Mercurial > hg > Members > kazuma > JungleforUnity
view Assets/Application/Scripts/Test/SaveDataTest.cs @ 6:9be20fcffaac
SaveDataTest Fix
author | Kazuma Takeda <kazuma-arashi@hotmail.co.jp> |
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date | Mon, 05 Dec 2016 05:24:05 +0900 |
parents | 12f4f937da7f |
children | ad4729c5eec4 |
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using UnityEngine; using UnityEditor; using System.Collections; using UnityEngine.SceneManagement; public class SaveDataTest : MonoBehaviour { private SceneNode root; private void Start () { root = new SceneNode(this.gameObject, null); } private void Check () { int i = 0; foreach (GameObject obj in UnityEngine.Resources.FindObjectsOfTypeAll(typeof(GameObject))) { string path = AssetDatabase.GetAssetOrScenePath (obj); bool isScene = path.Contains (".unity"); if (isScene) { // このシーンの中のオブジェクトかどうか。 if (obj.transform.childCount == 0 && obj.transform.parent == null || obj.transform.childCount > 0 && obj.transform.parent == null) { // 親を取得 i++; } } } } }