view src/parallel_execution/rb_tree.c @ 133:933c80f48d06

node stack rewrite
author ikkun
date Wed, 28 Sep 2016 19:02:25 +0900
parents 73a679a85c04
children 36ac17d37be4
line wrap: on
line source

#include <stdio.h>

#include "context.h"
#include "origin_cs.h"

extern void allocator(struct Context* context);
extern void compare(struct Context* context, struct Traverse* traverse, int key1, int key2);

extern int num;

__code put(struct Context* context, struct Tree* tree, struct Traverse* traverse, struct Node* root, struct Node* newNode) {
    traverse->newNode = newNode;
    tree->root = newNode; // this should done at stackClear
    if (root) {
        traverse->current = root;
        // traverse->result=compare(...)
        compare(context, traverse, traverse->current->key, node->key);
        // goto replaceNode(traverse->current, newNode, traverse->result);
        goto meta(context, Replace);
    }

    goto meta(context, Insert);
}

__code put_stub(struct Context* context) {
    struct Allocate* allocate = &context->data[Allocate]->allocate;
    allocate->size = sizeof(struct Node);
    allocator(context);
    
    context->data[Tree]->tree.root = &context->data[context->dataNum]->node;
    
    goto put(context,
             &context->data[Tree]->tree,
             &context->data[Traverse]->traverse,
             context->data[Tree]->tree.root,
             &context->data[Node]->node);
}

__code replaceNode(struct Context* context, struct Traverse* traverse, struct Node* oldNode, struct Node* newNode, struct Element* element) {
    *newNode = *oldNode;
    element->next = traverse->stack;
    element->data = (struct Data* )newNode;
    traverse->stack = element;
    // goto replaceNode1(struct Traverse* traverse, struct Node* node, struct Node* oldNode, struct Node* newNode, +struct Node* newnewNode, int result)
    goto meta(context, Replace1);
}

__code replaceNode_stub(struct Context* context) {
    struct Allocate* allocate = &context->data[Allocate]->allocate;
    allocate->size = sizeof(struct Element);
    allocator(context);
    struct Element* element = &context->data[context->dataNum]->node;
    goto replaceNode(context,
                  &context->data[Traverse]->traverse,
                  context->data[Traverse]->traverse.current,
                  context->data[Traverse]->traverse.newNode,
                  element);
}

__code replaceNode1(struct Context* context, struct Traverse* traverse, struct Node* node, struct Node* oldNode, struct Node* newNode, struct Node* newnewNode, int result) {
    if (result == EQ) {
        newNode->value = node->value;
        // go to stack clear
        goto meta(context, context->next);
    } else if (result == GT) {
        traverse->current = oldNode->right;
        newNode->right = newnewNode;
    } else {
        traverse->current = oldNode->left;
        newNode->left = newnewNode;
    }
    traverse->newNode = newnewNode;
    if (traverse->current) {
        compare(context, traverse, traverse->current->key, node->key);
        goto meta(context, Replace);
    }
    
    goto meta(context, Insert);

}

__code replaceNode1_stub(struct Context* context) {
    struct Allocate* allocate = &context->data[Allocate]->allocate;
    allocate->size = sizeof(struct Node);
    allocator(context);
    struct Node* newnewNode = &context->data[context->dataNum]->node;
    goto replaceNode1(context,
                     &context->data[Traverse]->traverse,
                      context->data[Node]->node,
                     context->data[Traverse]->traverse.current,
                      (struct Node*)context->data[traverse]->traverse->stack->data,
                     context->data[Traverse]->traverse.result);
}

__code insertNode(struct Context* context, struct Traverse* traverse, struct Tree* tree, struct Node* node, struct Node* newNode) {
    *newNode = *node;
    newNode->color = Red;
    traverse->current = newNode;
    tree->root->color = Black;
    goto meta(context, InsertCase1);
}

__code insertNode_stub(struct Context* context) {
    goto insertNode(context,
                    &context->data[Traverse]->traverse,
                    &context->data[Tree]->tree,
                    &context->data[Node]->node,
                    &context->data[Traverse]->traverse.newNode);
}

