view Assets/Application/Scripts/FoodItem.cs @ 13:e297afe0889d default tip

Add Prefab.
author Kazuma Takeda
date Tue, 07 Feb 2017 20:49:26 +0900
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FoodItem : Item {

	public int Recovery = 1;

	public void SetItem (FoodItemInfo item, int index)
	{
		Recovery = item.Recover;
		itemID   = item.itemID;
	}

	private void OnTriggerEnter (Collider col) {
		Player.Instance.Recovery (Recovery);
		Destroy (this.gameObject);
	}
}