using UnityEngine; using System.Collections; using JungleDB; public class BenchMarkTest : MonoBehaviour { public static string key = "KEY"; public static string indexKey = "INDEXKEY"; // Use this for initialization void Start () { System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start (); Jungle jungle = new DefaultJungle(new NullJournal(), "hoge", new DefaultTreeEditor(new DefaultTraverser())); jungle.createNewTree("TestTree"); JungleTree tree = jungle.getTreeByName("TestTree"); JungleTreeEditor editor = tree.getTreeEditor(); editor = createTree(editor, 0, 3, new DefaultNodePath()); Either either = editor.commit(); DebugCommon.Assert (either.isA (), "[Error]" + either.a()); sw.Stop (); print ("[Time]" + sw.Elapsed); } public JungleTreeEditor createTree(JungleTreeEditor editor, int _curY, int _maxHeight, NodePath path) { if (_curY == _maxHeight) { return editor; } for (int i = 0; i < 3; i++) { Either either = editor.addNewChildAt (path, _curY); DebugCommon.Assert (either.isA (), "Error"); editor = either.b (); string value = path.add (_curY).ToString (); either = editor.putAttribute (path.add (_curY), key, System.Text.Encoding.ASCII.GetBytes (value)); DebugCommon.Assert (either.isA (), "Error"); editor = either.b (); string value2 = value + "+ index"; either = editor.putAttribute (path.add (_curY), indexKey, System.Text.Encoding.ASCII.GetBytes (value2)); DebugCommon.Assert (either.isA (), "Error"); editor = either.b (); editor = createTree (editor, _curY + 1, _maxHeight, path); } return editor; } }