__code insertCase1(struct Context* context, struct Node* parent) {
    if (parent!=NULL) {
        goto meta(context, InsertCase2);
    }
    goto meta(context, StackClear);
}

__code insert1_stub(struct Context* context) {
    goto insertCase1(context, (struct Node*)context->data[Traverse]->traverse.nodeStack->element);
}

__code insertCase2(struct Context* context, struct Node* parent) {
    if (parent->color == Black) {
        goto meta(context, StackClear);
    }
    goto meta(context, InsertCase3);
}

__code insert2_stub(struct Context* context) {
    goto insertCase2(context, (struct Node*)context->data[Traverse]->traverse.nodeStack->element);
}

__code insertCase3(struct Context* context, struct Traverse* traverse, struct Node* pararent, struct Node* grandparent) {
    struct Node* uncle;

    if (grandparent->left == parent)
        uncle = grandparent->right;
    else
        uncle = grandparent->left;

    if (uncle && (uncle->color == Red)) {
        // do insertcase1 on grandparent, stack must be pop by two
        parent->color = Black;
        uncle->color = Black;
        grandparent->color = Red;
        traverse->current = grandparent;
        goto meta(context, insertCase31);
    }
    goto meta(context, InsertCase4);
}

__code insert3_stub(struct Context* context) {
    goto insertCase3(context, &context->data[Traverse]->traverse,
                     (struct Node*)context->data[Traverse]->traverse.nodeStack->element,
                     (struct Node*)context->data[Traverse]->traverse.nodeStack->next->element
        );
}
__code insertCase31(struct Context* context, struct Traverse* traverse) {
    traverse->nodeStack = traverse->nodeStack->next->next;
    goto meta(context, InsertCase1);
}
__code insert31_stub(struct Context* context) {
    goto insertCase31(context, &context->data[Traverse]->traverse);
}

__code insertCase4(struct Context* context, struct Traverse* traverse, struct Node* current,struct Node* parent, struct Node* grandparent) {
    traverse->current = parent;

    if ((current == parent->right) && (parent == grandparent->left)) {
        traverse->rotateNext = InsertCase4_1;
        goto meta(context, InsertCase4_01);
    } else if ((current == parent->left) && (parent == grandparent->right)) {
        traverse->rotateNext = InsertCase4_2;
        goto meta(context, InsertCase4_02);
    }

    traverse->current = current;
    goto meta(context, InsertCase5);
}

__code insert4_stub(struct Context* context) {
    goto insertCase4(context, &context->data[Traverse]->traverse, context->data[Traverse]->traverse.current);
}

__code insertCase4_01(struct Context* context, struct Traverse* traverse) {
    context->data[Traverse]->traverse.nodeStack = context->data[Traverse]->traverse.nodeStack -> next; 
    goto meta(context, RotateL);
}

__code insert4_01_stub(struct Context* context) {
    goto insertCase4_01(context, &context->data[Traverse]->traverse);
}   
__code insertCase4_1(struct Context* context, struct Traverse* traverse) {
    traverse->current = traverse->current->left;
    goto meta(context, InsertCase5);
}

__code insert4_1_stub(struct Context* context) {
    struct Allocate* allocate = &context->data[Allocate]->allocate;
    allocate->size = sizeof(struct Element);
    allocator(context);
    struct Element* element = &context->data[context->dataNum]->node;
    element->data = (struct Data*)traverse->current;
    goto insertCase4_1(context, &context->data[Traverse]->traverse);
}   
__code insertCase4_02(struct Context* context, struct Traverse* traverse) {
    context->data[Traverse]->traverse.nodeStack = context->data[Traverse]->traverse.nodeStack -> next; 
    goto meta(context, RotateR);
}

__code insert4_02_stub(struct Context* context) {
    goto insertCase4_02(context, &context->data[Traverse]->traverse);
}   

__code insertCase4_2(struct Context* context, struct Traverse* traverse) {
    traverse->current = traverse->current->right;
    goto meta(context, InsertCase5);
}

