view src/parallel_execution/main.c @ 125:77e60b6cdace

Work dependency example
author Tatsuki IHA <e125716@ie.u-ryukyu.ac.jp>
date Tue, 27 Sep 2016 17:22:00 +0900
parents acf0453b1c7a
children 337fdbffa693
line wrap: on
line source

#include <stdio.h>
#include <string.h>

#include "context.h"
#include "origin_cs.h"

extern __code initContext(struct Context* context);
extern void allocator(struct Context* context);
extern void metaAllocator(struct Context* context);

int cpu_num = 1;
int length = 1024;
int split;
int* array_ptr;

void print_queue(struct Element* element) {
    while (element) {
        //printf("%d\n", ((struct Task *)(element->data))->key);
        element = element->next;
    }
}

void print_tree(struct Node* node) {
    if (node != 0) {
        printf("%d\n", node->value->array.index);
        print_tree(node->left);
        print_tree(node->right);
    }
}

__code code1(struct Context* context) {
    printf("cpus:\t\t%d\n", cpu_num);
    printf("length:\t\t%d\n", length);
    printf("length/task:\t%d\n", length/split);
    /* puts("queue"); */
    /* print_queue(context->data[ActiveQueue]->queue.first); */
    /* puts("tree"); */
    /* print_tree(context->data[Tree]->tree.root); */
    /* puts("result"); */

    context->next = CreateWorker;

    struct Time *t = &context->data[Time]->time;
    t->next = CreateWorker;
    goto meta(context, StartTime);
}

__code code1_stub(struct Context* context) {
    goto code1(context);
}

__code code2(struct Context* context, struct Array* array, struct LoopCounter* loopCounter) {
    int i = loopCounter->i;

    //if (i < length) {
    //       //printf("%d\n", array->array[i]);
    //    if (array->array[i] == (i*2)) {
    //        loopCounter->i++;
    //        goto meta(context, Code2);
    //    } else
    //        puts("wrong result");

    //}

    goto meta(context, Exit);
}

__code code2_stub(struct Context* context) {
    goto code2(context, &context->data[Node]->node.value->array, &context->data[LoopCounter]->loopCounter);
}

/*
__code createData1(struct Context* context, struct Allocate* allocate, struct LoopCounter* loopCounter) {
    int i = loopCounter->i;

    if ((length/split*i) < length) {
        allocate->size = sizeof(struct Array);
        allocator(context);
        goto meta(context, CreateData2);
    }

    loopCounter->i = 0;
    goto meta(context, Code1);
}

__code createData1_stub(struct Context* context) {
    goto createData1(context, &context->data[Allocate]->allocate, &context->data[LoopCounter]->loopCounter);
}

__code createData2(struct Context* context, struct LoopCounter* loopCounter, struct Array* array, struct Node* node) {
    int i = loopCounter->i;

    array->index = i;
    array->prefix = length/split;
    array->array = array_ptr;

    node->key = i;
    node->value = (union Data*)array;

    context->next = CreateTask1;

    goto meta(context, PutTree);
}

__code createData2_stub(struct Context* context) {
    goto createData2(context,
            &context->data[LoopCounter]->loopCounter,
            &context->data[context->dataNum]->array,
            &context->data[Node]->node);
} */

__code createData1(struct Context* context, struct Allocate* allocate, struct LoopCounter* loopCounter) {
    int i = loopCounter->i;

    if (i < 4) {
        allocate->size = sizeof(struct Queue);
        metaAllocator(context);
        allocate->size = sizeof(struct Integer);
        allocator(context);
        goto meta(context, CreateData2);
    }

    goto meta(context, CreateTask1);
}

__code createData1_stub(struct Context* context) {
    goto createData1(context, &context->data[Allocate]->allocate, &context->data[LoopCounter]->loopCounter);
}

__code createData2(struct Context* context, struct LoopCounter* loopCounter, struct Integer* integer, struct Node* node) {
    int i = loopCounter->i;
    integer->value = i;
    integer->mDataOffset = -sizeof(struct Queue);
    node->key = i;
    node->value = (union Data*)integer;

    context->next = CreateData1;
    loopCounter->i++;

    goto meta(context, PutTree);
}

__code createData2_stub(struct Context* context) {
    goto createData2(context,
            &context->data[LoopCounter]->loopCounter,
            &context->data[context->dataNum]->integer,
            &context->data[Node]->node);
}

