10
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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19
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13 #include "sankaku.h"
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14 #include "tama.h"
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10
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15 #include "TaskManager.h"
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16 #include "Func.h"
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17 #include "property.h"
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18 #include "state_task.h"
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19
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19
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20 extern SpriteTable sptable[DEFOBJ];
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21 extern TaskManager *tmanager;
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22
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23 CHARACTER *kyeenemyno;
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24 CHARACTER *tekino0;
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25 CHARACTER *enemy_part1;
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26 CHARACTER *enemy_part2;
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27 CHARACTER *enemy_part3;
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28 CHARACTER *enemy_part4;
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29 CHARACTER *enemy_part5;
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30
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31 //int tekino0;
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32 int rinkx;
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33 int rinky;
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34 int rinkf1 = 0, rinkf2 = 0;
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35 CHARACTER *asteroiddt[200];
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36 int asteroidi = 0;
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37 int enemyfaste = 0;
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38 int fastebos = 0;
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39
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40 State state_list[LIST_NUM];
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41
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30
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42 static int
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43 GetStateNum(int task_num)
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44 {
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45 int num = task_num % LIST_NUM;
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46
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47 return num;
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48 }
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49
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30
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50 static void
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19
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51 SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara))
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52 {
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53 int num = GetStateNum(task_num);
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54
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55 state_list[num] = state;
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56 }
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57
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58 void
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59 initStateList()
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60 {
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61 SetTaskState(DELETE_CHARA, delete_chara);
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62 SetTaskState(STATE0, chara_state0);
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63 SetTaskState(STATE1, chara_state1);
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64 SetTaskState(STATE2, chara_state2);
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65 SetTaskState(STATE3, chara_state3);
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66 SetTaskState(STATE4, chara_state4);
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67 SetTaskState(STATE5, chara_state5);
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68 SetTaskState(STATE6, chara_state6);
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27
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69 SetTaskState(STATE7, chara_state7);
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19
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70 #if 0
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71 SetTaskState(STATE8, chara_state8);
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72 SetTaskState(STATE9, chara_state9);
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73 SetTaskState(STATE10, chara_state10);
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74 SetTaskState(STATE11, chara_state11);
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75 SetTaskState(STATE12, chara_state12);
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76 SetTaskState(STATE13, chara_state13);
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27
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77 #endif
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19
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78 SetTaskState(STATE20, chara_state20);
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79 SetTaskState(STATE21, chara_state21);
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80 SetTaskState(STATE22, chara_state22);
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81 SetTaskState(STATE23, chara_state23);
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27
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82 #if 0
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83 SetTaskState(STATE24, chara_state24);
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84 SetTaskState(STATE25, chara_state25);
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85 SetTaskState(STATE26, chara_state26);
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86 SetTaskState(STATE27, chara_state27);
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87 SetTaskState(STATE28, chara_state28);
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88 SetTaskState(STATE29, chara_state29);
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27
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89 #endif
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90 SetTaskState(STATE30, chara_state30);
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27
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91 #if 0
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92 SetTaskState(STATE31, chara_state31);