__code insert4_2_stub(struct Context* context) {    
    struct Allocate* allocate = &context->data[Allocate]->allocate;
    allocate->size = sizeof(struct Element);
    allocator(context);
    struct Element* element = &context->data[context->dataNum]->node;
    element->data = (struct Data*)traverse->current;
    goto insertCase4_2(context, &context->data[Traverse]->traverse);
}   

__code insertCase5(struct Context* context, struct Traverse* traverse, struct Node* current, struct Node* parent, struct Node* grandparant) {
    parent->color = Black;
    grandparent->color = Red;

    traverse->current = grandparent;
    traverse->rotateNext = StackClear;
    if ((current == parent->left) && (parent == grandparent->left))
        goto meta(context, RotateR);
    else
        goto meta(context, RotateL);
}

__code insert5_stub(struct Context* context) {
    struct Traverse* traverse = context->data[Traverse]->traverse;
    struct Node* parent = (struct Node*)traverse->nodeStack->data;
    struct Node* grandparent = (struct Node*)traverse->nodeStack->next->data;
    traverse->nodeStack = traverse->nodeStack->next->next;
    goto insertCase5(context, &context->data[Traverse]->traverse, context->data[Traverse]->traverse.current);
}

// put rotateLeft's continuation as argument
__code rotateLeft(struct Context* context, struct Node* node, struct Tree* tree, struct Traverse* traverse, struct Node* parent) {
    struct Node* tmp = node->right;

    if (parent) {
        if (node == parent->left)
            parent->left = tmp;
        else
            parent->right = tmp;
    } else {
        tree->root = tmp;
    }
    element->data = (struct Data*)parent;

    node->right = tmp->left;
    tmp->left = node;
    traverse->current = tmp;
    
    goto meta(context, traverse->rotateNext);
}
    
__code rotateLeft_stub(struct Context* context) {
    struct Traverse* traverse = context->data[Traverse]->traverse;
    struct Node* parent = (traverse->nodeStack)?(struct Node*)traverse->nodeStack->data:NULL;
    traverse->nodeStack = traverse->nodeStack->next;
    struct Allocate* allocate = &context->data[Allocate]->allocate;
    allocate->size = sizeof(struct Element);
    allocator(context);
    struct Element* element = &context->data[context->dataNum]->node;
    goto rotateLeft(context,
                    context->data[Traverse]->traverse.current,
                    &context->data[Tree]->tree,
                    &context->data[Traverse]->traverse);
}

__code rotateRight(struct Context* context, struct Node* node, struct Tree* tree, struct Traverse* traverse, struct Node* parent, struct Node* element) {
    struct Node* tmp = node->left;
    
    if (parent) {
        if (node == parent->left)
            parent->left = tmp;
        else
            parent->right = tmp;
    } else {
        tree->root = tmp;
    }

    element->data = (struct Data*)parent;    

    node->left = tmp->right;
    tmp->right = node;
    traverse->current = tmp;
    
    goto meta(context, traverse->rotateNext);
}

__code rotateRight_stub(struct Context* context) {
    struct Allocate* allocate = &context->data[Allocate]->allocate;
    allocate->size = sizeof(struct Element);
    allocator(context);
    struct Element* element = &context->data[context->dataNum]->node;
    goto rotateRight(context,
                     context->data[Traverse]->traverse.current,
                     &context->data[Tree]->tree,
                     &context->data[Traverse]->traverse);
}

__code stackClear(struct Context* context, stack_ptr node_stack, struct Traverse* traverse) {
    traverse->current = 0;

    goto meta(context, context->next);
}

__code stackClear_stub(struct Context* context) {
    goto stackClear(context, context->node_stack, &context->data[Traverse]->traverse);
}
    

__code get(struct Context* context, struct Tree* tree, struct Traverse* traverse) {
    if (tree->root) {
        traverse->current = tree->root;

        goto meta(context, Search);
    }

    goto meta(context, context->next);
}

__code get_stub(struct Context* context) {
    goto get(context, &context->data[Tree]->tree, &context->data[Traverse]->traverse);
}

