keyboardUp()" onmousedown="mouseDown();" onmouseup="mouseUp();" style='overflow:hidden; '>
212 <canvas id="game" width=1024 height=640 >
213 </canvas>
214 <form onsubmit="loadFile(document.getElementById('filename').value);return false;">
215 <input type="text" id="filename" value="Cube">
216 </form>
217 <div id="framerate"></div>
218 <div id="console"></div>
219
220
221 </body>
222
223 </html>