# HG changeset patch
# User Kazuma
# Date 1478446789 -32400
# Node ID e5ef0342d00b63c183b3329600718677c367817e
First commit
diff -r 000000000000 -r e5ef0342d00b .consulo/.name
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/.consulo/.name Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,1 @@
+jungle-sharp
\ No newline at end of file
diff -r 000000000000 -r e5ef0342d00b .consulo/compiler.xml
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/.consulo/compiler.xml Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,7 @@
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\ No newline at end of file
diff -r 000000000000 -r e5ef0342d00b .consulo/copyright/profiles_settings.xml
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/.consulo/copyright/profiles_settings.xml Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,5 @@
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\ No newline at end of file
diff -r 000000000000 -r e5ef0342d00b .consulo/modules.xml
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/.consulo/modules.xml Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,2366 @@
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+ UNITY_EDITOR
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+ UNITY_STANDALONE_LINUX
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+ UNITY_STANDALONE_LINUX
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+ UNITY_STANDALONE_LINUX
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+ UNITY_STANDALONE_OSX
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+ UNITY_STANDALONE_OSX
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+ UNITY_STANDALONE_OSX
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+ UNITY_STANDALONE_WIN
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+ UNITY_STANDALONE_WIN
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\ No newline at end of file
diff -r 000000000000 -r e5ef0342d00b .consulo/vcs.xml
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/.consulo/vcs.xml Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,6 @@
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\ No newline at end of file
diff -r 000000000000 -r e5ef0342d00b .consulo/workspace.xml
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/.consulo/workspace.xml Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,1054 @@
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scenes/main.unity.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts.meta Mon Nov 07 00:39:49 2016 +0900
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/CharactorManager.cs
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/CharactorManager.cs Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,18 @@
+using UnityEngine;
+using System.Collections;
+
+// Player Enemy どちらもここで制御する
+public class CharactorManager : MonoBehaviour {
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+ // Playerの制御
+ Player.Instance.Move (InputManager.Instance.InputMouseButton());
+ Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0));
+ }
+}
diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/CharactorManager.cs.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/CharactorManager.cs.meta Mon Nov 07 00:39:49 2016 +0900
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/InputManager.cs
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/InputManager.cs Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,31 @@
+using UnityEngine;
+using System.Collections;
+
+public class InputManager : MonoBehaviour { // Singleton
+ public static InputManager Instance;
+
+ public float InputX = 0f;
+ public float InputZ = 0f;
+ public bool ClickMouse = false;
+
+ // Use this for initialization
+ void Start () {
+ if (Instance == null) {
+ Instance = this;
+ }
+ }
+
+ // Update is called once per frame
+ void Update () {
+ InputAxis ();
+ }
+
+ private void InputAxis () {
+ InputZ = Input.GetAxis ("Horizontal");
+ InputX = Input.GetAxis ("Vertical");
+ }
+
+ public bool InputMouseButton () {
+ return Input.GetMouseButton (0);
+ }
+}
diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/InputManager.cs.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/InputManager.cs.meta Mon Nov 07 00:39:49 2016 +0900
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/Player.cs
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Player.cs Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,41 @@
+using UnityEngine;
+using System.Collections;
+
+public class Player : MonoBehaviour { // Singleton
+ // --------------------------------------
+ public static Player Instance;
+ private GameObject eye;
+ private CharacterController cc;
+ private Vector3 Direction;
+ // -------------------------------------
+ private void Start () {
+ if (Instance == null) {
+ Instance = this;
+ }
+ eye = this.transform.FindChild ("Camera").gameObject;
+ cc = this.GetComponent ();
+ }
+
+ private void Update () {
+ Gravity ();
+ }
+
+ public void Move (bool b) {
+ if (b) {
+ Direction += this.transform.forward / 10f;
+ } else {
+ Direction.x = 0;
+ Direction.z = 0;
+ }
+ cc.Move (Direction);
+ }
+
+ public void EyeMove (Vector3 v3) {
+ eye.transform.Rotate (-v3.x, 0, 0);
+ this.transform.Rotate (0, v3.y, 0);
+ }
+
+ public void Gravity () {
+ Direction.y = -0.1f;
+ }
+}
diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/Player.cs.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Player.cs.meta Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,12 @@
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/SaveData.cs
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/SaveData.cs Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,14 @@
+using UnityEngine;
+using System.Collections;
+
+public class SaveData : MonoBehaviour {
+
+ public static SaveData Instance;
+
+ // Use this for initialization
+ void Awake () {
+ if (Instance == null) {
+ Instance = this;
+ }
+ }
+}
diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/SaveData.cs.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/SaveData.cs.meta Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,12 @@
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/Stage.cs
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Stage.cs Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,19 @@
+using UnityEngine;
+using System.Collections;
+
+public class Stage : MonoBehaviour {
+
+ public Type Attribute;
+
+ public enum Type {
+ SAND,
+ WOOD,
+ GRASS
+ };
+
+ public void SetPosition (Vector3 pos) {
+ this.transform.position = pos;
+ print ("Set (" + pos.x + ", " + pos.y + ", " + pos.z + ")");
+ }
+
+}
diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/Stage.cs.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Stage.cs.meta Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,12 @@
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diff -r 000000000000 -r e5ef0342d00b Assets/Application/Scripts/StageManager.cs
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/StageManager.cs Mon Nov 07 00:39:49 2016 +0900
@@ -0,0 +1,54 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+public class StageManager : MonoBehaviour {
+
+ // stages["Attribute"]で取れる
+ public System.Collections.Generic.List stages = new System.Collections.Generic.List();
+ private GameObject baseStage;
+
+ public System.Collections.Generic.List StageData = new System.Collections.Generic.List ();
+
+ // Use this for initialization
+ void Start () {
+ Init ();
+ SetStage ();
+ CreateStages (10);
+ }
+
+ void Init () {
+ baseStage = new GameObject ();
+ baseStage.name = "stage";
+ baseStage.transform.position = Vector3.zero;
+ }
+
+ void SetStage () {
+ object[] objects = Resources.LoadAll ("Prefabs");
+ foreach (var obj in objects) {
+ GameObject gbj = (GameObject)obj;
+ stages.Add(gbj);
+ }
+ }
+
+ // One.
+ public void CreateStage (int num, Vector3 pos) {
+ GameObject obj = Instantiate (stages[num]);
+ obj.GetComponent ().SetPosition (pos);
+ obj.transform.SetParent (baseStage.transform);
+ }
+
+ // Any.
+ public void CreateStages (int count) {
+ for (int x = 0; x < count; x++) {
+ for (int z = 0; z < count; z++) {
+ CreateStage (Random.Range (0, stages.Count), new Vector3 (x, Random.Range(-1, 1), z));
+ }
+ }
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000
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