__code search(struct Context* context, struct Traverse* traverse, struct Node* node) {
    compare(context, traverse, traverse->current->key, node->key);
    
    if (traverse->result == EQ) {
        *node = *traverse->current;
        
        goto meta(context, context->next);
    } else if (traverse->result == GT) {
        traverse->current = traverse->current->right;
    } else {
        traverse->current = traverse->current->left;
    }
        
    if (traverse->current)
        goto meta(context, Search);

    goto meta(context, context->next);
}

__code search_stub(struct Context* context) {
    goto search(context, &context->data[Traverse]->traverse, &context->data[Node]->node);
}

/* /\* __code delete(struct Context* context, struct Tree* tree) { *\/ */
/* /\*     if (tree->root) { *\/ */
/* /\*         stack_push(context->code_stack, &context->next); *\/ */
/* /\*         context->next = Delete1; *\/ */
/* /\*         goto meta(context, Get); *\/ */
/* /\*     } *\/ */

/* /\*     goto meta(context, context->next); *\/ */
/* /\* } *\/ */

/* /\* __code delete_stub(struct Context* context) { *\/ */
/* /\*     goto delete(context, &context->data[Tree]->tree); *\/ */
/* /\* } *\/ */

/* /\* __code delete1(struct Context* context, struct Tree* tree, struct Allocate* allocate) { *\/ */
/* /\*     allocate->size = sizeof(struct Node); *\/ */
/* /\*     allocator(context); *\/ */
    
/* /\*     struct Node* root = tree->root; *\/ */

/* /\*     tree->root = &context->data[context->dataNum]->node; *\/ */
/* /\*     tree->current = root; *\/ */

/* /\*     compare(context, tree, tree->current->key, context->data[Node]->node.key); *\/ */
    
/* /\*     goto meta(context, Replace_d1); *\/ */
/* /\* } *\/ */

/* /\* __code delete1_stub(struct Context* context) { *\/ */
/* /\*     goto delete1(context, &context->data[Tree]->tree, &context->data[Allocate]->allocate); *\/ */
/* /\* } *\/ */

/* /\* __code delete2(struct Context* context, struct Node* current) { *\/ */
/* /\*     if (current->color == Black) { *\/ */
/* /\*         struct Node* child = current->right == NULL ? current->left : current->right; *\/ */
/* /\*         current->color = child == NULL ? Black : child->color; *\/ */

/* /\*         goto meta(context, DeleteCase1); *\/ */
/* /\*     } *\/ */

/* /\*     goto meta(context, Delete3); *\/ */
/* /\* } *\/ */

/* /\* __code delete2_stub(struct Context* context) { *\/ */
/* /\*     goto delete2(context, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */

/* /\* __code delete3(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */
/* /\*     struct Node* tmp = current->right == NULL ? current->left : current->right; *\/ */

/* /\*     if (current->parent) { *\/ */
/* /\*         if (current == current->parent->left) *\/ */
/* /\*             current->parent->left = tmp; *\/ */
/* /\*         else *\/ */
/* /\*             current->parent->right = tmp; *\/ */
/* /\*     } else { *\/ */
/* /\*         tree->root = tmp; *\/ */
/* /\*     } *\/ */

/* /\*     if (tmp) *\/ */
/* /\*         tmp->parent = current->parent; *\/ */

/* /\*     if (current->parent == NULL && tmp) *\/ */
/* /\*         tmp->color = Black; *\/ */

/* /\*     current == current->parent->left ? (current->parent->left = NULL) : (current->parent->right = NULL); *\/ */

/* /\*     stack_pop(context->code_stack, &context->next); *\/ */
/* /\*     goto meta(context, context->next); *\/ */
/* /\* } *\/ */

/* /\* __code delete3_stub(struct Context* context) { *\/ */
/* /\*     goto delete3(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */

