using System.Collections; using System.Collections.Generic; using UnityEngine; public class ImageChanger : MonoBehaviour { private int max_height; private int max_width; public Texture2D tex_1; public Texture2D tex_2; private Texture2D change_tex; private Color[] tex_colors; public GameObject obj; // Use this for initialization void Start () { change_tex = tex_1; SetPixel (tex_2.width, tex_2.height); StartCoroutine (SetColor ()); } private void SetPixel (int x, int y) { change_tex.SetPixels (tex_1.GetPixels ()); change_tex.Apply (); max_width = x; max_height = y; print ("(height, width) = (" + max_height + ", " + max_width + ")"); } public IEnumerator SetColor () { for (int x = 0; x < max_width; x++) { for (int y = 0; y < max_height; y++) { change_tex.SetPixel (x, y, tex_2.GetPixel(x, y)); print ("(height, width) = (" + x + ", " + y + ")"); } yield return new WaitForSeconds (0.01f); if(x % 5 == 0) TextureUpdate (); } } // Update called once per frame void Update () { } void TextureUpdate () { change_tex.Apply (); obj.GetComponent ().material.mainTexture = change_tex; } }