changeset 13:e297afe0889d default tip

Add Prefab.
author Kazuma Takeda
date Tue, 07 Feb 2017 20:49:26 +0900
parents b55d586dd4eb
children
files Assets/Application/Scripts/BoxItem.cs Assets/Application/Scripts/BoxItem.cs.meta Assets/Application/Scripts/BoxItemInfo.cs Assets/Application/Scripts/BoxItemInfo.cs.meta Assets/Application/Scripts/FoodItem.cs Assets/Application/Scripts/FoodItem.cs.meta Assets/Application/Scripts/FoodItemInfo.cs Assets/Application/Scripts/FoodItemInfo.cs.meta Assets/Application/Scripts/Test/Functor.cs Assets/Application/Scripts/Test/Functor.cs.meta Assets/Application/Scripts/Test/FunctorTest.cs Assets/Application/Scripts/Test/FunctorTest.cs.meta Assets/Application/Scripts/Test/SaveData.cs Assets/Application/Scripts/Test/SaveData.cs.meta Assets/FoodAndGrocery.meta Assets/Resources/Prefabs/Food/Apple.prefab Assets/Resources/Prefabs/Food/Apple.prefab.meta
diffstat 17 files changed, 632 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/BoxItem.cs	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,37 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoxItem : Item {
+
+	public int Broken = 2;
+	private int nowBroken = 2;
+	public string ColorCode = "";
+
+	public void SetItem (BoxItemInfo item, int index) {
+		Broken      = item.Broken;
+		nowBroken   = Broken;
+		Type        = item.Type;
+		itemID      = item.itemID;
+		indexID     = index;
+		ColorCode   = item.ColorCode;
+		SetColor (this.ColorCode);
+	}
+
+	public override void Delete() {
+		if (nowBroken == 0) {
+			DeleteTreeNode ();
+			Destroy (this.gameObject);
+			return;
+		}
+		nowBroken -= 1;
+	}
+
+	public void SetColor (string code) {
+		Color color;
+		ColorUtility.TryParseHtmlString(code, out color);
+		this.GetComponent<MeshRenderer> ().material.color = color;
+	}
+
+
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/BoxItem.cs.meta	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9ac54382ce059447295202f2283e0b07
+timeCreated: 1485770559
+licenseType: Free
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/BoxItemInfo.cs	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoxItemInfo : ItemInfo {
+
+	public string Type;
+	public int Broken = 2;
+	public int indexID = 0;
+	public int itemID = 1;
+	public string ColorCode = "";
+
+	public BoxItemInfo (int item_id, int broken, string type, string code) {
+		itemID      = item_id;
+		this.Broken = broken;
+		Type = type;
+		ColorCode = code;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/BoxItemInfo.cs.meta	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
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+guid: 7fd93b8aac5a64035afefaa020c062d7
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/FoodItem.cs	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FoodItem : Item {
+
+	public int Recovery = 1;
+
+	public void SetItem (FoodItemInfo item, int index)
+	{
+		Recovery = item.Recover;
+		itemID   = item.itemID;
+	}
+
+	private void OnTriggerEnter (Collider col) {
+		Player.Instance.Recovery (Recovery);
+		Destroy (this.gameObject);
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/FoodItem.cs.meta	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
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+guid: 7d2f3d374a80647ba8e234bdc4730923
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/FoodItemInfo.cs	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,17 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FoodItemInfo : ItemInfo {
+
+	public string Type;
+	public int Recover = 1;
+	public int indexID = 0;
+	public int itemID = 1;
+
+	public FoodItemInfo (int item_id, int recover, string type) {
+		itemID    = item_id;
+		Recover   = recover;
+		Type      = type;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/FoodItemInfo.cs.meta	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Test/Functor.cs	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