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93 SetTaskState(STATE32, chara_state32);
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94 SetTaskState(STATE33, chara_state33);
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95 SetTaskState(STATE34, chara_state34);
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96 SetTaskState(STATE35, chara_state35);
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97 SetTaskState(STATE40, chara_state40);
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98 SetTaskState(STATE41, chara_state41);
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99 SetTaskState(STATE400, chara_state400);
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100 SetTaskState(STATE401, chara_state401);
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101 SetTaskState(STATE402, chara_state402);
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102 SetTaskState(STATE410, chara_state410);
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103 SetTaskState(STATE411, chara_state411);
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104 SetTaskState(STATE500, chara_state500);
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105 SetTaskState(STATE501, chara_state501);
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106 SetTaskState(STATE600, chara_state600);
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107 SetTaskState(STATE601, chara_state601);
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108 SetTaskState(STATE602, chara_state602);
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109 #endif
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110 }
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111
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112 void
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113 updateState(SchedTask *s, void *chara, void *arg)
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114 {
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115 CHARACTER *p = (CHARACTER*)chara;
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116
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117 int num = GetStateNum(p->task);
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118 p->state = state_list[num];
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119 }
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120
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25
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121 void
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122 checkSingleTama(SchedTask *s, void *chara, void *tama)
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123 {
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124 CHARACTER *p = (CHARACTER*)chara;
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125 TamaContainer *new_tama = (TamaContainerPtr)tama;
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126
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127 if (new_tama->flag == true) {
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128 Puttama(new_tama->type, new_tama->x, new_tama->y);
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30
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129 Puttama(new_tama[0].type, new_tama[0].x, new_tama[0].y);
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130 Puttama(new_tama[1].type, new_tama[1].x, new_tama[1].y);
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131 Puttama(new_tama[2].type, new_tama[2].x, new_tama[2].y);
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25
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132 }
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133
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134 int num = GetStateNum(p->task);
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135 p=state_list[num](p);
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136 free(new_tama);
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137 }
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30
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138
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139 void
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140 checkContainer(SchedTask *s, void *chara, void *obj)
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141 {
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142 CHARACTER *p = (CHARACTER*)chara;
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143 ObjContainer *new_obj = (ObjContainerPtr)obj;
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144
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30
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145
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146
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147 int num = GetStateNum(p->task);
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148 p=state_list[num](p);
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149 free(new_obj);
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150 }
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151
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152 CHARACTER*
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153 sendContainerTask(CHARACTER *p)
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154 {
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155 int task_num = p->task;
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156 int data_size = sizeof(ObjContainer) * DATA_LENGTH;
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157 HTaskPtr state_task = tmanager->create_task(task_num);
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158 ObjContainerPtr obj = (ObjContainerPtr)tmanager->allocate(data_size);
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159
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160 state_task->set_inData(0, p, sizeof(CHARACTER));
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161 state_task->set_inData(1, obj, data_size);
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162
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163 state_task->set_outData(0, p, sizeof(CHARACTER));
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164 state_task->set_outData(1, obj, data_size);
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165
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166 state_task->set_post(checkContainer, (void*)p, (void*)obj);
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167
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168 state_task->set_cpu(SPE_ANY);
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169 state_task->spawn();
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170
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171 return p;
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172 }
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173
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19
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174 CHARACTER*