/* /\* __code replaceNodeForDelete1(struct Context* context, struct Tree* tree, struct Node* oldNode, struct Node* newNode, int result) { *\/ */
/* /\*     *newNode = *oldNode; *\/ */

/* /\*     if (result == EQ) *\/ */
/* /\*         goto meta(context, Replace_d2); *\/ */
/* /\*     else if (result == GT) *\/ */
/* /\*         tree->current = newNode->right; *\/ */
/* /\*     else *\/ */
/* /\*         tree->current = newNode->left; *\/ */

/* /\*     tree->current->parent = newNode; *\/ */
    
/* /\*     if (tree->current->left == NULL && tree->current->right == NULL) *\/ */
/* /\*         goto meta(context, Delete2); *\/ */
    
/* /\*     if (result == GT) *\/ */
/* /\*         newNode->right = context->heap; *\/ */
/* /\*     else if (result == LT) *\/ */
/* /\*         newNode->left = context->heap; *\/ */
    
/* /\*     allocator(context); *\/ */
    
/* /\*     compare(context, tree, tree->current->key, context->data[Node]->node.key); *\/ */
    
/* /\*     goto meta(context, Replace_d1); *\/ */
/* /\* } *\/ */

/* /\* __code replaceNodeForDelete1_stub(struct Context* context) { *\/ */
/* /\*     goto replaceNodeForDelete1(context, &context->data[Tree]->tree, context->data[Tree]->tree.current, &context->data[context->dataNum]->node, context->data[Tree]->tree.result); *\/ */
/* /\* } *\/ */

/* /\* __code replaceNodeForDelete2(struct Context* context, struct Tree* tree, struct Node* newNode) { *\/ */
/* /\*     if (tree->current->left && tree->current->right) { *\/ */
/* /\*         newNode->left->parent = newNode; *\/ */
/* /\*         tree->current = newNode->left; *\/ */
/* /\*         newNode->left = context->heap; *\/ */
/* /\*         tree->deleted = newNode; *\/ */

/* /\*         allocator(context); *\/ */
/* /\*         tree->current->parent = newNode; *\/ */
        
/* /\*         goto meta(context, FindMax1); *\/ */
/* /\*     } *\/ */

/* /\*     goto meta(context, Delete2); *\/ */
/* /\* } *\/ */

/* /\* __code replaceNodeForDelete2_stub(struct Context* context) { *\/ */
/* /\*     goto replaceNodeForDelete2(context, &context->data[Tree]->tree, &context->data[context->dataNum]->node); *\/ */
/* /\* } *\/ */

/* /\* __code findMax1(struct Context* context, struct Tree* tree, struct Node* oldNode, struct Node* newNode) { *\/ */
/* /\*     *newNode = *oldNode; *\/ */

/* /\*     if (newNode->right) *\/ */
/* /\*         goto meta(context, FindMax2); *\/ */
    
/* /\*     tree->deleted->key = newNode->key; *\/ */
/* /\*     tree->deleted->value = newNode->value; *\/ */

/* /\*     tree->current = newNode; *\/ */

/* /\*     goto meta(context, Delete2); *\/ */
/* /\* } *\/ */

/* /\* __code findMax1_stub(struct Context* context) { *\/ */
/* /\*     goto findMax1(context, &context->data[Tree]->tree, context->data[Tree]->tree.current, &context->data[context->dataNum]->node); *\/ */
/* /\* } *\/ */
    

/* /\* __code findMax2(struct Context* context, struct Tree* tree, struct Node* oldNode, struct Node* newNode) { *\/ */
/* /\*     *newNode = *oldNode; *\/ */

/* /\*     if (newNode->right->right) { *\/ */
/* /\*         tree->current = newNode->right; *\/ */
/* /\*         newNode->right = context->heap; *\/ */

/* /\*         allocator(context); *\/ */
/* /\*         tree->current->parent = newNode; *\/ */
        
/* /\*         goto meta(context, FindMax2); *\/ */
/* /\*     } *\/ */

/* /\*     tree->deleted->key = newNode->right->key; *\/ */
/* /\*     tree->deleted->value = newNode->right->value; *\/ */

