using UnityEngine; using System.Collections; // Player Enemy どちらもここで制御する public class CharactorManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { // Playerの制御 Player.Instance.Move (InputManager.Instance.InputMouseButton()); Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0)); } }