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175 SimpleStateTask(CHARACTER *p)
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176 {
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177 int task_num = p->task;
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178 HTaskPtr state_task = tmanager->create_task(task_num);
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179
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180 state_task->set_inData(0, p, sizeof(CHARACTER));
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181 state_task->set_outData(0, p, sizeof(CHARACTER));
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182 state_task->set_post(updateState, (void*)p, NULL);
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183
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184 state_task->set_cpu(SPE_ANY);
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185 state_task->spawn();
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186
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187 return p;
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188 }
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189
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190 CHARACTER*
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191 withJikiTask(CHARACTER *p)
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192 {
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193 int task_num = p->task;
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194 HTaskPtr state_task = tmanager->create_task(task_num);
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195
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196 state_task->set_inData(0, p, sizeof(CHARACTER));
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197 state_task->set_inData(1, &jiki, sizeof(player));
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198 state_task->set_outData(0, p, sizeof(CHARACTER));
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199 state_task->set_post(updateState, (void*)p, NULL);
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200
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201 state_task->set_cpu(SPE_ANY);
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202 state_task->spawn();
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203
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204 return p;
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205 }
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206
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207 CHARACTER*
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208 putTamaTask1(CHARACTER *p)
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209 {
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210 int task_num = p->task;
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211 int tama_size = sizeof(TamaContainer)*DATA_LENGTH;
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212 HTaskPtr state_task = tmanager->create_task(task_num);
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213 TamaContainerPtr tama = (TamaContainerPtr)tmanager->allocate(tama_size);
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214
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215 state_task->set_inData(0, p, sizeof(CHARACTER));
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216 state_task->set_inData(1, tama, tama_size);
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217
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218 state_task->set_outData(0, p, sizeof(CHARACTER));
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219 state_task->set_outData(1, tama, 0);
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220
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221 state_task->set_post(checkSingleTama, (void*)p, (void*)tama);
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222
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223 state_task->set_cpu(SPE_ANY);
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224 state_task->spawn();
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225
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226 return p;
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227 }
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228
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229 CHARACTER*
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230 noaction(CHARACTER *p)
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231 {
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232 p->state = noaction;
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233 return p;
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234 }
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235
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26
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236 CHARACTER*
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237 delete_chara(CHARACTER *p)
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238 {
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239
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240 CHARACTER *parent = p;
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241 p->f = FALSE;
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242 p->state = noaction;
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243 p->collision = noaction;
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244 return parent;
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245 }
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246
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247 CHARACTER*
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248 chara_state0(CHARACTER *p)
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249 {
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250 p->task = STATE0;
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251 return SimpleStateTask(p);
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252 }
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253
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26
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254 CHARACTER*
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255 chara_state1(CHARACTER *p)
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256 {
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257 p->task = STATE1;
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258 return SimpleStateTask(p);
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259 }
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260
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26
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261 CHARACTER*
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262 chara_state2(CHARACTER *p)
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263 {
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264 p->task = STATE2;
