using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoxItemInfo : ItemInfo { public string Type; public int Broken = 2; public int indexID = 0; public int itemID = 1; public string ColorCode = ""; public BoxItemInfo (int item_id, int broken, string type, string code) { itemID = item_id; this.Broken = broken; Type = type; ColorCode = code; } }