using UnityEngine; using System.Collections; // Player Enemy どちらもここで制御する public class CharactorManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { // Playerの制御 PlayerController(); } public void PlayerController () { Player.Instance.Move (Input.GetKey(KeyCode.P)); Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0)); if (Input.GetKeyDown (KeyCode.Space)) { Player.Instance.GetItem (); } if (Input.GetMouseButtonDown(1)) { Player.Instance.SetItem (); } } }