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265 return SimpleStateTask(p);
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266 }
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267
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268 CHARACTER*
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269 chara_state3(CHARACTER *p)
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270 {
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271 p->task = STATE3;
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272 return putTamaTask1(p);
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273 }
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274
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26
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275 CHARACTER*
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276 chara_state4(CHARACTER *p)
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277 {
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278 p->task = STATE4;
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279 return withJikiTask(p);
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280 }
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281
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282 CHARACTER*
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283 chara_state5(CHARACTER *p)
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284 {
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285 p->task = STATE5;
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286 return withJikiTask(p);
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287 }
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288
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289 CHARACTER*
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290 chara_state6(CHARACTER *p)
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291 {
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292 p->task = STATE6;
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293 return withJikiTask(p);
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294 }
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295
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26
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296 CHARACTER*
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297 chara_state7(CHARACTER *p)
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298 {
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26
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299 p->task = STATE7;
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300 return putTamaTask1(p);
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18
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301 }
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302
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26
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303 #if 0
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18
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304 // state1 boss patern
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305 CHARACTER * chara_state8(CHARACTER *p)
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306 {
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307 if(p->y < 520)
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308 {
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309 tekino0 = p;
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310 kyeenemyno = p;
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311 p->y += p->vy;
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312 count++;
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313 DefSpriteEx(p->charano, 16*4, 32*4);
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314 PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
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315 p->dt1 = 512;
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316 p->s = 0.125;
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317 p->state = chara_state8;
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318 return p;
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18
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319 }
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320 p->state = chara_state9;
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321 return p;
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18
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322 }
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323
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324 CHARACTER * chara_state9(CHARACTER *p)
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325 {
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326 if(p->s <= 2)
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327 {
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328 p->s += 0.05;
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329 p->y -= 12;
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330 count++;
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331 DefSpriteEx(54, 16*4, 32*4);
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332 PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
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333 p->state = chara_state9;
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334 return p;
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335 }
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336 count++;
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337 DefSpriteEx(54, 16, 32);
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338 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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339 rinkx = p->x;
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340 rinky = p->y;
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341 Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
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342 Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
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343 p->state = chara_state11;
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344 p->dt1 = 8192;
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345 return p;
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18
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346 }
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347
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348
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349 CHARACTER * chara_state10(CHARACTER *p)
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350 {
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351 if(p->dt1 < 48)
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352 {
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353 p->x += p->vx;
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354 p->y += p->vy;
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355 p->dt1++;
