using System.Collections; using System.Collections.Generic; using UnityEngine; using JungleDB; using System.Text; public class RenderingTestManager : MonoBehaviour { // Use this for initialization void Start () { Jungle jungle = new DefaultJungle (null, "Game", new DefaultTreeEditor(new DefaultTraverser())); JungleTree tree = jungle.createNewTree ("Scene"); NodePath root = new DefaultNodePath (); JungleTreeEditor edt = tree.getTreeEditor (); edt = edt.addNewChildAt (root, 0).b (); } }