diff Assets/Application/Materials/Test/testMat.mat @ 8:599bd8ddb72b

Create Item Tree and Create Stage.
author Kazuma Takeda
date Tue, 17 Jan 2017 19:57:19 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Materials/Test/testMat.mat	Tue Jan 17 19:57:19 2017 +0900
@@ -0,0 +1,127 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_Name: testMat
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: _EMISSION
+  m_LightmapFlags: 1
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  m_SavedProperties:
+    serializedVersion: 2
+    m_TexEnvs:
+    - first:
+        name: _BumpMap
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _DetailAlbedoMap
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _DetailMask
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _DetailNormalMap
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _EmissionMap
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _MainTex
+      second:
+        m_Texture: {fileID: 2800000, guid: 77b907b3f60b945f2bfae4b4c606911f, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _MetallicGlossMap
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _OcclusionMap
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - first:
+        name: _ParallaxMap
+      second:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - first:
+        name: _BumpScale
+      second: 1
+    - first:
+        name: _Cutoff
+      second: 0.5
+    - first:
+        name: _DetailNormalMapScale
+      second: 1
+    - first:
+        name: _DstBlend
+      second: 0
+    - first:
+        name: _GlossMapScale
+      second: 1
+    - first:
+        name: _Glossiness
+      second: 0.5
+    - first:
+        name: _GlossyReflections
+      second: 1
+    - first:
+        name: _Metallic
+      second: 0
+    - first:
+        name: _Mode
+      second: 0
+    - first:
+        name: _OcclusionStrength
+      second: 1
+    - first:
+        name: _Parallax
+      second: 0.02
+    - first:
+        name: _SmoothnessTextureChannel
+      second: 0
+    - first:
+        name: _SpecularHighlights
+      second: 1
+    - first:
+        name: _SrcBlend
+      second: 1
+    - first:
+        name: _UVSec
+      second: 0
+    - first:
+        name: _ZWrite
+      second: 1
+    m_Colors:
+    - first:
+        name: _Color
+      second: {r: 1, g: 1, b: 1, a: 1}
+    - first:
+        name: _EmissionColor
+      second: {r: 0, g: 0, b: 0, a: 1}