+using System.Collections.Generic;
+
+public class Functor {
+
+	public static List<T> map<T> (System.Func<T, T> f, List<T> list) {
+		List<T> newList = new List<T> ();
+		foreach (var num in list) {
+			newList.Add (f (num));
+		}
+		return newList;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Test/Functor.cs.meta	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
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+licenseType: Free
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Test/FunctorTest.cs	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,37 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FunctorTest : MonoBehaviour {
+
+	private List<int> list = new List<int>(){ 1, 2, 3, 4, 5 };
+	private List<string> slist = new List<string>() { "Hello", "World" };
+
+	private void Start () {
+		System.Func<int, int> f =  (int arg) => {
+			return arg * 2;
+		};
+
+		list = Functor.map (f, list);
+
+		 print (getString (list));
+
+		System.Func<string, string> fs =  (string arg) => {
+			return arg + "(ΦωΦ)";
+		};
+
+		slist = Functor.map (fs, slist);
+
+		print (getString(slist));
+	}
+		
+	private string getString<T> (List<T> l) {
+		string s = "[";
+		foreach (T n in l) {
+			s += n + ", ";
+		}
+		s = s.Remove (s.Length - 1);
+		s += "]";
+		return s;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Test/FunctorTest.cs.meta	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Test/SaveData.cs	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,210 @@
+using UnityEngine;
+using UnityEditor;
+using System.Collections;
+using UnityEngine.SceneManagement;
+using JungleDB;
+using System.Text;
+using Default = System.Collections.Generic;
+using System.Linq;
+
+public class SaveData : MonoBehaviour {
+
+	public static SaveData instance;
+
+	public SceneNode root;
+	public System.Collections.Generic.List<GameObject> objList;
+	public StageManager stageManager;
+
+	public static Jungle jungle;
+	private JungleTree tree;
+	private JungleTreeEditor editor;
+	private NodePath rootPath;
+
+	public delegate void Callback ();
+	public Callback callback;
+
+	/// <summary>
+	/// Jungleの木を構築し終わった時に実行するメソッドをセット
+	/// </summary>
+	public void AddCallback (Callback c) {
+		this.callback = c;
+		print ("Add : " + callback.Method);
+	}
+
+	private void initJungle () {
+		jungle = new DefaultJungle (null, "Game", new DefaultTreeEditor(new DefaultTraverser()));
+		tree = jungle.createNewTree ("Scene");
+		rootPath = new DefaultNodePath ();
+		// 編集を可能にする
+		editor = tree.getTreeEditor ();
+		editor = editor.addNewChildAt (rootPath, 0).b();
+	}
+
+	private void Awake () {
+		if (instance == null)
+			instance = this;
+	}
+
+	private void Start () {
+		initJungle ();
+		CreateSceneTree ();
+		CreateItemTree ();
+	}
+
+	private void CreateTree () {
+		GameObject rootObj = new GameObject ();
+		rootObj.name = "Root";
+		root = new SceneNode(rootObj, null);
+	}
+
+	private void Check () {
+		int i = 0;
+		foreach (GameObject obj in UnityEngine.Resources.FindObjectsOfTypeAll(typeof(GameObject))) {
+			string path = AssetDatabase.GetAssetOrScenePath (obj);
+			bool isScene = path.Contains (".unity");
+			if (isScene) { // このシーンの中のオブジェクトかどうか。
+				if (obj.transform.childCount == 0 && obj.transform.parent == null || obj.transform.childCount > 0 && obj.transform.parent == null) { // 親を取得
+					objList.Add(obj);
+					i++;
+				}
+			}
+		}
+
+		foreach (var obj in objList) {
+			SceneNode node = new SceneNode (obj, root);
+			root.AddChild (node);
+			CheckChild (obj.transform, node);
+		}
+	}
+
+	private void CheckChild (Transform obj, SceneNode parent) {
+		if (obj.childCount == 0)
+			return;
+
+		for (int i = 0; i < obj.childCount; i++) {
+			SceneNode node = new SceneNode (obj.GetChild (i).gameObject, parent);
