Mercurial > hg > Members > kazuma > JungleforUnity
diff Assets/Application/Scripts/Test/GetComponentTest.cs @ 12:b55d586dd4eb
change bind from fmap.
author | Kazuma Takeda |
---|---|
date | Tue, 07 Feb 2017 20:48:57 +0900 |
parents | 599bd8ddb72b |
children |
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--- a/Assets/Application/Scripts/Test/GetComponentTest.cs Sat Jan 28 19:15:44 2017 +0900 +++ b/Assets/Application/Scripts/Test/GetComponentTest.cs Tue Feb 07 20:48:57 2017 +0900 @@ -28,29 +28,29 @@ st.Stop (); total_as += st.Elapsed.TotalMilliseconds; -// Stopwatch st = new Stopwatch (); -// st.Start (); -// for (int i = 0; i < 10000; i++) { -// GameObject obj = Resources.Load<GameObject> ("Prefabs/Box/Wood"); -// } -// st.Stop (); -// total_generic += st.Elapsed.TotalMilliseconds; + st = new Stopwatch (); + st.Start (); + for (int i = 0; i < 10000; i++) { + GameObject obj = Resources.Load<GameObject> ("Prefabs/Box/Wood"); + } + st.Stop (); + total_generic += st.Elapsed.TotalMilliseconds; -// Stopwatch st = new Stopwatch (); -// st.Start (); -// for (int i = 0; i < 10000; i++) { -// GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood"); -// } -// st.Stop (); -// total_basic += st.Elapsed.TotalMilliseconds; -// -// Stopwatch st = new Stopwatch (); -// st.Start (); -// for (int i = 0; i < 10000; i++) { -// GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood", typeof(GameObject)); -// } -// st.Stop (); -// total_basic_typeof += st.Elapsed.TotalMilliseconds; + st = new Stopwatch (); + st.Start (); + for (int i = 0; i < 10000; i++) { + GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood"); + } + st.Stop (); + total_basic += st.Elapsed.TotalMilliseconds; + + st = new Stopwatch (); + st.Start (); + for (int i = 0; i < 10000; i++) { + GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood", typeof(GameObject)); + } + st.Stop (); + total_basic_typeof += st.Elapsed.TotalMilliseconds; } print ("as average : " + total_as / (double)times + "ms");