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356 p->state = chara_state10;
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357 //PutSprite(count, p->x, p->y,
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358 return p;
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18
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359 }
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360 rinkf1 = 1;
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361 p->dt1 = rinkx;
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362 p->dt2 = rinky;
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363 p->state = chara_state13;
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364 return p;
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18
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365 }
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366
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367
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368 CHARACTER * chara_state11(CHARACTER *p)
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369 {
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370 if(rinkf1 == 0)
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371 {
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372 count++;
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373 DefSpriteEx(54, 16, 32);
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374 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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375 p->state = chara_state11;
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376 return p;
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18
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377 }
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378 p->dt1 = 0;
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379 p->dt2 = 0;
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380 p->state = chara_state12;
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381 return p;
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18
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382 }
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383
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384 CHARACTER * chara_state12(CHARACTER *p)
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385 {
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386 if(fastebos > 60*60)
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387 {
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388 if(p->y > 240+32)
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389 {
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390 p->state = delete_chara;
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391 }
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392 p->y += 3;
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393 rinky += 3;
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394 count++;
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395 DefSpriteEx(54, 16, 32);
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396 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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397 p->state = chara_state12;
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19
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398 return p;
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18
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399 }
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400 if(p->dt1 <= 60)
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401 {
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402 if(jiki.x + 15 - rinkx < -5)
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403 {
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404 p->vx = -0.8;
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405 }
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406 else if(jiki.x + 15 - rinkx > 5)
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407 {
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408 p->vx = +0.8;
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409 }
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410 else p->vx = 0;
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411 rinkx = p->x;
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412 rinky = p->y;
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413 }
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414 if((p->dt1 > 60) && (p->dt1 <= 70))
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415 {
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416 if(p->dt1 % 2 == 1)
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417 {
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418 Puttama(0, rinkx - 16, rinky);
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419 Puttama(0, rinkx, rinky);
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420 Puttama(0, rinkx + 16, rinky);
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421 }
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422 }
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423 if((p->dt1 > 180) && (p->dt1 <= 240))
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424 {
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425 if(p->dt1 % 2 == 1)
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426 {
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427 rinkf2 = 1;
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428 Puttama(2, rinkx - 16, p->y - 32);
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429 Puttama(3, rinkx + 32 - 16, p->y - 32);
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430 }
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431 else
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432 {
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433 rinkf2 = 2;
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434 }
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435 }
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436 if(p->dt1 > 240)
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437 {
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438 rinkf2 = 2;
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439 }
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440 if((p->dt1 > 240) && (p->dt1 <= 400))
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441 {
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442 count++;
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443 PutSprite(count, rinkx - 16, rinky + 32,
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444 58 + p->dt1 % 4);
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445 }
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446 if((p->dt1 > 300) && (p->dt1 <= 400))
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447 {
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448 rinkf2 = 3;
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449 if(jiki.x + 15 - rinkx < -5)