__code createTask1(struct Context* context, struct Allocate* allocate) {
    allocate->size = sizeof(struct Task);
    allocator(context);
    goto meta(context, CreateTask2);
}

__code createTask1_stub(struct Context* context) {
    goto createTask1(context, &context->data[Allocate]->allocate);
}

/*
   __code createTask2(struct Context* context, struct LoopCounter* loopCounter, struct Task* task, struct Element* element) {
   int i = loopCounter->i;

   task->code = Twice;
   task->key = i;

   element->data = (union Data *)task;

   context->next = CreateData1;
   loopCounter->i++;

   goto meta(context, SpawnTask);
   }

   __code createTask2_stub(struct Context* context) {
   goto createTask2(context,
   &context->data[LoopCounter]->loopCounter,
   &context->data[context->dataNum]->task,
   &context->data[Element]->element);
   }
*/


__code createTask2(struct Context* context, struct LoopCounter* loopCounter, struct Task* task, struct Element* element) {
    int i = loopCounter->i;

    task->code = Mult;
    task->iKeys[0] = i-1;
    task->iKeys[1] = i-2;
    task->idsCount = 1;
    loopCounter->i -= 2;

    element->data = (union Data*)task;

    context->next = CreateTask3;

    goto meta(context, SpawnTask);
}

__code createTask2_stub(struct Context* context) {
    goto createTask2(context,
            &context->data[LoopCounter]->loopCounter,
            &context->data[context->dataNum]->task,
            &context->data[Element]->element);
}

__code createTask3(struct Context* context, struct Allocate* allocate) {
    allocate->size = sizeof(struct Task);
    allocator(context);
    goto meta(context, CreateTask4);
}

__code createTask3_stub(struct Context* context) {
    goto createTask3(context, &context->data[Allocate]->allocate);
}


__code createTask4(struct Context* context, struct LoopCounter* loopCounter, struct Task* task, struct Node* node) {
    int i = loopCounter->i;

    task->code = Add;
    task->oKeys[0] = i;
    task->iKeys[0] = i-1;
    task->iKeys[1] = i-2;
    task->idsCount = 0;
    loopCounter->i -= 2;
    context->next = CreateTask5;

    node->key = task->oKeys[0];
    goto meta(context, Get);
}

__code createTask4_stub(struct Context* context) {
    goto createTask4(context,
            &context->data[LoopCounter]->loopCounter,
            &context->data[context->dataNum]->task,
            &context->data[Node]->node
            );
}

__code createTask5(struct Context* context, struct Task* task) {
    context->next = CreateTask6;
    goto meta(context, WaitFor);
}

__code createTask5_stub(struct Context* context) {
    goto createTask5(context,
            &context->data[context->dataNum]->task
            );
}

__code createTask6(struct Context* context, struct LoopCounter* loopCounter, struct Task* task, struct Element* element) {
    element->data = (union Data *)task;
    loopCounter->i = 0;
    context->next = Code1;
    goto meta(context, SpawnTask);
}

__code createTask6_stub(struct Context* context) {
    goto createTask6(context,
            &context->data[LoopCounter]->loopCounter,
            &context->data[context->dataNum-1]->task,
            &context->data[Element]->element
            );
}

__code putQueue1(struct Context* context, struct Allocate* allocate) {
    allocate->size = sizeof(struct Element);
    allocator(context);

    goto meta(context, PutQueue2);
}

__code putQueue1_stub(struct Context* context) {
    goto putQueue1(context, &context->data[Allocate]->allocate);
}

__code putQueue2(struct Context* context, struct Element* new_element, struct Element* element, struct Queue* queue) {
    new_element->data = element->data;

    if (queue->first)
        goto meta(context, PutQueue3);
    else
        goto meta(context, PutQueue4);
}

__code putQueue2_stub(struct Context* context) {
    goto putQueue2(context,
            &context->data[context->dataNum]->element,
            &context->data[Element]->element,
            &context->data[Queue]->queue);
}

__code putQueue3(struct Context* context, struct Queue* queue, struct Element* new_element) {
    struct Element* last = queue->last;

    if (__sync_bool_compare_and_swap(&queue->last, last, new_element)) {
        last->next = new_element;
        queue->count++;

        goto meta(context, context->next);
    } else {
        goto meta(context, PutQueue3);
    }
}

