changeset 3:2dd40b4412e4

Create game base.
author Kazuma
date Mon, 07 Nov 2016 18:42:01 +0900
parents ca28bf83fc89
children 2878be4487ec
files Assets/Application/Scenes/main.unity Assets/Application/Scripts/CharactorManager.cs Assets/Application/Scripts/Eye.cs Assets/Application/Scripts/Eye.cs.meta Assets/Application/Scripts/InputManager.cs Assets/Application/Scripts/ItemCanvas.cs Assets/Application/Scripts/ItemCanvas.cs.meta Assets/Application/Scripts/Player.cs Assets/Application/Scripts/Stage.cs Assets/Application/Scripts/StageManager.cs Assets/Item.cs Assets/Item.cs.meta Assets/Resources/Materials.meta Assets/Resources/Materials/GLASS.mat Assets/Resources/Materials/GLASS.mat.meta Assets/Resources/Materials/SAND.mat Assets/Resources/Materials/SAND.mat.meta Assets/Resources/Materials/WOOD.mat Assets/Resources/Materials/WOOD.mat.meta Assets/Resources/Prefabs/Object.meta Assets/Resources/Prefabs/Object/Grass.prefab Assets/Resources/Prefabs/Object/Grass.prefab.meta Assets/Resources/Prefabs/Object/Sand.prefab Assets/Resources/Prefabs/Object/Sand.prefab.meta Assets/Resources/Prefabs/Object/Wood.prefab Assets/Resources/Prefabs/Object/Wood.prefab.meta Assets/Resources/Prefabs/UI.meta Assets/Resources/Prefabs/UI/Item.prefab Assets/Resources/Prefabs/UI/Item.prefab.meta ProjectSettings/TagManager.asset obj/Debug/Assembly-CSharp.csproj.FilesWrittenAbsolute.txt obj/Debug/Assembly-CSharp.dll obj/Debug/Assembly-CSharp.dll.mdb
diffstat 33 files changed, 1956 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/Assets/Application/Scenes/main.unity	Mon Nov 07 02:05:00 2016 +0900
+++ b/Assets/Application/Scenes/main.unity	Mon Nov 07 18:42:01 2016 +0900
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   m_Name: 
   m_EditorClassIdentifier: 
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   - 81: {fileID: 1965325938}
+  - 114: {fileID: 1965325943}
   m_Layer: 0
-  m_Name: Camera
+  m_Name: Eye
   m_TagString: MainCamera
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -410,6 +986,17 @@
   m_Children: []
   m_Father: {fileID: 231100513}
   m_RootOrder: 0
+--- !u!114 &1965325943
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+  m_EditorClassIdentifier: 
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   m_ObjectHideFlags: 0
@@ -420,7 +1007,7 @@
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   - 114: {fileID: 2000853426}
   m_Layer: 0
-  m_Name: StageCreator
+  m_Name: StageManager
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   m_NavMeshLayer: 0
@@ -452,3 +1039,166 @@
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   m_Father: {fileID: 0}
   m_RootOrder: 1
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--- a/Assets/Application/Scripts/CharactorManager.cs	Mon Nov 07 02:05:00 2016 +0900
+++ b/Assets/Application/Scripts/CharactorManager.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -12,7 +12,18 @@
 	// Update is called once per frame
 	void Update () {
 		// Playerの制御
-		Player.Instance.Move (InputManager.Instance.InputMouseButton());
+		PlayerController();
+	}
+
+	public void PlayerController () {
+		Player.Instance.Move (Input.GetKey(KeyCode.S));
 		Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0));
+		if (Input.GetKeyDown (KeyCode.Space)) {
+			Player.Instance.GetItem ();
+		}
+
+		if (Input.GetMouseButtonDown(1)) {
+			Player.Instance.SetItem ();
+		}
 	}
 }
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Eye.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -0,0 +1,15 @@
+using UnityEngine;
+using System.Collections;
+
+public class Eye : MonoBehaviour {
+	
+	// Update is called once per frame
+	void Update () {
+		RaycastHit hit;
+		if (Physics.Raycast (transform.position, transform.forward * 10, out hit)) { // Select picture.
+			Player.Instance.SetLookedObject (hit.collider.gameObject);
+		} else {
+			Player.Instance.SetLookedObject (null);
+		}
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Eye.cs.meta	Mon Nov 07 18:42:01 2016 +0900
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 94c4051f51c5b466b9d79be1ddb93fc8
+timeCreated: 1478501099
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
--- a/Assets/Application/Scripts/InputManager.cs	Mon Nov 07 02:05:00 2016 +0900
+++ b/Assets/Application/Scripts/InputManager.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -7,6 +7,7 @@
 	public float InputX = 0f;
 	public float InputZ = 0f;
 	public bool ClickMouse = false;
+	public bool ClickSpace = false;
 