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450 {
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451 p->vx = -1;
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452 }
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453 else if(jiki.x + 15 - rinkx > 5)
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454 {
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455 p->vx = +1;
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456 }
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457 else p->vx = 0;
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458 p->x += p->vx;
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459 rinkx = p->x;
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460 rinky = p->y;
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461 Puttama(4, rinkx - 8, rinky + 16);
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462 }
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463 if((p->dt1 > 400) && (p->dt1 <= 500))
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464 {
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465 rinkf2 = 4;
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466 if(jiki.x + 15 - rinkx > 5)
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467 {
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468 p->vx = -1;
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469 }
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470 else if(jiki.x + 15 - rinkx > 5)
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471 {
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472 p->vx = +1;
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473 }
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474 else p->vx = 0;
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475 p->x += p->vx;
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476 rinkx = p->x;
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477 rinky = p->y;
|
|
478 }
|
|
479 if(p->dt1 > 500)
|
|
480 {
|
|
481 rinkf2 = 5;
|
|
482 if(jiki.x + 15 - rinkx < -5)
|
|
483 {
|
|
484 p->vx = -1;
|
|
485 }
|
|
486 else if(jiki.x + 15 - rinkx > 5)
|
|
487 {
|
|
488 p->vx = +1;
|
|
489 }
|
|
490 else p->vx = 0;
|
|
491 p->x += p->vx;
|
|
492 rinkx = p->x;
|
|
493 rinky = p->y;
|
|
494 }
|
|
495 if(p->dt1 > 600)
|
|
496 {
|
|
497 rinkf2 = 0;
|
|
498 p->dt1 = 0;
|
|
499 }
|
|
500 fastebos++;
|
|
501 p->dt1++;
|
|
502 count++;
|
|
503 DefSpriteEx(54, 16, 32);
|
|
504 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
|
19
|
505 return p;
|
18
|
506 }
|
|
507
|
|
508
|
|
509 CHARACTER * chara_state13(CHARACTER *p)
|
|
510 {
|
|
511 if(tekino0->f == FALSE){
|
|
512 Bom(p->x, p->y);
|
|
513 p->f = FALSE;
|
|
514 p->state = delete_chara;
|
|
515 p->collision = noaction;
|
19
|
516 return p;
|
18
|
517 }
|
|
518
|
|
519 p->x += rinkx - p->dt1;
|
|
520 p->y += rinky - p->dt2;
|
|
521 p->dt1 = rinkx;
|
|
522 p->dt2 = rinky;
|
|
523 if(rinkf2 == 1)
|
|
524 {
|
|
525 if(p->x > rinkx)
|
|
526 {
|
|
527 Puttama(2, p->x + 32, p->y);
|
|
528 }
|
|
529 if(p->x < rinkx)
|
|
530 {
|
|
531 Puttama(3, p->x, p->y);
|
|
532 }
|
|
533 }
|
|
534 if(rinkf2 == 4)
|
|
535 {
|
|
536 count++;
|
|
537 PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
|
|
538 }
|
|
539 if(rinkf2 == 5)
|
|
540 {
|
|
541 if(p->x > rinkx)
|
|
542 {
|
|
543 Puttama(5, p->x + 8, p->y + 24);
|
|
544 }
|
|
545 if(p->x < rinkx)
|
|
546 {
|
|
547 Puttama(5, p->x + 8, p->y + 24);
|
|
548 }
|
|
549 }
|
19
|
550 return p;
|
18
|
551 }
|
19
|
552 #endif
|
18
|
553
|
|
554 CHARACTER * chara_state20(CHARACTER *p)
|
|
555 {
|
21
|
556 p->task = STATE20;
|
19
|
557 return SimpleStateTask(p);
|
18
|
558 }
|
|
559
|
|
560 CHARACTER * chara_state21(CHARACTER *p)
|
|
561 {
|
21
|
562 p->task = STATE21;
|
19
|
563 return SimpleStateTask(p);
|
18
|
564 }
|
|
565
|
27
|
566
|
18
|
567 //ここまでgetate boss
|
|
568
|
|
569
|
|
570 CHARACTER * chara_state22(CHARACTER *p)
|
|
571 {
|
19
|
572 return SimpleStateTask(p);
|
18
|
573 }
|
27
|
574
|
|
575
|
18
|
576 CHARACTER * chara_state23(CHARACTER *p)
|
|
577 {
|
27
|
578 // p=asteroid(p);
|
19
|
579 return p;
|
18
|
580 }
|
|
581
|
27
|
582 #if 0
|
18
|
583 CHARACTER * chara_state24(CHARACTER *p)
|
|
584 {
|
|
585 kyeenemyno = p;
|
|
586 tekino0 = 0;
|
|
587 enemy_part1 = p->next;
|
|
588 enemy_part2 = enemy_part1->next;
|
|
589 enemy_part3 = enemy_part2->next;
|
|
590 enemy_part4 = enemy_part3->next;
|
|
591 enemy_part5 = enemy_part4->next;
|
|
592 rinkx = 0;
|
|
593 rinky = 0;
|
|
594 rinkf1 = 0;
|
|
595 rinkf2 = 0;
|
|
596 p->state = chara_state25;
|
19
|
597 return p;
|
18
|
598 }
|
|
599
|
|
600 CHARACTER * chara_state25(CHARACTER *p)
|
|
601 {
|
|
602 int amari;
|
|
603
|
|
604 if(p->dt1 <= 360)
|
|
605 {
|
|
606 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
607 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
608 }
|
|
609 if(p->dt1 > 360)
|
|
610 {
|
|
611 p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
|
|
612 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
613 }
|
|
614 count++;
|
|
615 PutSprite(count, p->x - 42, p->y, 64);
|
|
616 amari = rand() % 160;
|
|
617 if((amari == 1) && (enemy_part5->f == TRUE))
|
|
618 {
|
|
619 p->state = chara_state26;
|
|
620 rinkf1 = 1;
|
|
621 }
|
|
622 if((amari == 2) && (enemy_part1->f == TRUE))
|
|
623 {
|
|
624 p->state = chara_state27;
|
|
625 rinkf1 = 5;
|
|
626 rinkx = 0;
|
19
|
627 return p;
|
18
|
628 }
|
|
629 if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
|
|
630 {
|
|
631 p->state = chara_state28;
|
|
632 }
|
|
633 p->dt1 += 3;
|
|
634 if(p->dt1 == 720)
|
|
635 {
|
|
636 p->dt1 = 0;
|
|
637 }
|
19
|
638 return p;
|
18
|
639 }
|
|
640
|
|
641 CHARACTER * chara_state26(CHARACTER *p)
|
|
642 {
|
|
643 if((p->dt2 > 50) && (p->dt2 < 100))
|
|
644 {
|
|
645 rinkf1 = 2;
|
|
646 }
|
|
647 if(p->dt2 > 100)
|
|
648 {
|
|
649 rinkf1 = 3;
|
|
650 }
|
|
651 if(p->dt2 == 400)
|
|
652 {
|
|
653 rinkf1 = 4;
|
|
654 }
|
|
655 count++;
|
|
656 PutSprite(count, p->x - 42, p->y, 64);
|
|
657 if(p->dt2 == 401)
|
|
658 {
|
|
659 p->dt2 = 0;
|
|
660 rinkf1 = 0;
|
|
661 p->state = chara_state25;
|
19
|
662 return p;
|
18
|
663 }
|
|
664 p->dt2++;
|
19
|
665 return p;
|
18
|
666 }
|
|
667
|
|
668 CHARACTER * chara_state27(CHARACTER *p) //rocket punch
|
|
669 {
|
|
670 if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
|
|
671 {
|
|
672 rinkf1 = 6;
|
|
673 rinkx -= 4;
|
|
674 p->x -= 4;
|
|
675 p->y -= 4;
|
|
676 }
|
|
677 if(p->dt2 == 80)
|
|
678 {
|
|
679 rinkf1 = 7;
|
|
680 }
|
|
681 if(p->dt2 == 81)
|
|
682 {
|
|
683 rinkf1 = 8;
|
|
684 }
|
|
685 if(p->dt2 == 124)
|
|
686 {
|
|
687 rinkf1 = 9;
|
|
688 }
|
|
689 if(p->dt2 == 400)
|
|
690 {
|
|
691 rinkf1 = 10;
|
|
692 }
|
|
693 if(p->dt2 == 444)
|
|
694 {
|
|
695 rinkf1 = 11;
|
|
696 }
|
|
697 if(p->dt2 == 500)
|
|
698 {
|
|
699 rinkf1 = 12;
|
|
700 }
|
|
701 if((p->dt2 > 80) && (p->dt2 < 200))
|
|
702 {
|
|
703 if((rinkx != 0) && (p->dt2 % 2 == 1))
|
|
704 {
|
|
705 rinkx++;
|
|
706 p->x++;
|
|
707 p->y++;
|
|
708 }
|
|
709 }
|
|
710 count++;
|
|
711 PutSprite(count, p->x - 32, p->y, 6);
