view Assets/Application/Scripts/CharactorManager.cs @ 4:2878be4487ec

add Maping Code.
author Kazuma
date Tue, 08 Nov 2016 17:07:48 +0900
parents 2dd40b4412e4
children 599bd8ddb72b
line wrap: on
line source

using UnityEngine;
using System.Collections;

// Player Enemy どちらもここで制御する
public class CharactorManager : MonoBehaviour {
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		// Playerの制御
		PlayerController();
	}

	public void PlayerController () {
		Player.Instance.Move (Input.GetKey(KeyCode.P));
		Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0));
		if (Input.GetKeyDown (KeyCode.Space)) {
			Player.Instance.GetItem ();
		}

		if (Input.GetMouseButtonDown(1)) {
			Player.Instance.SetItem ();
		}
	}
}