__code putQueue3_stub(struct Context* context) {
    goto putQueue3(context, &context->data[Queue]->queue, &context->data[context->dataNum]->element);
}

__code putQueue4(struct Context* context, struct Queue* queue, struct Element* new_element) {
    if (__sync_bool_compare_and_swap(&queue->first, 0, new_element)) {
        queue->last = new_element;
        queue->count++;

        goto meta(context, context->next);
    } else {
        goto meta(context, PutQueue3);
    }
}

__code putQueue4_stub(struct Context* context) {
    goto putQueue4(context, &context->data[Queue]->queue, &context->data[context->dataNum]->element);
}

__code createWorker(struct Context* context, struct LoopCounter* loopCounter, struct Worker* worker) {
    int i = loopCounter->i;

    if (i < worker->num) {
        struct Context* worker_context = &worker->contexts[i];
        worker_context->next = GetTask;
        worker_context->data[Tree] = context->data[Tree];
        worker_context->data[ActiveQueue] = context->data[ActiveQueue];
        worker_context->data[WaitQueue] = context->data[WaitQueue];
        worker_context->data[Queue] = context->data[ActiveQueue];
        pthread_create(&worker_context->thread, NULL, (void*)&start_code, worker_context);
        worker_context->thread_num = i;
        loopCounter->i++;

        goto meta(context, CreateWorker);
    }

    loopCounter->i = 0;
    goto meta(context, TaskManager);
}

__code createWorker_stub(struct Context* context) {
    goto createWorker(context, &context->data[LoopCounter]->loopCounter, &context->data[Worker]->worker);
}

__code taskManager(struct Context* context, struct LoopCounter* loopCounter, struct Worker* worker, struct Queue* waitQueue, struct Queue* ActiveQueue) {
    if (waitQueue->first) {
       goto meta(context, Poll1);
    }
    int i = loopCounter->i;
    if (i < worker->num) {
        pthread_join(worker->contexts[i].thread, NULL);
        loopCounter->i++;

        goto meta(context, TaskManager);
    }
    loopCounter->i = 0;
    struct Time *t = &context->data[Time]->time;
    t->next = Code2;
    goto meta(context, EndTime);
}

__code taskManager_stub(struct Context* context) {
    goto taskManager(context, 
                     &context->data[LoopCounter]->loopCounter,
                     &context->data[Worker]->worker,
                     &context->data[WaitQueue]->queue,
                     &context->data[ActiveQueue]->queue);
}

__code meta_poll1(struct Context* context, struct Queue* queue, enum Code next) {
    context->data[Queue] = (union Data *)queue;
    goto (context->code[next])(context);
}

__code poll1(struct Context* context, struct Queue* waitQueue) {
    usleep(100);
    context->next = Poll2;
    goto meta_poll1(context, waitQueue, GetQueue1);
}

__code poll1_stub(struct Context* context) {
    goto poll1(context,
            &context->data[WaitQueue]->queue);
}

__code poll2(struct Context* context) {
    context->next = TaskManager;
    goto meta(context, SpawnTask);
}

__code poll2_stub(struct Context* context) {
    goto poll2(context);
}

void init(int argc, char** argv) {
    for (int i = 1; argv[i]; ++i) {
        if (strcmp(argv[i], "-cpu") == 0)
            cpu_num = (int)atoi(argv[i+1]);
        else if (strcmp(argv[i], "-l") == 0)
            length = (int)atoi(argv[i+1]);
        else if (strcmp(argv[i], "-s") == 0)
            split = (int)atoi(argv[i+1]);
    }
}


int main(int argc, char** argv) {
    init(argc, argv);

    array_ptr = NEWN(length, int);

    for(int i=0; i<length; i++)
        array_ptr[i]=i;

    struct Context* main_context = NEW(struct Context);
    initContext(main_context);
    main_context->next = CreateData1;

    struct Context* worker_contexts = NEWN(cpu_num, struct Context);

    struct Worker* worker = &main_context->data[Worker]->worker;
    worker->num = cpu_num;
    worker->contexts = worker_contexts;

    for (int i = 0;i<cpu_num;i++)
        initContext(&worker_contexts[i]);

    goto start_code(main_context);
}