|
|
712 if(rinkf1 == 12)
|
|
713 {
|
|
714 p->dt2 = 0;
|
|
715 rinkf1 = 0;
|
|
716 rinkx = 0;
|
|
717 p->state = chara_state25;
|
19
|
718 return p;
|
18
|
719 }
|
|
720 p->dt2++;
|
19
|
721 return p;
|
18
|
722 }
|
|
723 CHARACTER * chara_state28(CHARACTER *p)
|
|
724 {
|
|
725 if (p->dt1 <= 360)
|
|
726 {
|
|
727 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
728 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
729 }
|
|
730 if (p->dt1 > 360)
|
|
731 {
|
|
732 p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
|
|
733 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
734 }
|
|
735 count++;
|
|
736 PutSprite(count, p->x - 42, p->y, 64);
|
|
737 if (p->dt1 % 30 == 3)
|
|
738 {
|
|
739 Putenemy(24, p->x + 14,
|
|
740 p->y + 14,
|
|
741 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
742 1 ? -1 : 1),
|
|
743 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
744 1 ? -1 : 1), chara_state29);
|
|
745 }
|
|
746 p->dt1 += 3;
|
19
|
747 return p;
|
18
|
748 }
|
|
749
|
|
750
|
|
751 CHARACTER * chara_state29(CHARACTER *p)
|
|
752 {
|
|
753 p->x += p->vx;
|
|
754 p->y += p->vy;
|
|
755 if(p->dt1 % 18 == 1)
|
|
756 {
|
|
757 Puttama(0, p->x, p->y);
|
|
758 }
|
|
759 p->dt1++;
|
19
|
760 return p;
|
18
|
761 }
|
19
|
762 #endif
|
18
|
763
|
|
764 CHARACTER * chara_state30(CHARACTER *p)
|
|
765 {
|
21
|
766 p->task = STATE30;
|
19
|
767 return SimpleStateTask(p);
|
18
|
768 }
|
|
769
|
19
|
770 #if 0
|
18
|
771 CHARACTER * chara_state31(CHARACTER *p) //right hand
|
|
772 {
|
|
773
|
|
774 if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
|
|
775 {
|
|
776 Bom(p->x, p->y);
|
|
777 p->f = FALSE;
|
|
778 p->state = delete_chara;
|
|
779 p->collision = noaction;
|
19
|
780 return p;
|
18
|
781 }
|
|
782
|
|
783 if(rinkf1 == 0)
|
|
784 {
|
|
785 p->x = kyeenemyno->x + 40;
|
|
786 p->y = kyeenemyno->y + 28;
|
|
787 p->dt2 = 0;
|
|
788 }
|
|
789 if(rinkf1 == 5)
|
|
790 {
|
|
791 p->x = kyeenemyno->x + 52;
|
|
792 p->y = kyeenemyno->y;
|
|
793 count++;
|
|
794 PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
|
|
795 p->dt2++;
|
|
796 }
|
|
797 if(rinkf1 == 6)
|
|
798 {
|
|
799 if(p->y < 240 - 40)
|
|
800 {
|
|
801 p->y += 6;
|
|
802 }
|
|
803 else
|
|
804 {
|
19
|
805 return p;
|
18
|
806 }
|
|
807 count++;
|
|
808 PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
|
|
809 p->dt2++;
|
|
810 }
|
|
811 if(rinkf1 == 7)
|
|
812 {
|
|
813 Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
|
19
|
814 return p;
|
18
|
815 }
|
|
816 if(rinkf1 == 11)
|
|
817 {
|
|
818 if(p->y + 20 != p->y)
|
|
819 {
|
|
820 p->y--;
|
|
821 }
|
|
822 else
|
|
823 {
|
19
|
824 return p;
|
18
|
825 }
|
|
826 count++;
|
|
827 PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
|
|
828 p->dt2++;
|
|
829 }
|
19
|
830 return p;
|
18
|
831 }
|
|
832
|
|
833
|
|
834 CHARACTER * chara_state32(CHARACTER *p) //left hand
|
|
835 {
|
|
836 if ((enemy_part4->f == FALSE)
|
|
837 || (kyeenemyno->f == FALSE))
|
|
838 {
|
|
839 Bom(p->x, p->y);
|
|
840 p->f = FALSE;
|
|
841 p->state = delete_chara;
|
|
842 p->collision = noaction;
|
19
|
843 return p;
|
18
|
844 }
|
|
845 p->x = kyeenemyno->x - 40;
|
|
846 p->y = kyeenemyno->y + 28;
|
|
847 if (rinkf1 == 5)
|
|
848 {
|
|
849 p->x = kyeenemyno->x - 24 + 4;
|
|
850 p->y = kyeenemyno->y + 28;
|
|
851 p->charano = enemystate[20].charano;
|
|
852 }
|
|
853 if (rinkf1 == 11)
|
|
854 {
|
|
855 p->charano = enemystate[14].charano;
|
|
856 }
|
|
857 if (rinkf1 == 7)
|
|
858 {
|
|
859 Putenemy(23, p->x + 14,
|
|
860 p->y + 14, 0, 0, chara_state41);
|
|
861 // rinkf1=8;
|
19
|
862 return p;
|
18
|
863 }
|
19
|
864 return p;
|
18
|
865 }
|
|
866
|
|
867
|
|
868 CHARACTER * chara_state33(CHARACTER *p) // right shoulder
|
|
869 {
|
|
870 if (kyeenemyno->f == FALSE)
|
|
871 {
|
|
872 Bom(p->x, p->y);
|
|
873 p->f = FALSE;
|
|
874 p->state = delete_chara;
|
|
875 p->collision = noaction;
|
19
|
876 return p;
|
18
|
877 }
|
|
878 p->x = kyeenemyno->x + 32;
|
|
879 p->y = kyeenemyno->y;
|
|
880 if (rinkf1 == 5)
|
|
881 {
|
|
882 p->x = kyeenemyno->x + 32 - 4;
|
|
883 p->y = kyeenemyno->y;
|
|
884 p->charano = enemystate[19].charano;
|
|
885 }
|
|
886 if (rinkf1 == 6)
|
|
887 {
|
|
888 p->charano = enemystate[11].charano;
|
|
889 }
|
19
|
890 return p;
|
18
|
891 }
|
|
892
|
|
893
|
|
894 CHARACTER * chara_state34(CHARACTER *p) //left shoulder
|
|
895 {
|
|
896 if (kyeenemyno->f == FALSE)
|
|
897 {
|
|
898 Bom(p->x, p->y);
|
|
899 p->f = FALSE;
|
|
900 p->state = delete_chara;
|
|
901 p->collision = noaction;
|
19
|
902 return p;
|
18
|
903 }
|
|
904 p->x = kyeenemyno->x - 32;
|
|
905 p->y = kyeenemyno->y;
|
|
906 if (rinkf1 == 5)
|
|
907 {
|
|
908 p->charano = enemystate[21].charano;
|
|
909 }
|
|
910 if (rinkf1 == 6)
|
|
911 {
|
|
912 p->charano = enemystate[12].charano;
|
|
913 }
|
19
|
914 return p;
|
18
|
915 }
|
|
916
|
|
917 CHARACTER * chara_state35(CHARACTER *p) // bust
|
|
918 {
|
|
919 if (kyeenemyno->f == FALSE)
|
|
920 {
|
|
921 Bom(p->x, p->y);
|
|
922 p->f = FALSE;
|
|
923 p->state = delete_chara;
|
|
924 p->collision = noaction;
|
19
|
925 return p;
|
18
|
926 }
|
|
927 p->x = kyeenemyno->x;
|
|
928 p->y = kyeenemyno->y + 32;
|
|
929 if (rinkf1 == 1)
|
|
930 {
|
|
931 p->charano = enemystate[16].charano;
|
|
932 }
|
|
933 if (rinkf1 == 2)
|
|
934 {
|
|
935 count++;
|
|
936 PutSprite(count, p->x - 10,
|
|
937 p->y + 16,
|
|
938 58 + p->dt2 % 4);
|
|
939 count++;
|
|
940 PutSprite(count, p->x + 10,
|
|
941 p->y + 16,
|
|
942 58 + p->dt2 % 4);
|
|
943 p->dt2++;
|
|
944 }
|
|
945 if (rinkf1 == 3)
|
|
946 {
|
|
947 count++;
|
|
948 PutSprite(count, p->x - 10,
|
|
949 p->y + 16,
|
|
950 58 + p->dt2 % 4);
|
|
951 count++;
|
|
952 PutSprite(count, p->x + 10,
|
|
953 p->y + 16,
|
|
954 58 + p->dt2 % 4);
|
|
955 if (p->dt2 % 20 == 1)
|
|
956 {
|
|
957 Puttama(7, p->x, p->y + 16);
|
|
958 Puttama(7, p->x + 20,
|
|
959 p->y + 16);
|
|
960 }
|
|
961 p->dt2++;
|
|
962 }
|
|
963 if (rinkf1 == 4) {
|
|
964 p->charano = enemystate[15].charano;
|
|
965 p->dt2 = 0;
|
|
966 }
|
19
|
967 return p;
|
18
|
968 }
|
|
969
|
|
970
|
|
971 CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
|
|
972 {
|
|
973 if (enemy_part1->f == FALSE)
|
|
974 {
|
|
975 Bom(p->x, p->y);
|
|
976 p->f = FALSE;
|
|
977 p->state = delete_chara;
|
|
978 p->collision = noaction;
|
19
|
979 return p;
|
18
|
980 }
|
|
981 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
982 {
|
|
983 if ((p->dt2 < 16))
|
|
984 {
|
|
985 p->dt2++;
|
|
986 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
987 }
|
|
988 else
|
|
989 {
|
|
990 // rinkf1=9;
|
19
|
991 return p;
|
18
|
992 }
|
|
993 }
|
|
994 if (rinkf1 == 9)
|
|
995 {
|
|
996 if (p->dt1 % 15 == 1)
|
|
997 {
|
|
998 Puttama(8, p->x, p->y);
|
|
999 }
|
|
1000 }
|
|
1001 if (rinkf1 == 10)
|
|
1002 {
|
|
1003 if (p->dt2 != 0)
|
|
1004 {
|
|
1005 p->dt2--;
|
|
1006 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
1007 }
|
|
1008 else
|
|
1009 {
|
|
1010 p->f = FALSE;
|
|
1011 p->state = delete_chara;
|
|
1012 p->collision = noaction;
|
|
1013 // rinkf1=11;