/* /\*     tree->current = newNode; *\/ */
    
/* /\*     goto meta(context, Delete2); *\/ */
/* /\* } *\/ */
    
/* /\* __code findMax2_stub(struct Context* context) { *\/ */
/* /\*     goto findMax2(context, &context->data[Tree]->tree, context->data[Tree]->tree.current, &context->data[context->dataNum]->node); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase1(struct Context* context, struct Node* current) { *\/ */
/* /\*     if (current->parent) *\/ */
/* /\*         goto meta(context, DeleteCase2); *\/ */

/* /\*     goto meta(context, Delete3); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase1_stub(struct Context* context) { *\/ */
/* /\*     goto deleteCase1(context, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase2(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */
/* /\*     struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */
    
/* /\*     if ((sibling == NULL ? Black : sibling->color) == Red) { *\/ */
/* /\*         current->parent->color = Red; *\/ */
/* /\*         sibling->color = Black; *\/ */

/* /\*         current == current->parent->left ? (current->parent->left = context->heap) : (current->parent->right = context->heap); *\/ */
/* /\*         allocator(context); *\/ */
/* /\*         context->data[context->dataNum]->node = *sibling; *\/ */
        
/* /\*         tree->current = current->parent; *\/ */
        
/* /\*         context->next = DeleteCase3; *\/ */
/* /\*         stack_push(context->code_stack, &context->next); *\/ */

/* /\*         if (current == current->parent->left) *\/ */
/* /\*             goto meta(context, RotateL); *\/ */
/* /\*         else *\/ */
/* /\*             goto meta(context, RotateR); *\/ */
/* /\*     } *\/ */

/* /\*     goto meta(context, DeleteCase3); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase2_stub(struct Context* context) { *\/ */
/* /\*     goto deleteCase2(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase3(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */
/* /\*     struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */
    
/* /\*     if (current->parent->color == Black && *\/ */
/* /\*         (sibling == NULL ? Black : sibling->color) == Black && *\/ */
/* /\*         (sibling->left == NULL ? Black : sibling->left->color) == Black && *\/ */
/* /\*         (sibling->right == NULL ? Black : sibling->right->color) == Black) { *\/ */
/* /\*         sibling->color = Red; *\/ */

/* /\*         tree->current = current->parent; *\/ */
/* /\*         goto meta(context, DeleteCase1); *\/ */
/* /\*     } *\/ */

/* /\*     goto meta(context, DeleteCase4); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase3_stub(struct Context* context) { *\/ */
/* /\*     goto deleteCase3(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase4(struct Context* context, struct Node* current) { *\/ */
/* /\*     struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */
    
/* /\*     if (current->parent->color == Red && *\/ */
/* /\*         (sibling == NULL ? Black : sibling->color) == Black && *\/ */
/* /\*         (sibling->left == NULL ? Black : sibling->left->color) == Black && *\/ */
/* /\*         (sibling->right == NULL ? Black : sibling->right->color) == Black) { *\/ */
/* /\*         sibling->color = Red; *\/ */
/* /\*         current->parent->color = Black; *\/ */

/* /\*         goto meta(context, Delete3); *\/ */
/* /\*     } *\/ */

/* /\*     goto meta(context, DeleteCase5); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase4_stub(struct Context* context) { *\/ */
/* /\*     goto deleteCase4(context, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase5(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */
/* /\*     struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */
/* /\*     sibling->parent = current->parent; *\/ */
    
/* /\*     if (current == current->parent->left && *\/ */
/* /\*         (sibling == NULL ? Black : sibling->color) == Black && *\/ */
/* /\*         (sibling->left == NULL ? Black : sibling->left->color) == Red && *\/ */
/* /\*         (sibling->right == NULL ? Black : sibling->right->color) == Black) { *\/ */
/* /\*         sibling->color = Red; *\/ */
/* /\*         sibling->left->color = Black; *\/ */
        
