comparison object.h @ 0:435ac1cdb64e

create task dandy directry.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Sat, 11 Dec 2010 21:25:28 +0900
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-1:000000000000 0:435ac1cdb64e
1 #ifndef OBJECT_H
2 #define OBJECT_H
3
4
5 typedef float FVECTOR[4];
6 typedef float FMATRIX[4][4];
7
8 typedef struct width_height{
9 short w;
10 short h;
11 } WX;;
12
13 typedef struct surface {
14 int size;
15 char *name;
16 char *parent_name;
17 short w;
18 short h;
19 FVECTOR *data[4];
20 FVECTOR xyz;
21 FVECTOR angle;
22 int *texture; // pointer of this surface's texture
23 char *image_name;
24 struct surface *next;
25 struct surface *child;
26 struct surface *parent;
27 struct surface *brother;
28 } SURFACE;
29
30 typedef struct object {
31 FVECTOR xyz; // position
32 FVECTOR angle; // angle
33 FMATRIX transfer; // transfer matrix
34 char *name; // object's name
35 char *free_me; // pointer for free myself
36 SURFACE *surfaces;
37 } OBJECT;
38
39 void init_object(OBJECT *obj);
40 void free_object(OBJECT *obj);
41
42 extern OBJECT *font;
43 extern OBJECT *chara;
44 extern OBJECT *effect;
45 extern OBJECT *boss;
46
47 #endif