|
|
1014 }
|
|
1015 }
|
|
1016 p->dt1++;
|
19
|
1017 return p;
|
18
|
1018 }
|
|
1019
|
|
1020
|
|
1021 CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
|
|
1022 {
|
|
1023 if (enemy_part2->f == FALSE)
|
|
1024 {
|
|
1025 Bom(p->x, p->y);
|
|
1026 p->f = FALSE;
|
|
1027 p->state = delete_chara;
|
|
1028 p->collision = noaction;
|
19
|
1029 return p;
|
18
|
1030 }
|
|
1031 p->x = kyeenemyno->x - 20 - 7;
|
|
1032 p->y = kyeenemyno->y + 28 + 15;
|
|
1033 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
1034 {
|
|
1035 if ((p->dt2 < 16))
|
|
1036 {
|
|
1037 p->dt2++;
|
|
1038 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*左腕アップアーム砲 */
|
|
1039 }
|
|
1040 else
|
|
1041 {
|
|
1042 rinkf1 = 9;
|
19
|
1043 return p;
|
18
|
1044 }
|
|
1045 }
|
|
1046 if (rinkf1 == 9)
|
|
1047 {
|
|
1048 if (p->dt1 % 15 == 1)
|
|
1049 {
|
|
1050 Puttama(9 + rand() % 2, p->x, p->y);
|
|
1051 }
|
|
1052 }
|
|
1053 if (rinkf1 == 10)
|
|
1054 {
|
|
1055 if (p->dt2 != 0)
|
|
1056 {
|
|
1057 p->dt2--;
|
|
1058 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
|
|
1059 }
|
|
1060 else
|
|
1061 {
|
|
1062 p->f = FALSE;
|
|
1063 p->state = delete_chara;
|
|
1064 p->collision = noaction;
|
19
|
1065 return p;
|
18
|
1066 // rinkf1=11;
|
|
1067 }
|
|
1068 }
|
|
1069 p->dt1++;
|
19
|
1070 return p;
|
18
|
1071 }
|
|
1072
|
|
1073
|
|
1074 CHARACTER * chara_state400(CHARACTER *p)
|
|
1075 {
|
19
|
1076 return SimpleStateTask(p);
|
18
|
1077 }
|
|
1078
|
|
1079
|
|
1080 CHARACTER * chara_state401(CHARACTER *p)
|
|
1081 {
|
|
1082 p->vx++;
|
|
1083 p->x += p->vx / 8;
|
|
1084 if (p->x > (jiki.x - 32))
|
|
1085 {
|
|
1086 p->vy--;
|
|
1087 }
|
|
1088 p->y += p->vy / 8;
|
|
1089 if (p->dt1 % 50 == 37)
|
|
1090 {
|
|
1091 Puttama(1, p->x + 8, p->y + 24);
|
|
1092 }
|
|
1093 p->dt1++;
|
19
|
1094 return p;
|
18
|
1095 }
|
|
1096
|
|
1097
|
|
1098 CHARACTER * chara_state402(CHARACTER *p)
|
|
1099 {
|
|
1100 p->vx--;
|
|
1101 p->x += p->vx / 8;
|
|
1102 if (p->x < (jiki.x + 32))
|
|
1103 {
|
|
1104 p->vy--;
|
|
1105 }
|
|
1106 p->y += p->vy / 8;
|
|
1107 if (p->dt1 % 50 == 37)
|
|
1108 {
|
|
1109 Puttama(1, p->x + 8, p->y + 24);
|
|
1110 }
|
|
1111 p->dt1++;
|
19
|
1112 return p;
|
18
|
1113 }
|
|
1114
|
|
1115
|
|
1116 CHARACTER * chara_state410(CHARACTER *p)
|
|
1117 {
|
|
1118 kyeenemyno = p;
|
|
1119 p->state = chara_state411;
|
19
|
1120 return p;
|
18
|
1121 }
|
|
1122
|
|
1123
|
|
1124 CHARACTER * chara_state411(CHARACTER *p)
|
|
1125 {
|
|
1126 if (p->dt2 > 356)
|
|
1127 {
|
|
1128 p->vx = -1;
|
|
1129 }
|
|
1130 if (p->dt2 < -398)
|
|
1131 {
|
|
1132 p->vx = 1;
|
|
1133 }
|
|
1134 if ((p->dt1) % 62 == 0)
|
|
1135 Putenemy(41,
|
|
1136 p->x,
|
|
1137 p->y,
|
|
1138 (int) -Mycos(p->dt1 / 16) * 4 /
|
|
1139 SANKAKU,
|
|
1140 (int) -Mysin(p->dt1 / 16) * 4 /
|
|
1141 SANKAKU, chara_state7);
|
|
1142 if ((p->dt1) % 13 == 0)
|
|
1143 Puttama(11, p->x + 32,
|
|
1144 p->y + 32);
|
|
1145
|
|
1146 p->dt2 += p->vx;
|
|
1147 p->dt1 += p->dt2 / 4;
|
|
1148
|
|
1149 p->x = jiki.x - 16 +
|
|
1150 Mycos(p->dt1 / 16) * 128 / SANKAKU;
|
|
1151 p->y = jiki.y - 16 +
|
|
1152 Mysin(p->dt1 / 16) * 128 / SANKAKU;
|
|
1153 if (p->x < 0)
|
|
1154 {
|
|
1155 p->x = 0;
|
|
1156 }
|
|
1157 if (p->x > 260)
|
|
1158 {
|
|
1159 p->x = 260;
|
|
1160 }
|
|
1161 if (p->y < 0)
|
|
1162 {
|
|
1163 p->y = 0;
|
|
1164 }
|
|
1165 if (p->y > 232)
|
|
1166 {
|
|
1167 p->y = 232;
|
|
1168 }
|
19
|
1169 return p;
|
18
|
1170 }
|
|
1171
|
|
1172
|
|
1173 CHARACTER * chara_state500(CHARACTER *p)
|
|
1174 {
|
|
1175 p->s = 0;
|
|
1176
|
|
1177 kyeenemyno = p;
|
|
1178 p->dt2++;
|
|
1179 p->dt2 %= 512;
|
|
1180 p->dt1++;
|
|
1181 count++;
|
|
1182 DefSpriteEx(100, 16, 16);
|
|
1183 // PutSprite(count, enemy[tekino].x + 16,
|
|
1184 // enemy[tekino].y + 16, 100);
|
|
1185 PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
|
|
1186
|
|
1187 if (p->dt1 % (5 + p->dt2 / 8) == 1) {
|
|
1188 if (rand() % 2 == 1)
|
|
1189 Putenemy(24, p->x, p->y,
|
|
1190 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1191 1 ? -1 : 1),
|
|
1192 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1193 1 ? -1 : 1), chara_state501);
|
|
1194 else
|
|
1195 Putenemy(rand() % 2 + 1, p->x,
|
|
1196 p->y,
|
|
1197 (int) Mycos(p->dt1 / 4) * 4 /
|
|
1198 SANKAKU,
|
|
1199 (int) -Mysin(p->dt1 / 4) * 4 /
|
|
1200 SANKAKU, chara_state501);
|
|
1201 }
|
|
1202 if (p->dt1 == 50) {
|
|
1203 /*Putenemy(44,0,0,1,1,411); */
|
|
1204 }
|
19
|
1205 return p;
|
18
|
1206 }
|
|
1207
|
|
1208
|
|
1209 CHARACTER * chara_state501(CHARACTER *p)
|
|
1210 {
|
|
1211 p->x += p->vx;
|
|
1212 p->y += p->vy;
|
|
1213 if(p->dt1 % 32 == 1)
|
|
1214 {
|
|
1215 Puttama(11, p->x, p->y);
|
|
1216 }
|
|
1217 p->dt1++;
|
19
|
1218 return p;
|
18
|
1219 }
|
|
1220
|
|
1221
|
|
1222 CHARACTER * chara_state600(CHARACTER *p)
|
|
1223 {
|
|
1224 kyeenemyno = p;
|
|
1225 p->dt1 += 30;
|
|
1226 p->dt2++;
|
|
1227 p->dt1 %= 360;
|
|
1228 p->x += Mycos(p->dt1) * 4 / SANKAKU;
|
|
1229 p->y += Mysin(p->dt1) * 4 / SANKAKU;
|
|
1230 Puttama(11, p->x + 16, p->y + 16);
|
|
1231 Puttama(11, p->x + 32, p->y + 48);
|
|
1232 Puttama(11, p->x + 48, p->y + 16);
|
|
1233 if (p->dt2 > 240)
|
|
1234 p->state = chara_state601;
|
|
1235 if (p->x < 0)
|
|
1236 p->x = 0;
|
|
1237 if (p->x > 260)
|
|
1238 p->x = 260;
|
|
1239 if (p->y < 0)
|
|
1240 p->y = 0;
|
|
1241 if (p->y > 232)
|
|
1242 p->y = 232;
|
19
|
1243 return p;
|
18
|
1244 }
|
|
1245
|
|
1246
|
|
1247 CHARACTER * chara_state601(CHARACTER *p)
|
|
1248 {
|
|
1249 p->dt2++;
|
|
1250 if (p->x < jiki.x)
|
|
1251 p->vx++;
|
|
1252 if (p->x > jiki.x)
|
|
1253 p->vx--;
|
|
1254 p->x += p->vx;
|
|
1255 Putenemy(6, p->x + 16 + rand() % 32,
|
|
1256 p->y, 0, rand() % 4, chara_state400);
|
|
1257 if (p->x < 0)
|
|
1258 p->x = 0;
|
|
1259 if (p->x > 260)
|
|
1260 p->x = 260;
|
|
1261 if (p->y < 0)
|
|
1262 p->y = 0;
|
|
1263 if (p->y > 232)
|
|
1264 p->y = 232;
|
|
1265 if (p->dt2 > 800) {
|
|
1266 p->state = chara_state602;
|
|
1267 }
|
19
|
1268 return p;
|
18
|
1269 }
|
|
1270
|
|
1271
|
|
1272 CHARACTER * chara_state602(CHARACTER *p)
|
|
1273 {
|
|
1274 p->dt2++;
|
|
1275 Putenemy(24, p->x + 14, p->y + 14,
|
|
1276 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1277 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1278 chara_state29);
|
|
1279 if (p->dt2 > 1024) {
|
|
1280 p->state = chara_state600;
|
|
1281 p->dt2 = 0;
|
|
1282 }
|
19
|
1283 return p;
|
18
|
1284 }
|
|
1285
|
|
1286
|
|
1287 CHARACTER * asteroid(CHARACTER *p)
|
|
1288 {
|
|
1289 int i;
|
|
1290
|
|
1291 asteroiddt[asteroidi] = p;
|
|
1292 // if(asteroidi==0)
|
|
1293 // {
|
|
1294 p->x += p->vx;
|
|
1295 p->y += p->vy;
|
|
1296 // }
|
|
1297 if (asteroidi > 0) {
|
|
1298 for (i = 0; i < asteroidi; i++) {
|
|
1299 if ((asteroiddt[i]->x + 32 > p->x)
|
|
1300 && (p->x + 32 > asteroiddt[i]->x)
|
|
1301 && (asteroiddt[i]->y + 32 > p->y)
|
|
1302 && (asteroiddt[i]->y < p->y + 32)) {
|
|
1303 p->vx *= -1;
|
|
1304 p->vy *= -1;
|
|
1305 }
|
|
1306 }
|
|
1307 }
|
|
1308 asteroidi++;
|
19
|
1309 return p;
|
18
|
1310 }
|
19
|
1311 #endif
|