/* /\*         sibling == sibling->parent->left ? (sibling->parent->left = context->heap) : (sibling->parent->right = context->heap); *\/ */
/* /\*         allocator(context); *\/ */
/* /\*         struct Node* tmp = &context->data[context->dataNum]->node; *\/ */
/* /\*         *tmp = *sibling; *\/ */
/* /\*         tmp->parent = current; *\/ */
        
/* /\*         tmp->left = context->heap; *\/ */
/* /\*         allocator(context); *\/ */
/* /\*         context->data[context->dataNum]->node = *sibling->left; *\/ */
/* /\*         context->data[context->dataNum]->node.parent = tmp; *\/ */

/* /\*         tree->current = tmp; *\/ */
        
/* /\*         context->next = DeleteCase6; *\/ */
/* /\*         stack_push(context->code_stack, &context->next); *\/ */

/* /\*         goto meta(context, RotateR); *\/ */
/* /\*     } else if (current == current->parent->right && *\/ */
/* /\*                (sibling == NULL ? Black : sibling->color) == Black && *\/ */
/* /\*                (sibling->left == NULL ? Black : sibling->left->color) == Black && *\/ */
/* /\*                (sibling->right == NULL ? Black : sibling->right->color) == Red) { *\/ */
/* /\*         sibling->color = Red; *\/ */
/* /\*         sibling->right->color = Black; *\/ */

/* /\*         sibling == sibling->parent->left ? (sibling->parent->left = context->heap) : (sibling->parent->right = context->heap); *\/ */
/* /\*         allocator(context); *\/ */
/* /\*         struct Node* tmp = &context->data[context->dataNum]->node; *\/ */
/* /\*         *tmp = *sibling; *\/ */
/* /\*         tmp->parent = current; *\/ */

/* /\*         tmp->right = context->heap; *\/ */
/* /\*         allocator(context); *\/ */
/* /\*         context->data[context->dataNum]->node = *sibling->right; *\/ */
/* /\*         context->data[context->dataNum]->node.parent = tmp; *\/ */

/* /\*         tree->current = tmp; *\/ */

/* /\*         context->next = DeleteCase6; *\/ */
/* /\*         stack_push(context->code_stack, &context->next); *\/ */
/* /\*         goto meta(context, RotateL); *\/ */
/* /\*     } *\/ */

/* /\*     goto meta(context, DeleteCase6); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase5_stub(struct Context* context) { *\/ */
/* /\*     goto deleteCase5(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase6(struct Context* context, struct Tree* tree, struct Node* current) { *\/ */
/* /\*     struct Node* sibling = current == current->parent->left ? current->parent->right : current->parent->left; *\/ */

/* /\*     sibling == sibling->parent->left ? (sibling->parent->left = context->heap) : (sibling->parent->right = context->heap); *\/ */
/* /\*     allocator(context); *\/ */
/* /\*     struct Node* tmp = &context->data[context->dataNum]->node; *\/ */
/* /\*     *tmp = *sibling; *\/ */
/* /\*     tmp->parent = current; *\/ */

/* /\*     tmp->color = current->parent->color; *\/ */
/* /\*     current->parent->color = Black; *\/ */
    
/* /\*     context->next = Delete3; *\/ */
/* /\*     stack_push(context->code_stack, &context->next); *\/ */
    
/* /\*     if (current == current->parent->left) { *\/ */
/* /\*         tmp->right->color = Black; *\/ */
/* /\*         tree->current = current->parent; *\/ */

/* /\*         goto meta(context, RotateL); *\/ */
/* /\*     } else { *\/ */
/* /\*         tmp->left->color = Black; *\/ */
/* /\*         tree->current = current->parent; *\/ */

/* /\*         goto meta(context, RotateR); *\/ */
/* /\*     } *\/ */
/* /\* } *\/ */

/* /\* __code deleteCase6_stub(struct Context* context) { *\/ */
/* /\*     goto deleteCase6(context, &context->data[Tree]->tree, context->data[Tree]->tree.current); *\/ */
/* /\* } *\/ */