 	// Use this for initialization
 	void Start () {
@@ -28,4 +29,8 @@
 	public bool InputMouseButton () {
 		return Input.GetMouseButton (0);
 	}
+
+	public bool InputSpace () {
+		return Input.GetKeyDown (KeyCode.Space);
+	}
 }
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/ItemCanvas.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -0,0 +1,20 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+
+public class ItemCanvas : MonoBehaviour {
+	public GameObject ItemImage;
+	private Text[] itemText = new Text[3];
+
+	public void Start () {
+		for (int i = 0; i < 3; i++) {
+			itemText [i] = this.transform.GetChild (i).gameObject.GetComponentInChildren<Text>();
+		}
+		Player.Instance.SetCallback (ChangeCount);
+	}
+	public void ChangeCount (int sand, int wood, int glass) {
+		itemText [0].text = sand.ToString ();
+		itemText [1].text = wood.ToString ();
+		itemText [2].text = glass.ToString ();
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/ItemCanvas.cs.meta	Mon Nov 07 18:42:01 2016 +0900
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 43d609e9694854408bb1979ce39e9bc4
+timeCreated: 1478500886
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
--- a/Assets/Application/Scripts/Player.cs	Mon Nov 07 02:05:00 2016 +0900
+++ b/Assets/Application/Scripts/Player.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -1,5 +1,6 @@
 using UnityEngine;
 using System.Collections;
+using System.Collections.Generic;
 
 public class Player : MonoBehaviour { // Singleton
 	// --------------------------------------
@@ -7,12 +8,26 @@
 	private GameObject eye;
 	private CharacterController cc;
 	private Vector3 Direction;
+	// 今見ているフィールドのアイテム
+	public GameObject LookedObject;
+	// セットする前のアイテム
+	public int HaveObjectNumber;
+
+	public int GlassItem = 0;
+	public int SandItem = 0;
+	public int WoodItem = 0;
+
+	public System.Collections.Generic.List<Stage> HaveItemList = new System.Collections.Generic.List<Stage>();
+
+	public delegate void Callback(int n0, int n1, int n2);
+	public Callback callback;
+
 	// -------------------------------------
 	private void Start () {
 		if (Instance == null) {
 			Instance = this;
 		}
-		eye = this.transform.FindChild ("Camera").gameObject;
+		eye = this.transform.FindChild ("Eye").gameObject;
 		cc = this.GetComponent<CharacterController> ();
 	}
 
@@ -22,7 +37,7 @@
 
 	public void Move (bool b) {
 		if (b) {
-			Direction += this.transform.forward / 10f;
+			Direction += this.transform.forward * Time.deltaTime;
 		} else {
 			Direction.x = 0;
 			Direction.z = 0;
@@ -38,4 +53,56 @@
 	public void Gravity () {
 		Direction.y = -0.1f;
 	}
+
+	public void SetLookedObject (GameObject obj) {
+		LookedObject = obj;
+	}
+
+	public void SetHaveObjectNumber (int num) {
+		HaveObjectNumber = num;
+	}
+
+	public void GetItem () {
+		if (LookedObject != null) {
+			Stage stage = LookedObject.GetComponent<Stage> ();
+			HaveItemList.Add (stage);
+			CheckList ();
+			stage.Delete ();
+		}
+	}
+
+	public void SetItem () {
+		if (LookedObject != null) {
+			StageManager.Instance.CreateStage (HaveObjectNumber, new Vector3 (LookedObject.transform.position.x, LookedObject.transform.position.y + 1f, LookedObject.transform.position.z));
+			CheckList ();
+		}
+	}
+
+	public void CheckList () { // 増えたときに面倒なので動的に増えてもいいように書き直す必要あり
+		int g = 0;
+		int w = 0;
+		int s = 0;
+		foreach (var item in HaveItemList) {
+			if (Stage.Type.GRASS == item.Attribute) {
+				g++;
+			} else if (Stage.Type.SAND == item.Attribute) {
+				s++;
+			} else if (Stage.Type.WOOD == item.Attribute) {
+				w++;
+			}
+		}
+		SetItemNum (g, w, s);
+	}
+
+	public void SetCallback (Callback c) {
+		this.callback = c;
+	}
+
+	public void SetItemNum (int glass, int wood, int sand) {
+		this.GlassItem = glass;
+		this.WoodItem = wood;
+		this.SandItem = sand;
+		this.callback (sand, wood, glass);
+		print (glass + ", " + wood + ", " + sand);
+	}
 }
--- a/Assets/Application/Scripts/Stage.cs	Mon Nov 07 02:05:00 2016 +0900
+++ b/Assets/Application/Scripts/Stage.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -16,4 +16,8 @@
 		print ("Set (" + pos.x + ", " + pos.y + ", " + pos.z + ")");
 	}
 
+	public void Delete() {
+		Destroy (this.gameObject);
+	}
+
 }
--- a/Assets/Application/Scripts/StageManager.cs	Mon Nov 07 02:05:00 2016 +0900
+++ b/Assets/Application/Scripts/StageManager.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -4,12 +4,19 @@
 
 public class StageManager : MonoBehaviour {
 
+	public static StageManager Instance;
 	// stages["Attribute"]で取れる
 	public System.Collections.Generic.List<GameObject> stages = new System.Collections.Generic.List<GameObject>();
 	private GameObject baseStage;
 
 	public  System.Collections.Generic.List<Vector3> StageData = new System.Collections.Generic.List<Vector3> ();
 
+	void Awake () {
+		if (Instance == null) {
+			Instance = this;
+		}
+	}
+
 	// Use this for initialization
 	void Start () {
 		Init ();
@@ -24,7 +31,7 @@
 	}
 
 	void SetStage () {
-		object[] objects = Resources.LoadAll ("Prefabs");
+		object[] objects = Resources.LoadAll ("Prefabs/Object");
 		foreach (var obj in objects) {
 			GameObject gbj = (GameObject)obj;
 			stages.Add(gbj);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Item.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -0,0 +1,12 @@
+using UnityEngine;
+using System.Collections;
+
+public class Item : MonoBehaviour {
+
+	public Stage.Type Attribute;
+	public int ID = 0;
+
+	public void SetHaveObject () {
+		Player.Instance.SetHaveObjectNumber (ID);
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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