+			parent.AddChild (node);
+			CheckChild (obj.GetChild (i), node);
+		}
+	}
+
+	private bool CreateNode (NodePath path, int num) {
+		Either<Error, JungleTreeEditor> e = editor.addNewChildAt (path, num);
+		if (e.isA ()) {
+			e.a ();
+			return false;
+		}
+		editor = e.b ();
+		return true;
+	}
+
+	private bool SetAttribute (NodePath path, GameObject obj) {
+		// Either<Error, TreeEditor> e = editor.putAttribute (path, key, Encoding.UTF8.GetBytes(val));
+		Either<Error, JungleTreeEditor> e = editor.putAttribute (path, "NodeName", Encoding.UTF8.GetBytes(obj.name));
+		if (e.isA ()) {
+			e.a ();
+			return false;
+		}
+		editor = e.b ();
+		return true;
+	}
+
+	private void CreateItemTree () {
+		JungleTree tree = jungle.createNewTree ("ItemTree");
+		JungleTreeEditor edt = tree.getTreeEditor ();
+
+
+		Either<Error, JungleTreeEditor> either = edt.putAttribute (rootPath, "TreeName", "Item");
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.addNewChildAt (rootPath, 0);
+		});
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.putAttribute ("Category", "Box");
+		});
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.addNewChildAt (rootPath, 1);
+		});
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.putAttribute ("Category", "Food");
+		});
+
+		NodePath path = rootPath.add(0);
+
+		Default.List<BoxItemInfo> infoList = new Default.List<BoxItemInfo> ();
+		infoList.Add (new BoxItemInfo (1, 2, "Grass", "#019540FF"));
+		infoList.Add (new BoxItemInfo (2, 4, "Wood", "#7F3C01FF"));
+		infoList.Add (new BoxItemInfo (3, 1, "Sand", "#D4500EFF"));
+		infoList.Add (new BoxItemInfo (4, 5, "Water", "#2432ADFF"));
+
+		foreach (var info in infoList.Select((v, i) => new {v, i})) {
+			either = either.bind ((JungleTreeEditor arg) => {
+				return arg.addNewChildAt (path, info.i);
+			});
+
+			either = either.bind ((JungleTreeEditor arg) => {
+				return arg.putAttribute (info.v);
+			});
+		}
+
+
+
+		Default.List<FoodItemInfo> foodinfoList = new Default.List<FoodItemInfo>();
+
+		foodinfoList.Add (new FoodItemInfo (1, 1, "Apple"));
+		foodinfoList.Add (new FoodItemInfo (1, 2, "Apple"));
+
+		path = rootPath.add(1);
+
+		foreach (var info in foodinfoList.Select((v, i) => new {v, i})) {
+			either = either.bind ((JungleTreeEditor arg) => {
+				return arg.addNewChildAt (path, info.i);
+			});
+
+			either = either.bind ((JungleTreeEditor arg) => {
+				return arg.putAttribute (info.v);
+			});
+		}
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.commit();
+		});
+
+		StageManager.Instance.Init ();
+	}
+
+	private void CreateSceneTree () {
+		JungleTree tree = jungle.createNewTree ("SceneTree");
+		JungleTreeEditor edt = tree.getTreeEditor ();
+
+		Either<Error, JungleTreeEditor> either = edt.addNewChildAt (rootPath, 0);
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.putAttribute ("NodeName", "Player");
+		});
+
+		NodePath playerpath = rootPath.add (0);
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.addNewChildAt (playerpath, 0);
+		});
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.putAttribute ("NodeName", "HaveItems");
+		});
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.addNewChildAt (rootPath, 1);
+		});
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.putAttribute ("NodeName", "Stage");
+		});
+
+		either = either.bind ((JungleTreeEditor arg) => {
+			return arg.commit();
+		});
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/Test/SaveData.cs.meta	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,12 @@
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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@@ -0,0 +1,9 @@
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Resources/Prefabs/Food/Apple.prefab	Tue Feb 07 20:49:26 2017 +0900
@@ -0,0 +1,180 @@
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